Wiki - Weapon Abilities

Here are the Primary and Secondary abilities that appear on all weapons in the game.  Use these to choose your preferred weapons and learn to use them.

 

Weapon abilities can be accessed by double clicking the dagger icon beside the backpack on the paper doll.  They can be hot-keyed in the options menu, or programmed into Steam and Razor macro's.

Armor Ignore
30 Mana

This special move allows the skilled warrior to bypass all of their target’s armor resistance, for one shot only. The Armor Ignore shot does slightly less damage than normal (90% of normal damage). Against a heavily armored opponent, this ability is a big win, but when used against a very lightly armored foe, it might be better to use a standard strike.  

PvP Only: Armor Ignore direct damage cap on melee weapons is 35, on ranged weapons is 30.

Primary
Secondary

(S)Hatchet, Long Sword, Bladed Staff, Stone War Sword, (M)Hammer Pick, War Axe, Disc Mace, (F)Kryss, Spear, Shortblade, (A)Composite Bow, (T)Soul Glaive

Broadsword, Katana, Leafblade

Armor Pierce
30 Mana

Applies a “pierced armor” effect to the target which increases all incoming damage to the target by 10% for 3 seconds with the exception of direct damage special moves. Ranged weapons with this special move will not reset duration if target is currently under the effect.
Requires Bushido or Ninjitsu skill.

Primary

(A)Yumi

Secondary

(F)Sai

Bladeweave
30
Mana

The Warrior becomes one with their weapon, allowing it to guide their hand. The effects of this attack are unpredictable, but effective. Can be set to offensive or defensive mode. Both modes still have a chance to select all available moves but will have a higher chance to select certain moves.

Primary

None

Secondary

S)Elven Machete, Radiant Scimitar, Rune Blade, (F)War Cleaver

Bleed Attack
30
Mana

Make your opponent bleed profusely with this wicked use of  your weapon. When successful the target will bleed, taking damage as time passes for up to ten seconds. The rate of damage slows down as time passes, and the blood loss can be completely staunched with the use of bandages. This damage is not reduced by armor and can only be avoided through healing with bandages. Grants five second effect reduction once removed. Attempts to reapply Bleed while the player is under effect reduction will scale the duration base on the last successful Bleed.

Primary

(S)Battle Axe, Cleaver, Executioner’s Axe, Scythe,
Cutlass, Glass Sword, (F)Skinning Knife, War Fork, Pitchfork, Bloodblade (S) Bladed Whip

Secondary

(S)Large Battle Axe, (M) War Axe

Block
20
Mana

Raises your defenses for 6 seconds.
Requires Bushido or Ninjitsu skill.

Primary

(M)Nunchaku, Wildstaff, (F)

Secondary

None

Crushing Blow
20
Mana

Also known as the Haymaker, this attack dramatically increases the damage done by a weapon reaching its mark.

Primary

(S)Axe, Broad Sword, Viking Sword, No-Dachi, (M)War Mace, Shepherd’s Crook, Scepter, Smith’s Hammer, Sledge Hammer, Serpentstone Staff

Secondary

(S)Ornate Axe (M)War Hammer, Tetsubo

Concussion Blow
20
Mana

This devastating strike is most effective against those who are in good health and whose reserves of mana are low, or vice versa.

Primary

(M) Mace, Gnarled Staff, Diamond Mace, (A)Crossbow, (T)Boomerang (M) Barbed Whip

Secondary

(S)Battle Axe, Long Sword, Halberd, (M)Maul, Quarterstaff,(F)Lance,

Defense Mastery
20
Mana

Raises your physical resistance for a short time while lowering your ability to inflict damage.
Requires Bushido or Ninjitsu skill.

Primary

(F)Lajatang

Secondary

(F)Kama

Disarm
20
Mana

This attack allows you to disarm your foe. A successful Disarm leaves the victim unable to re-arm another weapon for 5 seconds. Applies a 10 second disarm immunity timer when performed using weapons. Wrestling moves are not subject to the immunity timer. This move is exempt from the Tactics requirement when used as an Unarmed (wrestling) special move. Hit splintering will not proc when this special is enacted.

Primary

Bare Handed (using Wrestling skill), (S)Ornate Axe, (F)War Cleaver.

Secondary

(S)Pick Axe, Hatchet, Butcher Knife, Paladin Sword, (F)War Fork, Dual Pointed Spear, (M)Mace, Shepherd’s Crook, Magic Wand, Disc Mace

Dismount
25
Mana

Perfect for the foot-soldier, the Dismount special attack can unseat a mounted opponent. The fighter using this ability must be on his own two feet and not in the saddle of a steed (with one exception: players may use a lance to dismount other players while mounted). If it works, the target will be knocked off his own mount, will take some extra damage from the fall and will be unable to remount for 5 seconds. Dismounts the target. Inflicts 15-25 additional physical damage. Cannot use this while mounted, unless both protagonists are using a lance.

