

04/26/2026:
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​Fixed teleporters in Marble Island passage cave (teleporters were missing).
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Fixed issue causing drowning to kick on in Marble Island passage cave.
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Fixed speed mod not applying underwater in Forsaken Isles.
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04/18/2026:
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Fixed a client surface issue with the translucent water tiles. This has been an ongoing issue where players popped to the surface of the water instead of staying beneath the water (on the sand tiles). The temporary gate in Oceania will be removed as the cave teleporters will now be accessible.
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Boats will now be automatically cleared from the Oceania docking area 45 mins after arrival. If your boat is moved, you can still return to it using [myboats. The dock is meant for temporary use only, not as a permanent shortcut into the area.
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The help system in game will no longer accept bug reports/suggestions/account issues. There is now a link provided in the help menu to the web form on our site to fill out to receive any help with in-game issues. https://www.legendsofsosaria.com/contact-los.
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Fixed dialogue issue with diving quest.
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Fixed an issue with skill bonuses not saving on peace through violence reward cloak (Illusory Cloak of the Shapeshifter).
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[shardstats will now show the Shard Age in years, month, day format from the shard anniversary.
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Added missing attribute enhance potions to [mystats.
Patch:
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Added animation for angel wings.
04/06/2026:
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Fixed issue with new fruitwoods not having the correct resource hues.
04/05/2026:
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Added sort feature on loot bag (ascending and descending).
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Loot bags will now prevent adding duplicates to the list (note: you will need to manually remove existing duplicates).
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Added new types of wood. These will be decorative only (for crafting) and will not have resource properties. Therefore, they have not been added to fletching and are only available on the carpentry menu. New types: Light Fruitwood, Cherry Wood, Plum Wood, Citrus Wood, Nutwood These wood types will only come from chopping fruit & nut trees in Pomona's Orchard.
Patch:
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New graphics
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03/30/2026:
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Fixed an incorrect graphic ID on 2 easter quest rewards.
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Added new carpet pieces to the carpet vendor in Royal City.
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Removed morph tag from Abecedarian Gear, Bonus Gear, Teratologist Gear, and LoS Store jewelry.
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Added new rewards to the following seasonal events: Valentine's Day, Nightmare Before Xmas, Winter Events, and Halloween Quests. Additionally, quest reward drops for seasonal events have had drop rates adjusted (smaller chance of getting repeat items with similar graphics).
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Blocked recipe drops in champion spawn region in Isle of Eacotura.
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03/21/2026:
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Fixed client crashes caused by oversized book data
03/16/2026:
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Sunken chests in Forsaken Isles now have a chance of holding a weapon with one Stat as high as 15.
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Bracelet of Binding/Greater Bracelet of Binding will now allow you to travel to any map regardless of travel restrictions, outside of an instance map or attempting to escape jail.
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Co-Owners will now be able to use the "retrieve" option on lockdowns/secures in houses they co-own.
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Increased cap on reflect physical damage on leveled items to 30.
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Increased gump size on staff notify command. This will allow more space for small announcements.
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Fixed interior decorators can now move items up/down in a cellar.
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Fixed house stone craftables were not able to be moved into containers outside of main backpack
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Fixed an issue with co-owners being unable to chop securable add-ons (add-on containers).
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Stone footwear no longer prevents the wearer from being able to move. However, in return, the footwear has had its weight significantly increased. The footwear will still remove webbing effect from arachnis/navrey.
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Removed 200-page Gargoyle Book from inscription due to a client crash issue
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Fixed an issue causing Thane Blackwood to give wrong quest for Diving Quest
03/13/2026:
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Fixed champion skull keys showing 'None' skull
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Treasure Map Binders have been revamped. They now come with 50 charges (binders that previously existed will eventually charge up to 50, but if you would like yours updated sooner just put in a help ticket) and regain a charge every 4-6 hours. You can now bind either the same facet and map level and get a map of the same facet in return or, if you add in maps of the same level that are different facets, the facet of the map you receive from binding will be random. The tooltip will update reflecting what Map is being bound (either will show the facet or random) for this change.
