These are archived change log. Click here for more recent updates.


- An issue with the Candle Room in the Archaeology Dungeon has been fixed.
- Added support to prevent the issue with the chat window failing.
- Large update to Server Core to improve stability - ServUO Publish 58


- Per Player Suggestion: The spawn in the Abecedarian (New Player) Dungeon has been weakened.
- Fix an issue with Whales causing crash.


- The [c command has been turned back on. The permanant fix is still coming very soon, but we hope this holds up until then.
- The [donate command has been turned back on. Thank you to those who discovered the link on the website.

- Small graphic patch in preparation for Saint Patricks Day Quest.


- The value of the Merchant Coin is now 10 Gold. Farming Merchant Coins was never intended to be the most profitable action on the server.
- A Power Hour System has been implemented. Use the [powerhour command to initiate one hour per day with 25% increased looted gold, and a 25% chance of a second skill gain on each skill gain.


- [vote command now includes all nine vote sites that the shard is listed on.
- Daily limit on vote tokens has changed from 5 to 9. Remember, every vote counts!
- Prices on the Vote Token Stone have been adjusted to compensate for the increased daily tokens and their apparent value based on sales.


-Fixed an issue that caused this mornings crash.

-Fixed an issue with arms lore skill not gaining after 100.

-Gryla can no longer spawn legendary.

-Fixed an issue with Pomona's Farms grapes not appearing in pack when picking.


-Fixed body value issue with ettin and troll in polymorph

-The patcher interface has been updated

-Per player suggestion, we have added 5 starter quests to the starting area underneath the training room. These quests will have valuable information for new players and provide a small reward for answering a few questions about the information given. Each quest can only be completed once.

-Accessing items in Charity Boxes is now limited to 30 days account age instead of by Young Status.


-Clean-up Britannia dyes will now allow you to dye anything valid to dye in the same manner as a universal dye tub

-Improved functionality on applying time boosts and resolved an issue with bulk order cooldowns with time boosts

-Fixed a bug with SDI not showing properly on Vampire Hematophagy gear set. Both the set bonus and individual piece values of Spell Damage Increase will now show.

-Increased drop rates on Sunless Citadel recipe drop in Medium and Bulging Treasure Bags.

-Reduced weight on blank scrolls to fix an issue with scribe's bag not dropping to backpack

-Per player suggestions, we have changed fishing bulk order deeds to not include lobsters or crabs into larges and instead include dungeon fish.

-Sharpening Blade will now have a range on the Damage Increase that can be added based on Arms Lore skill. The cap will be extended by 1 per 2 points of arms lore skill over 100. Example: at 130 skill, the DI cap that can be added is 85%. At 120 skill, the DI cap that can be added is 80%.

-ItemID will now give the imbuing weight of the item above the item on skill use. You will not need to be in front of a soul forge to get this information.


-Added a batch of new graphics for the upcoming winter event.


-Time boosts have been implemented into getting Bulk Order Deeds and repeating any Mondain's Legacy Quests with cooldowns early. Further changes on time boosts gump will be made as we continue implementation.

-Added 10 stealable artifacts to Sunless Citadel Dungeon

-Fixed an issue with global chat

-Added wheat sheaf to gardener's key

-Grape vines will now give 6-12 grapes on pick

-Fixed an issue with Fletching Master Craftsman Talisman forming with improper graphic

-Fixed an issue with instanced dungeon lockouts.



-Finishing touches on new map for Doom Gauntlet Revamp


-Added time boosts for a reward for time spent on the shard. You will earn minutes for each world save that you stay logged into the shard. These saved up time tokens will be used for various purposes, such as saving time on a cooldown to enter any of the instanced dungeons, with many more uses in development. This feature was added to motivate players to stay online, since staying online is the best thing you can do to help the shard grow!

-Fixed issues with Harrower tentacles being able to spawn in inaccessible locations.

-Per player suggestion, we have removed the line of sight check from claim command. 

-We have added an automated player referral system with a reward of legendary dust for referring players to the shard. More info will be added to the wiki page about this new feature.

-Per play suggestion, added tattered remnants of an ancient scroll to scribe's storage key

-Per play suggestion, added silver serpent venom to potion storage key

-Per play suggestion, added green tea basket and wasabi to chef's storage key

-Adramus Corrupted Crystal Portal location was changed to land just outside the dungeon

-Per player suggestion, bottles will now give 5 per 1 sand when crafting

-Fixed issues with Guild Titles getting bumped off player. Guild titles will now be split into 2 lines, assigned title and underneath will be guild name

-Fixed an issue in crafting allow item count to exceed backpack limit

-Fixed an issue causing cellars to re-deed when entering house customization. All items in the cellar will remain in its place when customizing.

-You will now get a message linking directly to download for patcher from the website when you log into the shard with incorrect client, and 20 seconds before you get bumped off to insure proper patching for stability purposes.

-Fixed issues with race change tokens with the addition of vampire race. Race change tokens will be placed back in the LoS store.

-Changes were made to the Hematophagy Set (Vampire Gear Set) and Sin Set (Human Gear Set). These changes will be reflected in the items in the LoS Display Gates Custom Artifact area. Please note, there is currently a bug not showing the SDI on the individual pieces of the Vampire Gear Set and only showing the set bonus. We are looking into this issue. Each piece has 20 SDI.


-Fixed an issue with A Tangled Web quest preventing claiming quest reward.

-Fixed an issue with Tinkering bulk orders forming without a gem type.

-Fixed an issue with Large Dining BoD forming improperly in Tinkering

-Bulk order deeds now give exceptional bulk orders based on skill instead of a flat rate.

-PKs performed by pets will now count toward murder count to the pet owner.

-Fixed issue with scarabs on Adramus champ missing name

-Blocked use of skin tincture on Vampires since it was just sending a broken gump due to vampires only having 1 skin hue per their racial definitions. Skin tingeing tincture will now work for Naiads (Race under development)

-Fixed issues with hueing ethereal mounts in the hue garden with temporary hues not wearing off and permanently hueing ethereal mounts. Reinstated ability to test hues in the hue garden on ethereal mounts.

-Increased drop rate on Three Tiered Cake from Fezzik the Ogre Cook

-Added 6 custom stealables to Felucca Wrong dungeon.

-High end dungeon chests have been added to Wrong Felucca.

-Zento cook and innkeeper will now bulk stock wasabi and green tea baskets

-Wasabi is now stackable


-Fix animation issues with lava lizard and gargoyle

-Map update for development of new Doom Gauntlet revamp


-Per player suggestion, Body Parts have been added to Adventurer's Key.

-Per player suggestion, wood pulp has been added to wood key.

-Doom Gauntlet artifacts no longer have Artifact Rarity Tags. They will now have a tag reading Doom Gauntlet Artifact on the items. We are currently working on revamping Gauntlet and once the revamp is available, 7 new artifacts will be added to the artifact list for Gauntlet. The location of Gauntlet is also being moved to a custom built area. New artifacts are already on display for sneak preview.

-Fixed a bug with summon fey/summon fiend quests not giving scrolls when completing the objectives of the quests.


-Fix issues with chat history gump disappearing

-Fixed issues with lifting quest items

-Fix an issue that was causing player client crashes with Medusa

-Peerless now drop special items for Sinful Encouter quest and Brutal Plagues quest to each player pack who has looting rights to allow for team-up in encounters.

-Spirit of Halloween are now guard immune so they do not get guard whacked.

-Dragon Turtle Eggs will now drop off the Dragon Turtle champ boss.

-Farm animals (Cows, Bulls, Pigs, Sheep & Goats) now poop. The manure can be harvested with a dung shovel and bucket and used on hay to produce fertile dirt to used for planting.