Primary

(F)Lance, (M)Magic Wand

Secondary

F)Pitchfork, (S)Axe, Bladed Staff, Bardiche, Gargish Talwar,(A)Heavy Crossbow, (M)Club, Serpentstone Staff, (T)Boomerang

Double Shot
30
Mana

Send two arrows flying at your opponent if your are mounted. 15% hit chance increase on the second hit attempt
Requires Bushido or Ninjitsu skill.

Primary

None

Secondary

(A)Yumi

Double Strike
30
Mana

The highly skilled warrior can use this special attack to make two quick swings in succession. Landing both blows would be devastating! 10% damage penalty

Primary

(A)Repeating Crossbow, (F)Double Bladed Staff, Dual Pointed Spear,(M)Maul, Quarterstaff, Glass Staff (S)2 Handed Axe, Crescent Blade, Double Axe, Katana, Pick Axe, Scimitar, Dual Short Axes

Secondary

(S)Daisho, Wakizashi (M)Nunchaku,

Dual Wield
20
Mana

Attack faster as you swing with both weapons. Base chance to proc extra attack  25%
Requires Ninjitsu skill.

Primary

(F)Tekagi, Sai

Secondary

(M)Tessen

Feint
30
Mana

Reduces the attacker’s damage by a percentage. The percentage can be 20% to 50% and scales based on the defender’s weapon skill. Duration is 6 seconds.
Requires Bushido or Ninjitsu skill.

Primary

(M)Tessen, (S)Bokuto, Daisho, (F)Leafblade,

Secondary

None

Force Arrow
20
Mana

The archer focuses their will into an arrow of pure force,
dazing their enemy. Dazed enemies are temporarily easier to hit, and sometimes forget who they are attacking. This move ignores over capped Defense Chance Increase.

Primary

(A)Elven Composite Longbow

Secondary

None

Force of Nature
35
Mana

Applies 15-35 delayed direct damage to the attacker. The attacker receives a damage increase of 50%-100% based on their strength. The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count.

Primary

None

Secondary

(M)Wild Staff, Gnarled Staff

Frenzied Whirlwind
20
Mana

Deals scaled damage based on Ninjitsu/Bushido skill levels within a two tile radius over 2 seconds. Applies a movement slow to its initial target if it is player.
Requires Bushido or Ninjitsu skill.

Primary

(M)Tetsubo, (S)Wakizashi

Secondary

(F)Lajatang

Infectious Strike
20
Mana

Infectious Strike requires a weapon with poison charges on it Only weapon types that have Infectious Strike as an available special move will be able to be poisoned. While no skill in Poisoning is absolutely required to use this ability, being knowledgeable in the application and use of toxins will allow a character to use Infectious Strike at reduced mana cost and to inflict more deadly poison on his victim. Level 5 poison will be possible when using this special move. Poisoning skill is not required, but without it you will only be able to inflict level 1 poisons on your victim. This move is exempt from the Tactics skill requirement.
The Poisoning skill will give a (Poisoning Skill)% chance to increase the level of poison delivered by 1.
The blade must have poison applied to it.
The power of the poison depends on the type of poison used and your poisoning skill.
With Poisoning skill 0.0 – 19.9 you can inflict Level 1 (with a chance of level 0)
With Poisoning skill 20.0 – 39.9 you can inflict level 2 (with a chance of level 3)
With Poisoning skill 40.0 – 59.9 you can inflict level 3 (with a chance of level 4)
With Poisoning skill 60.0 – 100.0 you can inflict level 4 (with a chance of level 5)

Primary

(S)Butcher’s Knife, (F) Assassin Spike, Gargish Dagger

Secondary

(S)Cleaver, Dual Short Axes, (F)Dagger, Kryss, Pike, Double Bladed Staff

Infused Throw
25
Mana

The projectile will be infused with energy by the attacker causing it to do more damage and stun or dismount the target

Primary

None

Secondary

(T)Cyclone

Lightning Arrow
15
Mana

A charged arrow that arcs lightning into it’s targets allies

Primary

(A)Magical Shortbow

Secondary

None

Mortal Strike
30
Mana

The assassin’s friend. A successful Mortal Strike will render its victim unable to heal* any damage for several seconds.
Use a gruesome follow-up to finish off your foe. Lasts for 8 seconds (player) or 14 seconds (NPC). Does not prevent curing poison or stopping bleeding. Mortal Strike does 70% of normal weapon damage to target not currently under the effects of Mortal.
Mortal Strike done to a target that is currently under the effects of mortal or immune will do 130% of normal damage and will not reset the mortal duration.
The duration of Mortal strike attacks done using ranged weapons is halved.
An 8 second immunity timer is granted once Mortal is removed.*Other forms of restoring hit points are unaffected: hit point regeneration or life leech property on items, active ‘gift of renewal’ spell, Bushido ‘confidence’, spirit speak.

