Change Logs are also posted in Discord

View Archived Change Logs Here


  • Resolved issues with the harvest system that were causing lumberjacking and mining to not work.

  • Added a message on attempting to tame champion spawn creatures to say that champ creatures cannot be tamed.

  • Dire bears will now drop spined leather, per player suggestion.

  • Extended skill req for Vengeful Spirit for vampires to train Necromancy to 130 skill

  • Added new staircase and pond addons. These will be added to the display in Pomona's Farmer Market and for sale.


  • Updated plant graphics.

  • Per player suggestion, we removed edging outside of walls in Tomb of Kings dungeon so that spawn won't keep spawning outside of the walls.

  • Fixed snowy areas in Abecedaria on top of mountains so spawn cannot land there.

  • Fixed issues with New Beginning's docks.



  • Added eaters, resonance, and casting focus to [mystats and listed caps with regens. Changed kills to luck since kills is no longer relevant. -

  • Salvage bag will now give boards instead of logs

  • Ships will now work on translucent water tiles

  • Fishing/gold panning now works on translucent tiles

  • Winter event is now live! It will be active for the month of December

  • Per player suggestion, the winter event quest items are now all stackable


  • Updated splash effects for fishing


  • Added minion of scelestus to demon slayer list

  • Fixed a bug affecting player backpack weight causing them to be over weighted


  • Resolved issues with character creation

  • Fixed issues with the block on Relics of Ter Mur and Treasures of Tokuno in the champion spawn region.

  • Fixed issue with unwieldly jewelry dropping with the wrong weight.



  • New Magincia stalls and house raffle spots have been deleted. The map has also been edited to remove these to allow space to lay out houses.

  • Adjusted loot packs on spawn in Wrong dungeon per player suggestion.

  • Replaced Personal Trainers in the Training Room with Training Dummies to resolve the ongoing issue with Shields in the area and allow players to train to GM combat without their equipment getting damaged.

  • With above changes, pets are now allowed in training area again and the region block for pets was removed. We will be extending the guard zone to include the training room as well.

  • Fixed a bug with gold panning system having static veins.

  • Fixed incorrect body value on plague spawn (for earth elemental body)

  • Fixed issue with hammer of Hephaestus giving skill bonus instead of skill add.

  • PVP has been disabled in Felucca 

  • Champ spawns now give a power scroll to each eligible player (with a minimum of 6 scrolls being given out).

  • Harrower will now give a stat scroll to each eligible player.

  • Added wooden lockable containers to list to be able to salvage with salvage bag

  • Fixed a bug not allowing repeating of the New Player Quest

  • Added [myboats command. Works the same as [myhouses but for boats.

Patch Notes:

  • Map fixes to Trammel map (fixed issue with broken map near Yew after last map patch)

  • Finished snow edging textures and transition tiles to dirt

  • Removed stall plots from Magincia map

  • New potted tree & plant graphics

  • Updated candelabra graphics (tall and short) and candles

  • Translucent waterfalls and animated water graphics to match water in Abecedaria


  • Fixed issue with powerscroll books showing 0/0

  • Fixed exploit with charity boxes

  • New Haven has been removed. Haven Island map will now be a duplicate of the Felucca version. We will be wiping the area and spawning NPC's in all of the buildings, so the area will be closed while we do so.

  • Our custom facet Abecedaria is now open. The town New Beginnings in Abecedaria is replacing New Haven. All quest NPCs have been moved there and redone accordingly. We have made adjustments on the quest rewards for these quests and they are listed on the wiki here

  • New players will now start in the center of New Beginnings. The training room has been moved there as well as the entrance to the New Player Dungeon.

  • -Spawn at champs no longer have loot. Other changes we had previously announced are forthcoming.


  • Map changes to New Haven

  • Map changes for Abecedaria

  • New floor tiles and art work for new facet

  • Moved maps for omniporter to a larger section to make room for new facet maps

  • CUO is now being distributed through the patcher to give an option to players to run directly through our launcher to make sure they keep their files patched up to date, as well as provide the proper edits on the settings.json in CUO to be able to add in custom maps to the client.