-Fixed issues with house custom menu and removed custom walls that were added to the menu since they were not working. Custom floors remain and will now work. Added lamp posts, new teleporter tiles, and ladders into house customization.

-Door security will no longer reset after house customization. Security settings will now be stored.

-Merchant Pouches will now automatically update the name of the player when player's name change.


-Added a custom keep built by Developer Cadalion to House Placement tool under Legends Of Sosaria Custom Houses

-Fixed an issue with temporary dye tubs permanently hueing shrunken pets

-Added a weight option into the [FixMe command interface that will forcibly update your weight if your character gets bugged.

-A large performance update was made

-Global chat history will now save on shard restarts. The chat journal has been updated with some new settings.

-Fixed a bug with Vampire Heritage quests allowing you to skip the first part of the quest chain and go straight to Professor Ingvar Johansen.

-Blocked the ability to grab every quest off the quest NPC's involved in the Vampire Heritage quests at once. We have blocked this because it is creating confusion when the quests need to be done in order since the dialogue gives instructions on the next NPC to visit. You will now need to be on the Vampire Heritage quest to speak to any of quest NPC's involved.

-Mysticism spells now have a FC cap of 6.

-Adjusted magery and mysticism cast delays to reflect current cast speeds listed on OSI wiki

-Fixed a bug allowing you to use Master Craft's talismans failure protection in crafts outside of the assigned craft on the talisman. They will now only work for the specified craft on the talisman.

-Added a few new tamables onto the tamable creatures list (Ossein Ram, Gallusaurus, Triceratops). Also added skeletal cat to Dominatable Undead list. Please note these creatures are not the same as OSI versions. Information was added to wiki tamable creatures and wiki dominatable creatures page on them. Ossein Rams were added specifically as an option for a pet for newer players.



-Map fixes on Ter Mur (Mainly on our custom facet Isle of Eacotura)

-Added a missing door set on steam doors.xml

-Fixed issues with teleporters on pre-built houses that were added on the last patch


-Fixed a crash issue with a Halloween spawn

-Added all of the OSI contest pre-built houses to house placement tool. These are listed under Classic Houses.

-Added a new section to house placement tool for LoS Custom Houses. Added Shena's Keep from the House Contest to the LoS Custom Houses section on the house placement tool. We will be adding in contest winners here, as well as some pre-built houses built by staff.

-Added a pre-built castle to the house placement tool under LoS Custom Houses built by Developer Cadalion.

-Fix graphic issue with balron animation


-Fix client crash from Character Statues

-Added wall sconce and wall torch to tinkering craft menu

-Removed the option to forfeit your quest reward from Mondain's Legacy quest gump due to numerous pages of players clicking the "Close" button instead of claiming their reward, therefore forfeiting the reward and needing to complete the quest criteria again to claim their reward.



-Modified the <?> button on the top bar of the client to read accurate info to our shard and include wiki links to our wiki page.


-Crash fix on Khal Ankur

-Fixed an issue with agapite mining achievement saving into the gold mining achievement. All previously saved achievements for agapite will be reset to 0 to allow it to progress properly.

-Players will now be allowed 5 characters/account. We made this change to allow players to get more of a chance to experience different play builds/races (as we are adding new races in), as well as allow for those filling Bulk Order Deeds to be able to get more on 2 extra characters.

-The house slot deed was also changed to 2 per character, changing the cap on housing to 12 houses per account. (2 starting base, 2 per character x 5 = 10 plus the 2 starting houses). Any characters with the previous limit increased will be grandfathered in.

-Grapevines now have a range check on picking them (Must be within 3 tiles)

-Fixed a layer conflict issue with monsters that use Mirror Image (Changelings, Irk, Imp Dogs, Travesty, Envy, and Xaphxan) that was causing client crashes.

-Reverted changes to house customization that broke it, we will be revisiting adding the custom tiles to house customization menu at a later date.

-Donation bonus was put back into the donation module Please report if you receive the wrong bag, the bonus item is A Greater Bag of Holding.


-Fixed an issue with Hit Curse that was buffing instead of debuffing on hit

-Bloody mummies now drop bloody bandages. These need to be washed in a water source to clean before using


-Crash fix

-Corpse summoners have been re-done. The gump will now show fee only for a corpse with items so you don't pay to retrieve an empty corpse. The gump will also show your bank balance.

-Added 2 new costumes to Trick Or Treat Quest Rewards, Bogling and Gazer .

-Added 2 new costumes to Apocalypse Quest Rewards, Greater Dragon and Devourer of Souls .

-Added 2 new costumes to Underworld Quest Rewards, Panda Bear and Bog Thing .

-Fixed Dragon and Lizardman costumes .

-Quest items for Underworld Quest will now drop straight to backpack instead of on the boss corpse.

-Fixed an issue with attaching name on Lantern of Light for Trick or Treating.

-Apocalypse quest item from Grim Reaper will now drop straight to backpack instead of boss corpse to better allow for party kills .

-Performance updates were made.


-Fixed label issues with tinkering craftables made with custom materials

-Fixed a bug with taming allowing gains far beyond what it was intended to

-Fixed an issue with race change tokens preventing use

-Fall Harvest event will reach its conclusion at midnight shard time. Halloween Events will run for the duration of October. Two new portals have been set up for the two seasonal Halloween champ spawns. These will be open once the Halloween event goes live tonight. Locations for these 2 champs were moved to their own special location this year. These will stay up for the duration of the month. See Halloween wiki page for info on all of the festivities for the month! Halloween Wiki 

-30x30 and 24x24 house plots are now listed on house placement tool instead of staff placement only



-Dolphin rug graphics were replaced with custom made Ship Rug graphic made by Cadalion

-Renamed Dolphin Rug to Rug of the Crown Jewel

-Fix label in power scroll books to read 'creature lore'

-Added the Shadowguard and Jungle walls and floors to house customization menu

-Added custom floors and walls to the house customization menu. More wallsets will be added into the custom menu in the upcoming weeks


-Bug fixes were made on Sunless Citadel quests. More detailed wiki page for these quests will be upcoming. -Healers and Corpse Summoners have been added into the Sunless Citadel Dungeon (both can be found on level 1 and 2 of the dungeon)

-Lore will now work on all types of creatures, monsters, and animals. It was also renamed from Animal Lore to Creature Lore.

-Updated body values of void spawn creatures

-Added a deed to the LoS Store to Remove Faster Cast Malus from weapons

-Duration of Banshees freeze ability has been dropped slightly.

-Wail effect on Banshees was adjusted


-Extended timer on New Player Quest items from 24 hours to 72 hours

-Fixed incorrect body value on alligators, gargoyle destroyer, Archmage, Evil Mage Lord. Please let us know if you find any other monsters running around with incorrect bodies.

-Discord log in/log out messages and death cries were moved to #pulse channel. World chat is now linked with the Discord channel.

-Fixed a bug preventing context menu on levelable weapons from being opened.

-Extended ore elementals in the New Haven mines to include Tainted and Faerie Ore Elementals

-Extended wood elementals around New Haven to include Tainted and Faerie Wood Elementals



-Animal Lore renamed to Creature Lore in preparation for making the skill work on all monsters/animals/creatures

-Patch labels for Share to Discord and Levelable Attributes

-Made tattered remnants of an ancient scroll and pottery fragments stackable



-75 monster animations were updated to the Enhanced Client versions. We are still currently tweaking some issues with alignment on some of these animations. If you notice anything strange, please send us a ticket and let us know.