Primary

None

Secondary

(S)Executioner’s Axe, Crescent Blade, Bone Harvester, Glass Sword, (A)Crossbow, Bow, (M)War Mace, Scepter, Hammer Pick, Glass Staff, (F)Short Spear, Shortblade, (T)Cyclone

Moving Shot
20
Mana

This special move allows archers or throwers to fire while on the move. This shot is somewhat less accurate than normal, but the ability to fire while running is a clear advantage. damage is always physical regardless of other damage modifiers including quivers and Consecrate Weapon

Primary

(A)Heavy Crossbow

Secondary

(A)Composite Bow, Repeating Crossbow, (T)Soul Glaive

Mystic Arc
20
Mana

The thrown projectile will arc to a second target after hitting the primary target. Chaos energy will burst from the projectile at each target. This will only hit targets that are in combat with the user.

Primary

(T)Boomerang

Secondary

None

Nerve Strike
30
Mana

Does direct damage and paralyses your opponent for a short time. Requires Bushido skill, this must be real skill and not that derived from items.

Primary

None

Secondary

(S)Bokuto

Paralyzing Blow
30
Mana

A successful Paralyzing Blow will leave the target stunned, unable to move, attack, or cast spells, for a few seconds.
Duration is 3 seconds (player), 6 seconds (NPC). The duration is broken by combat damage in the same way as paralyze spell. This move is exempt from the Tactics requirement when used as an Unarmed (wrestling) special move. paralyze immunity applied to targets have been reduced to 6-8 seconds when used on weapons with speeds 3.5 or greater

Primary

(A)Bow, (F)Pike, (S)Bardiche, Bone Harvester, (T)Cyclone

Secondary

Unarmed (no weapon, using Wrestling skill), (S)Scythe, Viking
Sword, Scimitar, Stone War Sword (F)Spear, Bloodblade, (M)Black Staff

Psychic Attack
25
Mana

Temporarily enchants the attacker’s weapon with deadly psychic energy, allowing it to damage the defenders mind and their ability to inflict damage with magic. Psychic Attack lowers your opponent’s Spell Damage Increase stat. The base effect is a 4% SDI decrease, and it can go up to 16%, depending how much smarter you are than your foe. And yes, SDI can actually become negative.

Primary

(F)Elven Spellblade

Secondary

(A)Magical Shortbow

Riding Swipe
25
Mana

If you are on foot, dismounts your opponent and damage the ethereal’s rider or the living mount(which must be healed before ridden again). If you are mounted, damages and stuns the mounted opponent.
Requires Bushido skill.

Primary

None

Secondary

(S)No-Dachi

Serpent Arrow
25
Mana

Fires a snake at the target, poisoning them in addition to normal damage with a successful hit.
The archer must be skilled in poisoning and nimble of hand to achieve success.

Primary

None

Secondary

(A)Elven Composite Longbow

Shadow Strike
20
Mana

This powerful ability requires a complementary skill to activate. Successful use of Shadowstrike deals extra damage to the target and renders the attacker invisible. Only those who are Adept (80) at the art of stealth will be able to use this ability. Weapon hit does an extra 25% damage, and hides the attacker.

Primary

(F)Skinning knife, Short Spear, Dagger, Club

Secondary

(S)Cutlass, Two-Handed Axe, (M)Smith’s Hammer, Sledge Hammer, (F) Assassin Spike, Gargish Dagger

Talon Strike
20
Mana

Attack with increased damage with additional damage over time. Can increase the duration base on how the amount of true skill over 50 which caps at seven seconds at 120 skill.
Requires Ninjitsu skill.

Primary

(F)Skinning knife, Short Spear, Dagger, Club

Secondary

(F)Tekagi

Whirlwind Attack
15
Mana

A godsend to a warrior surrounded, the Whirlwind Attack allows the fighter to strike at all nearby targets in one mighty spinning swing. Will not accidentally strike innocents, allies, or party members.

Primary

(M)Black Staff, War Hammer, (S)Halberd, Large Battle Axe, Radiant Scimitar, Paladin Sword, Gargish Talwar (F)Kama,

Secondary

(F)(S)Double Axe (M) Barbed Whip (S) Bladed Whip (F) Spiked Whip

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