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Wiki - 130 Skills

Many skills have additional bonuses attributed to them when 130, or higher, in them.  Below is a list of what bonuses currently apply.

Mysticism

Increased damage from intelligence, Imbuing or Focus skill, and Inscription skill, as well as from the 130 Mysticism skill itself.

Magery 

Amplified damage from Intelligence, Evaluate Intelligence, Inscription, and from the 130 Magery skill itself.

Evaluate Intelligence & Inscription

Increased damage with spells.

Healing & Veterinary

Increased success chance to res, and to cure poisons and bleeding, Extra stable slot for Vet.

Blacksmithy,Tinkering, Fletching, Carpentry & Tailoring

Ability to use Legendary Resources to Craft.  Repair Deeds will not consume durability.

Mining

Ability to harvest Legendary Ore, Bonus while digging up Treasure Maps.

Lumberjacking

Ability to harvest Legendary Logs and extra damage with lumberjack's axes.

Anatomy & Tactics

Increased damage in combat.

All Weapon Skills

Increased chance to hit target in combat with specific weapon skill.

Animal Taming

Chance to anger animal on tame eliminated.  Extra stable slot.

Animal Lore

Extra stable slot. 

Imbuing

Increased success chances.

Musicianship

Increased success chances on Peacemaking, Discordance, and Provocation. Requirement to use a Bard Songbook.

Camping

Requirement to use a Druid Spellbook.

Archery

Requirement to use a Ranger Spellbook & Weapon Skills (above)

Chivalry

Requirement to use a Cleric Spellbook.

Spellweaving

Ability to use Arcane Circle alone with a bonus of 6.