-Fixed reptalon run animation

-Added animation for pumpkin head helm

-Added animation for Forgotten Hero's Belt

-Added tiger pelt armor animations


-Fixed graphic issue on one of the gold smelting craftables

-Yeast for brewing is now stackable (Please note: Strains will only stack with the same strain)

-Fixed issue with gargoyle cloth chest armor not equipping

-Added Discord integration to link help system with Discord staff channel. We will be integrating world chat to Discord at some point soon as well. We also added additional channels for this. The events channel will be for invasions and special events. Updates will show when the shard comes online after restarts. Raffles will be announced to the loot channel.


-Adjusted [mystats gump to read your current stat/individual stat cap + total bonus stat modifier Example: 125/225 + 75 Means 125 current strength with a 225 strength stat cap plus 75 bonus strength from gear

-Fixed an issue with The Ghost Haunts At Midnight quest where players were getting locked out of the room that Edward spawns. You will now receive a key that lasts for 48 hours to access the room. The key will not be deleted on entering the room.

-Fixed an issue with the last update that made it so gargoyles couldn't equip certain talismans.


-Per Player Suggestion: Ma Yuan may now be skinned for Mist Leather.

-Loot found on some of the tougher Treasure Map spawn adjusted.

-Per player suggestion, we adjusted spawn and drop rate on Newb Dungeon quest to make it slightly quicker/more doable for new players

-Per player suggestion, we have added individual stat caps onto the [mystats gump. Your stats will now appear on the gump: base stat, bonus total, and individual cap.

-Fixed Sturdy Pickaxes using wrong harvest system

-Custom quests will now tell you your cooldown when you double click the NPC if you have a delay on getting the quest again. Please page if you find a quest missing this feature.

-Added relevant points systems to loyalty rating gump (Cleanup Britannia, City Trading, and Rising Tide) and removed systems that are not in use on our shard (Despise, Void Pool, Shame, and VvV)

-Fixed incorrect bodyvalue on Dark Wolf summons

-Fixed incorrect display graphic on Ninja Turtle form in Animal Form

-Crystal Portal and Corrupted Crystal Portals have been updated for custom dungeons. Tomb of Adramus and Sunless Citadel dungeons have been added. (Fel Dungeon Adramus and Dungeon Sunless to enter, Sunless Citadel is not yet open however and you will need to complete a quest to gain access to the dungeon). We have also added Trammel and Felucca Khaldun to the list for these.

-Removed entrances to Felucca Lost Lands as we are rebuilding the entire Lost Land Map from scratch. There is no projection for time frame for this project as it is a huge undertaking. Sparkles will still take you to Fel TK, the portal will still take you to Fel Fire, and Khaldun is accessible through the hole in Trammel Khaldun to enter Felucca Khaldun.

-The Sunless Citadel Dungeon is now open. Please see announcements for more info.

Patch Update:

-New custom dynamic racial books were added to support custom races. Removed the racial books hardcoded into the client. Please make sure you patch your client, you will not see your race book unless you patch


-We have decided to adjust our custom bandage formula. This change will make bandage speed at low end for newer players faster than it previous was (Minimum heal speed will cap around 8 seconds, at 125 dex it will be 7.32 seconds). At 163 dex, you will hit 6 seconds which is the fastest heal speed currently on OSI. This will be easily doable by a newer player without stat scrolls and some dex gear. This change will also affect reaching the .5 second max heal speed a little higher than it was previously (It will now hit this at 320 dex). We decided to make this change to make it less shocking on the newer players starting out, and at the low end allow heal speeds to be similar to OSI.

-Fixed an issue with sturdy pickaxes from New Haven Mining Quest not working.

-Fixed a crash issue with City Loyalty

-Added parrot footprints to Lost Sea Artifacts list for whale fishing rewards

-Added new Vampire Gear set for upcoming opening of Sunless Citadel Dungeon. Display area of the dungeon rewards will be opened shortly.

-Fixed a layer conflict with charity boxes that prevented equipping custom graphic items after donating


-Per player suggestion, chocolatiering materials have been added into Chef's Storage Key (Cocoa Butter, Cocoa Liquor, Vanilla, Sack of Sugar, Cocoa Pulp)

-Added new player quest to New Haven to get a free pet bonding potion for training veterinary to 50

-You can no longer tame/dominate inside a house region unless the creature is already inside the house (in instance of a pet gone wild)

-Added a command for house customization contest for players to place votes on their favorite house. There will be an announcement with instructions how to vote after the restart, voting will be available up until Friday at midnight server time.

-Fixed issue with sturdy lumberjack's axe from new haven quest not being equippable

-Trammel Despise has been re-opened since the Newb Dungeon has been moved, and is back on the omniporter under Trammel Dungeons.

-Wiki has been updated for the changes to the New Player Dungeon and New Player Quest

-Charity Boxes have been placed around Banks for donations for New Players

-A new page has been added to the wiki for Races in preparation for upcoming custom races (Vampire will be the first to be made available) Additional info on how to become a vampire will be added upon completion of testing the Sunless Citadel Dungeon & creation of wiki pages for the quests for Sunless Citadel will be upcoming in the next couple weeks.


-Account applications has been taken off and the shard is back to auto account creation.


-New Player Dungeon has been redesigned and moved. New Player Champ has also been relocated. The wiki page will be updated in the next couple days to reflect the changes.

-Revamp Mining quest from New Haven "Mugg" the Miner outside of New Haven Mine. It will now give New Players a 1000 use pickaxe for training Mining up to 50.

-Revamp Hargrove's Lumberjacking quest, it will now give New Players a 1000 use lumberjacks axe for training Lumberjacking up to 50.


-Resource material will now display on barrel components

-Vault of the Sinner entrance inside the instance was moved. You will now have to bust through a wall to enter the dungeon.

-The bosses in Vault of the Sinner have been modified down a little bit to make them slightly less deadly.

-Fixed issue with Harvest Maze Region for Fall Harvest Quest not registering properly to block mount and animal form


Patch Notes:

-New Player Dungeon has been re-built and will be re-done within the next coming weeks. The new player champ will also be moving with it.

-Fixes on map issues for Moonglow Castle in Felucca

-Added animation for Vampire Bat Wings

-3 new wearables for Vampire Race added


-Scouring Toxin will now remove hue from Ethereal Mounts

-Dish Best Served Cold quest updated. Added quest NPC for this quest, reward is Recipe for Blackrock Stew

-Remove Trap chests in Training Room have been updated to reflect recent modifications in Remove Trap skill


-Yard wand doors/gates now will be accessible between characters on your account

-Fixed issue with Lady Melisande summoning Enslaved Satyrs to Felucca and Trammel. She will now only summon helpers to her in Trammel since the Felucca instance was replaced.

-Fixed a crash issue with bloodworms

-Fixed a crash issue with recipe scrolls in Eacotura

-Scrolls of Alacrity will no longer expire on logout.

-You can no longer use shadowjump while mounted

-Fixed a crash issue with Fezzik the Ogre Cook

-Dark Guardian Room in Doom has been re-opened after an exploit with the guardians was fixed


-Removed unnecessary sounds from claim command.

-You can now imbue lumberjacking gear.

-Fixed color discrepancies in Bulk Order Book filters


-Fixed an issue with BoD Reward shelves coming with 0 charges

-Fixed issue with binding power scrolls up to 125 and 130

-Fixed a bug with message not sending on remaining pigs to herd in the Fall Harvest Quest. Now each time you herd a pig it will tell you how many pigs you have remaining to herd.


-Power scroll books have been updated for additional scrolls that now drop at champ spawns. All skills will now display as well as 125 & 130 scroll filtering. Power scroll names were updated. They will now read as follows: 105 Wondrous, 110 Exalted, 115 Mythical, 120 Epic, 125 Ultimate, 130 Legendary

-Fixed a pathing issue with creatures becoming scared of water.