  • Fixed issues with New Haven region (and any other regions being affected by this bug). Skill enhancement for quests in this region will now work.

  • Fix horde minion body value (they were invisible)

  • We have decided to disable the death announcements by player request to help prevent jumping in on champs when the boss is spawned.

  • Fixed fountain of fortune


  • New player facet map has been added for us to start developing quests and spawning the region in preparation for transferring the starting location.


  • Fixed crash issue with changes to gold shower

  • Vote token limit per day is now based on a per account instead of per character

  • Fixed an issue with a target being left after using [bandself

  • Fix shrink graphic for beetles

  • Champ spawns are now on a ranged timer instead of a predictable timer to give everyone a fair chance at finding the champs active


  • Added [band command

  • Soulbound gold is now by account instead of by character to prevent issues with sharing bags with other characters on the same account

  • Valor speed gain has been increased. You can still only use the valor once per 24 hours on your character, however you will now gain it back much quicker to make it easier for new players to gain enough to use it every day

  • Hair restyling deed has been fixed to apply appropriate hair change options per races, including gargoyles

  • Fixed inconsistency issues with shrinking pets that was causing some pets to shrink to a ball and some to the statues

  • Bulk order deeds should no longer give normal BoDs for >= 70 skill


  • Quest items no longer need to be in your main backpack to be toggled. You can now toggle quest items from any bag in your pack

  • Earrings now drop as loot and are now imbuable

  • Enhancing has been re-enabled for the custom materials. We have added a page onto the wiki with information about this.

  • Added checks into Remove Jewelry Durability Deed to make sure the item is not antique or brittle and is in full repair before using the deed (to prevent the jewelry from breaking)

  • Fix black dye tub color to a true black

  • Adjusted range on Tomb of Kings chamber spawners to prevent spawn from spawning outside the walls

  • Fixed body value on summoned earth elementals

  • Redid vet reward gump to make text readable


  • Update animations on hakama shita, elven robe (male and female)

  • Fixed trogdolyte/lurg animation (replaced old animation with new one, old anim didn't allowed you to target it)



  • Fixed spellweaving summon incorrect body values

  • Fixed slime and giant snake body values on animal form

  • Fixed issue with Discord integration causing level context menu option to disappear

  • Fix name missing from Dungeon Fountain Deed

  • Log in/log out messages will now go to Pulse in Discord to keep the global chat section without the spam


  • Two dungeon levels were added to Abecedaria (New Player Dungeon). We will be spawning these and linking them to the dungeon to help solve the lack of spawn when a lot of players are in the dungeon at once.

  • Various incorrect corpse fixes

  • Changed tree stumps, stack of boards, and fire pit graphics


  • Discord has been reintegrated with in game to share items/update shard status/etc

  • New player quest now rewards one random piece of gear per quest run in the reward bag. The bosses no longer drop a gear piece. This means you always will get one, but can't get more than one on a quest run. You will also now fight all 4 bosses in the second part of the quest instead of in individual sections.


  • Lumberjack axes and fishing poles no longer need to be equipped to harvest. This change was made to make it match the mining system.

  • Pen of Wisdom no longer consumes recall runes and scrolls to copy runebooks. You now only need the source runebook and the runebook to copy into to use.

  • The quest issue that had crashed us a few days ago has been fixed


  • Oven graphic has been resized so it no longer goes through the floor

  • Replaced water trough graphic

  • Overhaul on redo of texture/landtiles



  • Fixed issues with pet commands

  • Fixed mule hue

  • Using an instrument now will use a spellcasting animation

  • New accounts will now get a free loot bag and a skill codex with 10 charges on their first character as a promotion to draw in more new players while we grow our economy

  • Fixed an issue causing a client kick when accepting quest from escortable mages

  • Capybaras have been spawned in place of the old griffins. They are a mount (animation will be adjusted in an upcoming patch to re-align the mounted animation)


  • Fixed corpse graphic on efreet and snow elementals

  • Per player suggestion, medium crate graphic has been reduced by 20%

  • Re-positioned war boar, eowmu, tiger for mounts


  • Fixed a map issue at Treasure Isle with a spot near the bridge not allowing you to leave the water if you fell in

