Wiki - 130 Skills
Many skills have additional bonuses attributed to them when 130, or higher, in them. Below is a list of what bonuses currently apply.
Mysticism
Increased damage from intelligence, Imbuing or Focus skill, and Inscription skill, as well as from the 130 Mysticism skill itself.
Magery
Amplified damage from Intelligence, Evaluate Intelligence, Inscription, and from the 130 Magery skill itself.
Evaluate Intelligence & Inscription
Increased damage with spells.
Healing & Veterinary
Increased heals and success chance to res, and to cure poisons and bleeding, Extra stable slot and 1 second heal times for Vet.
Blacksmithy,Tinkering, Fletching, Carpentry & Tailoring
Ability to use Legendary Resources to Craft. Repair Deeds will not consume durability.
Mining
Ability to harvest Legendary Ore, Bonus while digging up Treasure Maps.
Lumberjacking
Ability to harvest Legendary Logs and extra damage with lumberjack's axes.
Anatomy & Tactics
Increased damage in combat.
All Weapon Skills
Increased chance to hit target in combat with specific weapon skill.
Animal Taming
Chance to anger animal on tame eliminated. Extra stable slot.
Creature Lore
Extra stable slot.
Imbuing
Increased success chances.
Musicianship
Increased success chances on Peacemaking, Discordance, and Provocation. Requirement to use a Bard Songbook.
Nature Lore
Requirement to use a Druid Spellbook.
Archery
Requirement to use a Ranger Spellbook & Weapon Skills (above)
Chivalry
Requirement to use a Cleric Spellbook.
Spellweaving
Ability to use Arcane Circle alone with a bonus of 6. Note that this applies only if cast at the Arcane Circle in Sanctuary, in front of Britain Bank, or in Prism of Light. Circles placed in players houses function normally.
Fishing
Ability to use Legendary Fishing Nets for Whale Fishing.
Poisoning
Serpent Arrow uses Lethal Poison. The Poison Spell uses Lethal Poison with 120 Magery (or 130 Magery & 120 Poisoning)
Hiding
Ability to Hide in Combat & Plain Sight.
Alchemy
Increased Success Chance of brewing high-end potions.
Stealth
Ability to Stealth 100% regardless of Armor.
(At 120 allows chance to Stealth in heavy armor)
Arms Lore
Increased limit on Damage Increase on weapons attainable with a Sharpening Stone equal to +1 per 2 points over 100 Skill.
Stealing
At 120 Skill, only one free hand (or a balanced two handed weapon) is required.
At 130 Skill, no free hands are required.