-Fixed an exploit with Travesty. Travesty's summoning table will be replaced.

-Fixed bug with [RK protection persisting through server restart and causing players to get stuck immortal

-Fixed label issue with Ocean Sapphires on the item and under crafting Oracle of the Sea in Tinkering.

-Fixed issue with splitting a stack with dough causing it to lose exceptional value

-Updated tasteID, Begging, Detect Hidden, Snooping, ItemID, Forensic Evaluation, Arms Lore, Stealing to be trainable naturally to 130

-Fixed bug with stealth not counting armor material properly. You cannot attempt to stealth in a set of armor heavier than regular leather, studded leather, wood, or stone armor with under 120 skill. At 120 skill, you will be able to attempt to stealth with heavier armor types with increasing success as your skill gets higher. At 130 skill, you will succeed in stealthing 100% of the time despite your armor type. This change should also fix the issues many players were having with training the skill past a certain point, please let us know if you're having issues training the skill to 130. We will modify the skill training guide once this has been thoroughly tested with training to 130.

-Fixed a bug allowing you to decode maps -10 skill below the requirement with cartography

-Updated wiki for recently changed cartography & lockpicking requirements for 130 skills


-Fixed: Pomona's Farms trees now consume axe uses.

-Craft talisman bonuses now will count in for custom craft systems

-Metal engraver tools can now be pulled into tinkering bulk orders

-Runebooks and runic atlas can now be pulled into inscription bulk orders again

-Fixed a bug where chicken statues were laying infinite eggs with no delay

-Slightly increased drop right on Shadowguard artifacts on Peerless bosses



-We have decided to go back to an older version of ClassicUO. This decision was made after numerous issues popped up in patching to update the program. We will update it in the future after we thoroughly test updated versions of the client, however for now we are going back to a version we know is stable and works in the meantime.

-Fixed tiledata issue with equipping tear kite shields

-Patched in updated maps for Felucca Moonglow Castle for upcoming new custom quests


-All power scrolls will now drop at champ spawns with the exception of Hiding.

-Due to some player concerns with the 105 Power Scroll drops, we have decided to remove Scrolls of Transcendence from dropping at Champs. You will now receive additional 105 Power Scrolls in place of those drops. This will help balance out the change in scrolls as well as the lack of 105 scrolls. We will re-assess the situation after it balances out a bit more, however most of the deficit on the server with 105 scrolls is due to players trashing them for well over a year and hoarding all the other scrolls. Scrolls of Transcendence can still be obtained from Tomb of Adramus or the New Player dungeon.

-Pet power scrolls have been switched over to work the same as power scrolls (Must be eaten in order). Adjusted Pet Power Scroll drop on Wendigo to include 105 scrolls

-Pets will now inherit the hue of the shrunken pet statue so that when you use a universal dye tub on the statue, it will still hue the pet as well instead of wasting a universal dye tub

-Fixed minor issues in Drowning System, you will no longer drown in swamp and blood tiles.


-Fixed issue with Dracolich only attacking from range

-Added notification on leaving house if items are left not locked down/secured

-Fixed craft issue with carpentry and fletching items not retaining material hue

-Fixed crafting from keys inconsistencies, tailoring crafting from keys is now working again

-Fixed inconsistencies in drowning system

-Player NPC vendors will now properly return items to owner when dropped. Player vendors will delete if all characters on the account are gone.

-Per player suggestion, we have weakened the spawn in the Nature's Grove peerless area.

-Power scrolls will now need to be eaten in order. This change was made in order to help bring more value and purpose into all of the lower end power scrolls. 125 & 130 power scrolls were added to drop at champion spawns. All versions of the power scroll pickers have been added to the LoS Store.

-We have added all of the Shadowguard Artifacts to the Peerless artifact list to give more of a reason to go fight the standard peerless bosses.

-Fall Harvest Achievements were added in prep for next months seasonal event

-Added achievements for training fishing to 125 & 130

-Oracle of the Sea was added to Tinkering Craft Menu

-Added all types of fishing nets for a chance to drop in Aquariums

-Updated Aquariums. Ancient SoS can now contain “Ancient Aquarium Fishing Nets” that can be used to fish up one of a variety of new sea creatures!

Common, Minimum Fishing Skill: 50 - Sergeant Major, Humpback Grouper, Spotted Parrotfish, Squirrelfish, Black Durgeon, Rock Beauty French, Angelfish, Spadefish, Arrow Crab, Sea Urchin 

Uncommon, Minimum Fishing Skill: 80 - Moorish Idol, Clown Fish, Clown Triggerfish, Yellow Boxfish, Gray Angelfish, Spiny Lobster, Queen Trigger, Scorpion Fish, Beaugregory, Horseshoe Crab

Rare, Minimum Fishing Skill: 100 - Mantis Shrimp, Octopus, Fireclam, Lion’s Mane, Jelly Bangai Cardinalfish, Spotted Blue Ray, Banded Coral Shrimp, Feather Duster, Barrel Sponge, Tree Coral, Blue Hermit Crab

Exceedingly Rare, Minimum Fishing Skill: 105 - PJ Cardinalfish, Shrimp Goby, Frogfish, Picasso Triggerfish, Pygmy Seahorse, Squid, Filefish, Porcupine Fish, Giant Anemone, Sea Fan, Fire Coral


Exotic Minimum Fishing Skill: 115 - Elkhorn Coral, Leafy Sea Dragon, Hippo Tang, Chironex Jelly, Chocolate Chip Seastar, Eagle Ray, Flamingo Tongue, Staghorn Coral, Mandarin Fish, Orange Elephant Ear Sponge, Cleaner Shrimp


-Fixed: Cellar security settings are now properly applying

-Accounts will now be kept for 6 months instead of 3

-Fixed issue with melee mobs applying an extra tile to hit range

-Fixed message on hitting legendary ore vein on prospector's tool

-Fixed issue with water spawn being unable to move in water after last restart

-Changed graphic on lettuce, cabbage, corn, and wheat crop seedlings so they will no longer go under dirt tiles

-Disabled assistant light filter. This is in preparation for a custom facet we are building and additional races, as well as making night sight useful again.

-We have decided to get rid of our forum page as it was not being used and isn't necessary to keep up with due to having the Discord channel and the contact button on the website.



-Map fixes for upcoming new dungeon

-Updated colors on radar map for custom items/tiles


-Fixed: A few custom daily rares were spawning in invalid locations (In the void) due to improper facet

-Eacotura creatures will now return home if too far from their spawn range

-Drowning will now pull you to Sea Market Healer's hut to resurrect

-Niter mining has been adjusted to a custom formula accounting for high amounts of luck

-Fixed label issue on lanterns crafted with custom resources

-Fixed an issue with bulk order deeds causing client crashes. Please let us know if you continue to experience issues with these.

-Added a new belt slot item to tailoring menu(Tool Belt). Added 2 new cloaks to tailoring menu (Fur Cloak and Feathered Cloak). Added new shirt to tailoring menu (Laced Fancy Shirt). Added a separate graphic for Arcane Cloaks.

-Fixed: Graphic issue on Enraged Earth Elementals, they will no longer be invisible

-Added Marble Chairs onto Masonry craft menu.

-Added Gold Rimmed Chairs onto Carpentry craft menu.

-Added 3 new mailboxes, decorative clock, bird house, and cradle onto wood carving craft menu (Displayed in display gates area).

-Added a few new decorative items into BoD Rewards (Farming, Carpentry, Fletching, and Cooking) and placed display versions in the LoS BoD Reward Display areas.