  • We are slowly redoing the water on the Felucca map. Part of shame dungeon rivers have been redone

  • Per player suggestion the newb champ first tier has been adjusted. Slimes have been changed to giant rats to make it more newb friendly (because of the slimes acid damaging equipment)

  • Fixed wrong body value on player zombies



  • Fixed issue with renaming runebooks & pets

  • Fixed issue with damage numbers not appearing above your head

  • Fixed an issue with vendors not dropping from Magincia stalls when accounts are deleted

  • Fixed an issue with timers not reading properly on decaying quest items

  • Added dolphins

  • Fixed horse graphic on buy menu for animal trainer

  • Fixed incorrect body value on 2 Halloween costumes. Added 5 new costume options

  • Fixed graphics of creatures on a few taming bods that needed updated


  • Overhaul of house customization menu. Replaced numerous walls and reorganized.

  • Changed ophidian graphics

  • Fixed issue with old spellbook gumps showing on female toons instead of the new ones


  • Halloween Event is now active. Please note there may still be some issues with the Halloween costumes which we will look into fixing for the next restart

  • Ferrets and squirrels are now being spawned. They are tamable as well

  • Fixed wrong body value on blood spawn (one of the spawn in khaldun champ)


  • The start of the wall set updates have been added in. I will continue adding them in as I finish creating the artwork for them

  • New cave rocks were added to replace the old ones

  • Patched in a couple files missing from the last patch to make some of the new animations appear properly



  • Fixed incorrect body values on Shame spawn

  • Fixed incorrect body values on Polymorph and Animal Form

  • Added ferrets and squirrels

  • Changed New Player Mage quest to reward a full spell book in place of ember staff

  • Fixed mule to be a horse animation instead of a unicorn

  • Fixed body value on scarabs in Tomb of Adramus champ

  • Fixed body value on Bacchus in gravedigging

  • Fixed ethereal warrior body value


  • Added ferret and squirrel animations

  • Added dolphin and new sea animations for development of a new area




  • Fixed major animation issues with plague beast and grizzled mare animations

  • Fixed animation issues with corpses falling too low on a bunch of animations


  • Re-enabled pets shrinking to statue

  • Added a one use version of the ethereal retouching tool to add to the LoS Store. This tool will be usable by those who don't have account age to get the ethereal retouching tool. It will switch your mount between transparent and normal hue only

  • Fixed wrong body value on clan chitter assistants

  • Fixed body value on Fan Dancers

  • Updated logs, boards, vote tokens and ingots to say ingot/log/board/vote token when only 1 and logs/ingots/boards/vote tokens when multiple

Patch Notes:

  • Fixed shrink graphics for all creatures for us to re-enable shrinking to pet statue

  • Patched in map changes to an area we are developing


Patch Notes

  • Finished redo of forge graphics

  • Finished redo of gold pile graphics/single piece gold

  • Re-did a bunch of the trees to separate foliage from the stumps so the foliage will disappear when you move behind them


  • Per player suggestions, salvage bag will now salvage carpentry items. Craft menu option to chop to be added at a later date.

Patch Notes:

  • Update to grass texture, added new textures for future worldbuilding

  • Added new clilocs for salvaging wood



Patch Notes:

  • Finished redo of reagent graphics

  • Redid all spellbook pack, equip, and gump graphics



  • Fixed issue with vendors causing inability to set prices or set items not for sale

  • Fixed ratman mage, ratman archer, frost spider, gorilla, and all of the yomotsu spawn body values

  • Shrink graphic on pets has been changed to a crystal ball

  • The [Powerhour command has been enabled. Timeboost may be used to reduce the cooldown. Power Hour Wiki.

Patch Notes:

  • New crystal ball graphic

  • New log/log pile graphics

  • New gold coin/coin pile graphics

  • New potion/empty bottle graphics

  • New scroll/blank scroll graphics

  • New map graphics

  • Replaced backpack and bag pack graphics

  • Finished replacing weapon ability icons

  • Fixed issue with whipping vine animation missing walk frames

  • Fixed issue with snow leopards not having a corpse