03/06/2026:
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Per player suggestion, Scroll of Transcendence, PowerScroll Books, and Scroll of Alacrity books now have the sort ascending/descending by skill name option.
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Added price all option to alacrity and transcendence books.
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Adjusted speed on vanity pets. Vanity pets should now keep up with mounted player speed.
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Per player suggestion, Vanity Pets will no longer auto stable with the player on logout so they can be placed as a permanent decorative pet at the players home (if desired). Note: [fixme command will still stable the vanity pets along with any other pets when used w/ the pet option, in the event you do lose your pets.
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03/01/2026:
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Fixed an issue with the new Bulk Order Book sort feature not persisting sort/refreshing properly when a deed was removed.
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Fixed typo with single vote tokens.
Patch:
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various graphic fixes
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02/25/2026:
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Added option to sort by name (ascending and descending) in bulk order books when filter is set to show only small entries.
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Added a price all option to power scroll books.
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The [password command now requires current password as authentication instead of requiring the current IP address to match original account creation IP.
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09/07/2025:
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Yard decor now attaches to house plot and will move with the plot on house sinks and staff house moves.
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Removed gargoyle gear from Cleanup Britannia rewards.
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Fixed the preview graphics for rewards on Relics of Ter Mur trade-in window.
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09/04/2025:
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Added the option to restore house foundation (unsink) to the house menu -Scouring toxin is now stackable.
Patch:
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Cliloc for house foundation restore.
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08/28/2025:
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Added eaters, resonances, mystical healing power, healing power, spell duration and spell condition duration properties to the leveling menu.
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Note: Eaters & healing power will be on weapon leveling menu only. The rest of the above properties are on the spellbook leveling menu.
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Fixed bug with trash bag not emptying.
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Removed tokens from pocket hourglass.
08/25/2025:
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Added aquatic slayer for upcoming opening of Oceania.
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Fixed missing label on house placement tool for house designed by Achaus.
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Added Stoneridge Manor house built by Castiel onto the house placement tool.
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Added new quest "The Frozen Tear" to Forsaken Isles.
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Re-enabled Discord Bot.
Patch:
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House labels.
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Paperdoll updates for Merfolk & Elves.
08/23/2025:
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Fixed crash issues with Discord bot and Raised Garden Bed.
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Fixed labels on many crops/food items.
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Added a new quest to Forsaken Isles "Pie For the Patrol"
Patch:
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New weapon graphics (replacing gargoyle items)
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04/28/2025:
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Fixed issues with chicken coops and animal pen feed/resource timers. You will need to pick up your coops/pens and place them in the world again to get your timers to start again.
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There is now a speed penalty for movement underwater.
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You can no longer unshrink or mount pets underwater.
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Personal Trainers will no longer be bumped from houses during house customization.
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Ferret minions now loot using [claim as long as you are carrying your loot bag on you. The ferret will contain claiming corpses until your bag becomes overloaded, at which point it will stop claiming until your item/weight count is reduced.
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Added racial benefits for upcoming Merfolk race.
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Added 7 new area effect abilities to be used for custom spawn. These will be incoporated into spawn in Forsaken Isles and upcoming custom content. Abilities: Toxic Rain, Toxic Spores, Wind Tunnel, Meteor Shower, Thunderstorm, Water Wielding, and Parasitic Insects
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08/14/2025:
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Luck deeds now cap luck at 2000.
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Relayer deeds no longer wipe points to spend when applied to weapons. You can now spend your points after relayering items.
WIP:
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Discovery Quests - These will be first implemented into Forsaken Isles, and later into other facets. The quests will kick off upon interacting with items instead of directly from NPCs. We will be using these to tie in some of the rich lore surrounding the towns/points of interest in Forsaken Isles.
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