-5 new wearables

-Fixed a map issue with upcoming archaeology dungeon


-Added new decorative items into Pomona's Farmer's Market for sale. Items include some new wine racks, new decorative animated fireplaces, bar counters and some decorative cocktails & spirits

-Fixed a bug that was spawning 2 dark guardians per player and each pet in the dark guardian room. It will no longer count pets toward the spawn count in this room.

-We have made adjustments in the drowning system in preparation for a new area which is currently under development. This change will currently only effect the water in Eacotura. You will now be able to walk in clear water tiles and therefore drown. (Previously you could only end up in the water if you were on a boat and the boat sunk) Spawn will also be able to walk in the water and chase you in there, or end up in there naturally. We may end up making some changes in the next few days on how this is handled depending on how it plays out.

-Fixed a graphic issue with wooden thrones



-New custom dungeon built and patched into map

-Map changes for Fall Harvest quest preparation for next month

-Map changes for a new underwater area currently in development


-Fixed: Dungeon Fishing is working again

-Fixed bug that was not demolishing cellars when houses were demolished

-Removed the feature that automatically refreshes the most recent house. We have made this change in preparation for some accounting changes that include extending account deletion time so that a player who is no longer playing will have their houses reach IDOC regardless of if their account has been deleted. This way if a player goes away for an extended period of time, they still have the potential to save their account.

-Fixed a crafting issue that wasn't consuming all resources

-Added new lava and swamp fish to Fish Storage Key

-Fixed an issue with timers that caused a server crash


-Added Swamp Fishing and updated Lava Fishing. Swamp fishing hooks have been added to fishing BoD Rewards list

-Added 2 new buff foods to cooking. Toxic Fish Stew and Lava Fish Stew. Toxic Fish Stew can be cooked from fish from Swamp Fishing and gives a soak poison buff effect. Lava Fish Stew can be cooked from fish from Lava Fishing and gives a soak fire buff effect.

-Fixed a bug where paint wasn't being consumed in painting

-Craft menu gumps have been re-done to look a bit nicer

-Fixed an issue with stonecrafting items not retaining material hue



-Lava Fishing + Swamp Fishing stackable fish


-Fixed issues with crafting from keys. It will draw materials from keys first if you have them, otherwise will draw from backpack. Tailor keys are no longer taking double cloth on craft.

-Fixed issue with wooden thrones being invisible

-Direct damage is now capped at 20%. This change was made due to reports of overpowering amounts of damage outputs from players. This will apply in PVM and PVP as the caps were adjusted on all items we added in with direct damage.

-New Player Gear has been adjusted. Existing new player gear will be grandfathered in. The quest was also shortened to half the duration (You will now only need to kill 50 of each spawn to get the piece of gear.) This change was made to make the gear a little more in line with starter gear as well as make the quest easier for players to complete.

-In order to rebalance things, along with the changes above we made, we also tweaked merchant coins on filling Bulk Order Deeds down slightly since the gold amounts were recently increased, as well as halved the amount on lumberjacking since it was unbalanced in comparison to mining.

-Faster Cast cap is now 4 for any spellcasting skill outside of magery. It remains 6 for mage spells.

-We also adjusted the Cloak of the Gods. It has come to our attention it is being used to visit veteran dungeons and areas, when our intention behind providing it was to assist players in completing the New Player Quest.



-Graphic issue fixes


-Blocked [myhouses when dead, steering a ship, or customizing a house

-Fixed: Harvesting when your backpack is full will no longer award merchant coins

-Fixed an issue causing a client crash while grabbing bulk order deeds. Please report if this issue persists.

-Fixed an issue with some SOS forming at 0,0,0.

-You can now set security on your cellar stairs.

-New Haven mine has been re-built due to a broken & half built map. We will open it as soon as it is re-spawned. This will be an area spawned with the lower end ore elementals for newer players to gather runic tools.


Patch Update:

-Map update for Archaeology Dungeon & addition to Archaeology Museum - Quest to be opened & active soon

-Rebuild of New Haven mine


-New Lava fishing artifacts have been integrated into Lava Fishing

-Added opposing versions of garden addons in for Farming

-Adjusted gold amounts on Professional Bounty Quests to make them more worthwhile doing

-Fixed some region overlap issues

-Fixed improper graphic showing on skeletal horror dominating bulk order deeds


-Updated fel buc's den to fel treasure isle on corrupted portals. Also updated fel cove mint to fel ogmokh mint.

-Gift of Renewal buff will now be purged in Nature's Grove along with other buff spells.

-Finished implementing blocking of pets entering Tomb of Adramus. Pets will be auto stabled (the same as when entering the training room). You are able to mount ethereal mounts after entering the dungeon.

-Disabled feature allowing players to instantly get more bulk order deeds outside of the cache timer by selling to NPC's.



-Dungeon chests can now be up to Level 10. We will be slowly integrating these into existing dungeons as well as incorporating the high level chests into custom dungeons.

-Modified lockpicking table for dungeon and treasure map chests to utilize 130 skill for level 10 chests.

-Modified traps for dungeon chests and treasure map chests. You cannot use telekinesis on level 8-10 treasure map or dungeon treasure chests.

-Fixed issue with planting in raised garden beds

-Fixed a bug where pets were not naturally losing loyalty over time

-Doom Golden Skull quest is temporarily disabled as we change it over to the new quest system.

-Added a few new artifacts to Lost Sea Artifacts. Added Lava + Swamp Fishing Displays. Please note these systems are still in development and these items aren't yet available in game, displays are preview for upcoming changes


Patch Update:

-Fixed all existing chairs that were unable to be sat in. If you have any existing addons that you still cannot sit in, you may need to re-deed them and lay them out again to fix them.


-Legendary Dust Vendor has been fixed in the LoS Store

-Issue with 2 handed weapons has been fixed, if you got a bugged weapon between yesterday and today please page and we will fix the weapon. We could not automatically update the existing weapons due to players potentially having one handed versions.

-Fixed PS issue with Wendigo
-Full Aprons are now waist slot instead of Middle Torso
Alchemist, Animal Trainer, Cook, Farmer, Fisher, Scribe, and Thanatologist to the NPC Deeds Stone in the LoS Store for purchasable NPC's. 
-Added craftable wigs onto tailoring menu. These are to dress your mannequins/purchasable NPC's. They fall into helm slot. They can be dyed with regular dye tubs. 
-Added craftable decorative wig stand onto Carpentry
-Shrunken pets will now display their name and type of pet so they can easily be searched by type of pet in vendor search.
-You can no longer trash 'Blessed For' items
-Pets will now follow through [myhouses and can now follow you into your cellar.
-Fixed: You can once again fill large cloth tailor BoDs with colored footwear if desired

Patch Notes:
-Fix layer conflict issue in a few items (Mainly 2 handed weapons that get turned into 1 handed, the gargish items we changed slots of, and capelet). Please let us know if you find any other items with this issue and we will fix them.
-Wig graphics and wig stand graphics added


-Fixed issue with galleons rendering properly. Please note, this will not fix existing galleons. Please page for your replacement.

-Per player suggestion, we tweaked drop rate on ancient SOS and legendary fishing nets

-Per player suggestion, we tweaked drop rate on Nature's Grove Artifacts

-Rewrote merchant coin calculation for fishing. You will now get more coins for high seas fish and even more coins for rare and legendary fish.

-Fixed: Fishing now trains to 130 naturally.

-Per player suggestion, we have given a bonus on vet for 130. Vet heal speed has been adjusted. Bandaging pets will take 3 seconds at any skill amount less than 120. At 120 skill, 2 seconds. At 130, 1 second.

-Pet leashes will delete when charges run out

-Added 0 slot versions of ethereal horse, llama, ostard, and hiryu to the LoS Store.

-Per player suggestion, we have added Spellweaving Scrolls to Scribe's Tome storage key.

-Fixed issue with some farming crops (wheat, cannonball cabbage, bibb lettuce, sweet corn) going beneath the dirt when planting in Garden Addons.

-Galleon and ship holds have been updated to hold more items based on ship size. Ship holds are as follows:

  • Small Boat/Small Dragon Boat: 175 items

  • Medium Boat/Medium Dragon Boat: 200 Items

  • Large Boat/Large Dragon Boat: 250 Items

  • Gargish Galleon: 500 Items

  • Orcish Galleon: 600 Items

  • Tokuno Galleon: 700 Items

  • Britannian Ship: 1400 Items


-Fixed bug with using peerless keys back to back and it deleting the key but not spawning the boss if you were the one who previously summoned. It will now send a message telling you that you need to wait until the altar resets.

-Fixed a bug where bank card was working to others in range of the player who had one in their pack, they will now need to be in your pack to be used.

-Fixed bug with Bard Threnody spells stacking

-Plant clippers are now working properly

-Fixed: Last change we made to access tombkeeper and celestial packs made insured items drop on corpse. This is now fixed and they will drop in pack again as intended.

-Arcane focus from spellweaving has been adjusted and will work like a buff now instead of an item to be dropped from pack due to a bug with the buff remaining when the item was deleted.

-Fixed issue with tmap keys internal menu not opening. Sort feature on SOS has been adjusted to function better

-Due to issues of players losing pets from shrinking pets that were hungry and unhappy, pets can no longer be shrunk unless their loyalty rating is at least happy

-Adjusted speed on Infused Colossus and Amun Ra​


-Fixed issue with mobile forges anvils and soul forges checking range & only working to craft/imbue if they were laid on the ground (they now properly will work from pack)

-Added Magincia Planting System Wiki

-Fixed issue with raised garden beds not properly checking owner

-World omniporter has been updated again to be a little more user friendly, pins and maps were adjusted and list on right side was taken out.


-Added custom fruits + veggies to fruits/veggies list for favorite foods for pets

-Added 3 new positive karma pets to the tamables list. Celestial Warrior, Silver Fox, and Holy Steed. Info on these has also been added to the wiki tamables page.

-Fixed issue with spirit bears not properly using chivalry

-Fixed: Remove Trap and Lockpicking boxes will now train to 130 skill

-Added chivalry to pet powerscroll list

-Added combat and chivalry pet powerscrolls to pet powerscroll list for taming and dominating BoD rewards -You can now access backpacks on Celestial and Tombkeeper pets

-Bulk order book inner gump has been replaced with a non transparent background to be more readable


Patch Notes:

-Fixed issue with epaulettes disappearing


-Fix to issue that caused a server crash from Spring Quest

-Added Fencing, Macefighting, Swords, and Archery Pet Powerscrolls to the Pet Powerscrolls list

-Added Fencing, Macefighting, Swords, and Archery to show up on the Animal Lore gump on pets

-Fix to issue where tombkeepers were getting male body values when female -Added celestial, positive karma tamable humanoid pet

-Fix to stat and increase bonuses not working on gear on humanoid pets​


-Added Enchanted Granite Cart, Enchanted Sculpting Tool, & Glass Kiln to Veteran Rewards (6 + 7 Year Vet Rewards, House Addons List)

-Added Decorative Stable Set, Metal Ladder Deed & Spiral Staircase Deeds for sale in Pomona's Farms

-Finishing touches were done on the new peerless area Nature's Grove. This area is now open. It's located in Felucca and a wiki has been added to the website. Nature's Grove

-Boat paint can now be used on regular boats as well as galleons

-Resist Spells can now be trained to 130



-Labels on new addon items for Vet Rewards + Pomonas Farms

-Fixed an issue with steam not recognizing the stone cutter and paladin sword's weapon abilities.


-Fixed a server breaking issue with Lure Stone Spell in Druid Magic

-Fixed a bug where training room was no longer capping skill gains at 100


-Fix a bug with 130 and 120 Powerscroll of Your Choice Deeds

-Added a new aquarium deed with choice of 3 new decorative aquariums, will be available for sale in Pomona's Farms with the other deco items

-Changed graphic on old usable aquarium to a custom graphic

-Donation bonus has been changed for the month of June to 130 Powerscroll of Choice


-Fixed: Bug with damage output on foe requiem bard spell has been fixed. We re-wrote the damage calculation on this spell and changes are reflected on the description on the wiki page.

-Fixed crash issue with fishing up multiple whales

-Legendary Fishing Nets can now be added into Treasure Hunter's Keys

-Raw & Grilled Sea Serpent Steaks, Raw & BBQ Dinosaur Ribs can now be added to Chef's Key

-Fixed: Added missing option to give a player access to your galleon ship via context menu options

-Fixed a bug where locked down personal world teleporters would delete when we use command to generate world omniporters

-Fixed a bug where tailoring menu was calculating merchant coins improperly for cloth

-Added capelet to tailoring menu, this is a neck slot item.

-Added epaulette to tailoring menu, this is a robe slot item. Please note, the client renders armor underneath a robe invisible. With this item if you are not wearing a shirt beneath it you will appear topless.

-You can now change appearance of vet reward house teleporter tiles

-Fixed the Rising Tides rewards gump and added text labels next to each item on the rewards list

-World omniporters have been re-done to fix some underlying issues we were having with them.



-Journal gump has been changed to something that is more readable with default font colors in the client.

-Drums, Lute, Tambourine, and Lap Harp are now equippable

-Regular robe + Hooded Shroud of Shadow graphics were replaced

-Fishing pole equip graphic has been replaced

-Elven robe male and female graphics were replaced

-Fixed: Added male clothing version of gold tunic

-Necklace graphics have been replaced and a new necklace (elven leaf necklace) has been added to tinkering menu

-Woodland belt graphics were replaced

-Added new gumps for Druid + Ranger Spellbooks


-Fixed issue with hitching posts not deleting/preventing using after reaching 0 charges. They have been added back onto the taming craft menu.

-Fixed issue with merchant coins with crafting that caused a server crash.

-You can no longer exploit/abuse crafting while you are champing/in combat. If you attempt to craft while actively in battle, it will block you when you are in the heat of battle.

-Fixed issue where you could no longer drop lockable containers on player vendors

-Fixed: Guardian of Adramus shield can now be repaired with blacksmithy


-Prevented players from stealing wax out of other players beehives

-Adjustment on point calculations for dominating, farming, fishing & taming point calculators. You will now get more points for filling larger sized large bulk orders

-Added 4 additional titles to the Rising Tides Rewards list: Ensign, Commander, Captain, and Admiral

-Added corrosive ash, charcoal, black powder, saltpeter, potash, cannonball, grapeshot, fuse cord, and powder charge to Adventurer's Boots Storage Key (cannon ammo and materials)

-Added 2 new foods to cooking menu. BBQ Dino Ribs and Grilled Sea Serpent Steak. You can get sea serpent steaks off carving sea serpents and deep sea serpents, and the raw dino ribs off Anchisaurus, Allosaurus, Iguanodon, Stegosaurus, Double Horned Rhino, and Mastodons in Eacotura. These items are stackable. The dino ribs are also a buff food and will give +10 Damage Increase for a duration of 60 minutes. Fill factor on grilled sea serpent steaks is 12, bbq dino ribs 16. (Equal to eating about 4 regular fish steaks and 3 regular ribs).

-All tavern keepers (not just sea market tavern keeper) will now sell mento seasoning, samuels secret sauce, and dark truffles which are required to make the buff foods.

-Added Eacotura Slayer and Eacotura Tribe Slayer

-Fixed an exploit with merchant coins awarded for crafting with regular materials calculating improperly. We have readjusted the formula for this due to a player heavily abusing it. This change will mainly effect low end crafting with resources you can easily purchase/obtain.

-Added link to chart to wiki for hunger fill factors and food buffs to bottom of drowning/hunger page

-Fixed an exploit that allowed you to profit very quickly from having full honesty and buying/selling items to NPCs. Sell price will now be essentially selling items at cost for those with the 30% honesty discount.


-Dark truffles and samuels secret sauce are now stackable

-Added label for Eacotura and Eacotura Tribe Slayers


-Rising Tides rewards have been modified, whips were replaced with weapons that we have so we can turn this on and use the content.

-Adjustments on the Lost Seas Artifacts that were missing the tags

-Fixed weapon special issue with maul and war maces

-Personal World Teleporters now let you leave any dungeon in the same manner as [myhouses would

-Updated recall to work with the changes with galleon ship runes

-Mooring rope issue on galleons was fixed. Anyone who did not get a replacement galleon will need to put in a help ticket

-Extended the levelable weapon attributes listed. Hit Curse, Hit Fatigue, and Hit Mana Drain were added to the list.

-We have changed the talisman graphic on the master craftsman talismans due to a client issue where the item keeps getting stuck and going invisible on the player. This change will affect newly created ones, not existing. If you have one that needs adjusted please put in a help ticket.



-Fixed weapon abilities through UOS for the 3 gargoyle throwing weapons (soul glaive, boomerang, and cyclone)

-Updated ClassicUO client to latest version in attempt to fix any existing bugs. Please let us know if you find any bugs/issues


-Added mobile anvil to tinker craft menu under customs

-Rock Dungeon custom ore elementals have been updated to make them more challenging to do even with a ranged weapon

-Whales will now reveal an SOS chest when you carve them from in their belly (chest will drop straight onto your boat). They also have a chance of dropping an artifact, artifacts are displayed in the Custom Artifacts Display area in LoS Display Gates (Lost Sea Artifacts)

-Added ability to secure containers inside of Magincia Vendor Stalls

-Our high seas content has been updated to current. All ships can now take damage. You can repair them with cloth and boards, amount needed to repair is based on tailoring and carpentry skill. Amount of hit points on each ship type is listed on the wiki.

-Fix weight bug with bags of holding

-Optimized & updated server core to improve performance

-Fixed a bug in tinkering where it was taking 2x enchanted boards for one of the keys instead of ingots

-Fixed typo in stats on pixie renowned that was causing it to spawn with up to 8500 intelligence

-Lowered durations on both instanced dungeons in order to speed up instance deletion process and reduce lag in save times


-Fixed: Issue with BoDs not generating

-Fixed: Cliloc out of range error message on vendor search for Auction Item and on Player Vendors for Commission per sale. Also fixed hit point increase showing up labeled as hit chance increase on vendor search

-We have adjusted some gargoyle slots to bring them up to 19 slots to make them more desirable to play. Slots have been updated on the wiki to reflect these changes. We have also changed the gargish earrings and necklace on the tinker menu to craft earrings/necklaces that get jewelry attributes not armor attributes as per previously. old jewelry will be grandfathered in and you will not get replacements.

-Fixed: Treasure maps spawning in instance areas were attaching instance facet as the facet for the maps. If you have maps you obtained in the instance region that are not reading a facet on them, please page and we will fix them.

-Various performance changes were made to reduce the recent increase in world save times

-Added legendary fishing nets. These will have a chance of dropping inside ancient SOS chests. These will require 130 fishing skill to use. They will summon special custom sea spawn, including Scylla, Sharks, Water Tentacles, and a rare chance of a whale. Whales will have their own list of potential artifact drops (to be added at a later date). We are still tweaking and developing this system so there may be additional loot added to the whales. They currently have a good loot pack and drop a fair amount of gold.



-Updated cliloc file to fix label issues with vendor search


-Fixed an exploit that allowed you to instantly train cooking and fletching to GM by crafting the use all resources items

-Fixed an issue allowing bags of holding to exceed max item count in your backpack

-Fixed an issue with carving Halloween Tombstones, they will now carve and save the player name to the tombstone properly + opens the gump properly to display the tombstone

-Fixed crash issue with Osiredon on summoning eels

-Vendor search has been updated. The return to previous location has been fixed. The open container to view item option has also been fixed and is now working properly.

-Fixed: Can no longer shrink escorts or hired NPCs

-Added house teleporter tiles to veteran rewards list. These will not use charges like the ones purchased from the store.

-Runic tools will now require the same amount of skill as the material the tool is made from. Required skill is now displayed on the tools.

-Fixed an issue with birds showing wrong graphic on tracking gump

-Fixed: Charybdis summoned tentacles showed up invisible

-Slowed down hunger decay from 10 minutes per level to 15.

-Added an instanced dungeons section in the LoS Display Gates. These can be accessed from going up the ladder on the West wall of the Display Gates area. There will currently be 2 instanced dungeons in the area for you to explore, we will be adding more in here in the future. We will add some info on these to the wiki as well. These are designed to be done in groups and may be difficult to solo.


-Added deeds for the store that will increase minimum and maximum base damage onto your weapon, with a cap of 20-24. We have decided to add this in place of weapon change deeds to make more weapons in the game desirable.

-Hitching post was removed from taming craft due to a bug

-Fixed positive karma on dire bears to negative, you will no longer lose karma for killing them

-Fixed an issue causing SDI to not go onto runic armor

-Finished a major re-write of the Bard Spell system. Wiki update on this is pending. Please note, we may make additional minor adjustments on this system as necessary and as it gets tested.


Patch Notes:

-Added 2 new monster animations for upcoming archaeology system (New dungeon under development)


-Fixed: Spring quest spawn will no longer flee so they don't end up underwater

-Fixed line of sight issue with well

-Fixed wrong ItemID on helm of invulnerability causing them to disappear on equip

-Spring Event is now live. This will run for the months of May and June.

-Donation bonus was changed over to Stronger Chest (Holds up to 1000 items).


-Fixed: You can now pull spellbooks into inscription BoDs. You cannot pull in spellbooks that are leveled into bulk orders.

-Fixed an issue with points on some small alchemy BoDs

-Fixed an issue with lions being mountable and appearing as horses when mounted.

-Fixed incorrect body value on snow leopards

-Fixed incorrect pet slots on white wyrms (supposed to be 4 slot not 3)

-We have adjusted the cloak down to only be used in the first 30 days of account age. This decision was made after seeing the quick progression in players and many using it who no longer need it. The cloak is meant for assistance for new players to be used in the New Player Dungeon.

-Fixed an issue with small bods banking way too many points. Small BoDs will now bank .02 and large will bank .2 as per the bulk order systems previously worked.

-Tinker BoDs will now work with up to Enchanted Metal. -Fixed an issue with pulling containers into bulk orders -Fixed an issue with tinkering generating BoDs to be crafted with materials that cannot be crafted with materials.

-Fixed an issue with tinkering and fletching BoDs generating asking for items to be crafted exceptional that couldn't

-The gumps for bulk orders have been refined. You will now hit the supply button to fill from pack or target the item (it will work for both options). You cannot pull an insured, blessed, blessed for, or leveled item into bulk orders. A safety was also implemented in case any of these checks should fail, that you cannot fill bulk orders from your main backpack. You must fill from another bag in your pack (bag can be of your choosing).

-The ability to pull shrunken pets into taming and dominating bulk orders was removed. This decision was made due to concern for players pulling in and losing their pets.


Patch Update:

-Fixed issue with Quivers disappearing

-Map update for Archaeology quest under development

-Replaced client.exe to hopefully permanently fix the steam out of memory issue.


-Fixed issue with caching BoDs

-Fixed issue with bulk order books not saving the newly added completed BoDs

-Fixed issue with turning in honesty items. We have also added a feature when you use forensic evaluation on the item and are in the same facet as the NPC, it will bring up an arrow pointing you to the NPC the item belongs to. It also will now read the title of the NPC on use of forensic eval instead of just the NPC's name. Example: This item belongs to Joe the Farmer in Britain.

-Updated LoS Store 120 & 130 Powerscroll of Your Choice to include Imbuing, Mysticism, & Throwing and replaced gump with a nicer looking one

-Fixed gump on seeds in storage key so the amount doesn't hang off



We are aware there are a couple issues with BoDs from Tinkering right now asking for items that cannot be crafted with a colored material. We are looking into fixing this and it should be taken care of on the next restart.


-Fixed: Ice Ore was giving 5 Reflect instead of Damage Increase

-Added Mage Armor Deed to LoS Store

-Pet PS will now take the same amount of scrolls to bind as regular scroll binders. This change was made in preparation for the update in the bulk order system, as well as some new upcoming additional methods to make pet powerscrolls easier to obtain.

-Fixed: Forensic Evaluation wasn't training over 120. You can now train from 100-120 using Honesty Items.

-Fixed incorrect body values on elementals for invasion system. Removed Nujel'm from the list of spawn locations. Added a bunch of new possible town locations into invasion.

-Serpent Arrow was modified to use lethal poison with 130 poison skill

-Most champ bosses have been modified and given more hit points so that they last a bit longer. Master Craftsman was untouched as well as the Teratologist to keep as the 2 new player champs.

-Fixed an issue with addons conflicting with the cellar floors and layering underneath.

-Fixed: Gardener's keys will now hold stacks of seeds. Any seeds previously added will still remain as one, but in the future new stacks of seeds added to the keys will now store the amount added.

-Fixed an issue with the bags of holding forming properly off the vendor stone in the store. Stone will be returned to original place

-Fixed an issue with tamed creatures with discord skill dropping non-movable harps when you go to shrink them

-Bulk Order System Overhaul - The Bulk Order Systems have all been re-done and combined into one system. Taming, Farming, Fishing & Dominating systems will now use the same reward calculators the other systems use. You will now earn points for filling BoDs in these systems. Please note, most of the high end items in these systems will need to be banked for. Bulk order books have also been re-done and all existing bulk order books were converted to the new book, which holds all types of BoDs.

Patch Notes:

-Map patch: Valley area in Isle of Eacotura further built/developed and opened up for placement of new champ spawn

-Museum was built for upcoming Archaeology system (still in development). Museum will be opened for players to view items.


-Added no slot ethereal peacock mount to LoS Store

-Fixed Crash Issue with using animal lore on ronins

-Artifact drops from different systems will now have different hued send messages to make the arti drop messages more obvious. Treasures of Tokuno & Paragon will be gold, Virtue Artifacts will be a bright blue, Relics of TerMur a light blue.

-Potion recipes and ingredients previously found in the Valley of Eodon have been integrated into Isle of Eacotura. The recipe scrolls will come from the Trust of the Tribes Quest. The blue corn, river moss, and lava berries have been spawned in Eacotura. Myrmidex eggsac has been renamed to Scorpion Eggsac and will now drop off Desert Scorpions in Eacotura.

-Eacotura Tribesman are now in opposition groups against the wildlife in Eacotura to more effectively fight against the spawn in the area

-Fixed an exploit that was allowing players to collect multiple BoD rewards off one bulk order deed

-Removed leftover items from Eacotura that were spawning from valley of eodon


Patch Update:

-Fixed corpse issue on bears

-Fixed body value issue with lava serpents

-Added shrink graphic for peacock mount

-Animal Pheromones are now stackable

-Finishing touches on map edits for new peerless area (will be finished developing and opened up soon)

-Changed label on myrmidex eggsac to scorpion eggsac, this ingredient will drop on desert scorpions in eacotura


-Fixed issue that caused a crash with summoning talismans

-Fixed issue with cellar not lining up properly with Towers

-Removed the ability to combine runic tools at soul forge.


Patch Update:

-New area built for peerless (still under development)

-New area built for Spring Event (Starts May 1st) -Bird animations have been changed back to original since the new ones were missing corpse graphics

-Added a few new animations in (for one of the new peerless areas)

-Barded Swamp Dragon has been removed and they will now use regular swamp dragon animation. This was to make room for a new mount.

-Fixed issue with forgotten hero's belt graphic disappearing​


-Fixed: Fishing poles will now refresh uses on the pole when you are fishing

-Fixed issue with dropping items in houses not working properly, you will now be able to drop items onto tables that previously were not working.

-Fixed: Damage changes on direct damage quivers or any of the quivers that modify elemental damages should now be working properly.

-Fixed: Undead Pack Instinct is now working properly. A tooltip was added when you scroll over the pet to show your pack instinct %

-Fixed: You can now use cellars in merged house plots and they will not overlap, they will form next to each other

-Fixed: You can now drop craftable walls and doors out of pack in customizable houses. House doors will automatically lock down when you drop them.

-Yard wand now works in cellars

-Removed Exodus Encounter items that were previously missed. We do not have the map or the graphic for the boss to do the encounter, it was leftover code from when we were on a newer client.​


-Issue with a few players cellars not allowing them to drop items in it has been fixed

-Fixed issue with pulling pets from stable that are trained up to 5 slots if you have max 5 followers slots

-Blighted Grove, Prism of Light & Palace of Paroxysmus in Felucca have all been disabled and removed as we are working on building 3 new custom peerless areas to replace these.​


-Fixed: Easter Eggs will now become untoggled when the bunnies steal them from you. Your quest count will also be updated to the amount you currently have in your pack.

-You will now be able to collect Domination Bulk Order Deeds

-Adramus will now be instanced in the same manner as the other peerless. The summoning pool will be replaced with a peerless platform. Helvard, the NPC standing outside of the Tomb of Adramus, will now be a quest NPC that you will trade the 4 items from the protectors of the Tomb to in exchange for Essence of Life, the only thing that would interest Adramus himself. You will use this on the platform to summon him. The rest of the dungeon will function the same, and the instance area will remain the same, however there are now 3 copies of the instance to allow for multiple people to fight him at the same time. You will also only be able to enter the instance together if you are in a party.

-Gold reward tables were redone on Farming, Fishing & Taming BoD systems to be a little more fair and based on the difficulty of the bulk order you are filling.

-Fixed: Custom spellbooks will now display that they are blessed

-Fixed: Druid Spells will now block you from casting if you have negative Karma. The spell system was not intended to work with someone with negative karma, and was hurting other players in range from casting enchanted grove with negative karma. A blocker was also added on casting cleric spells without having positive karma as well.

-Fixed: You can no longer move a cellar with interior decorator

-Damage values were adjusted on some of the Necro Domination pets for after domination since they had a big difference in damage values from the tamables.

-Luck deeds have been adjusted due to a hard cap in the client. They will now add +200 onto items with a cap of 1700 total per item. Please page if you have an item with over 1700 on it, we will need to move the excess onto another item.

-Tomb of Adramus bosses now all instakill pets. This dungeon was built for veterans and it has come to our attention that newer players have been able to fight these bosses solo.

-Amun Ra has been changed from Mage to Mystic.

-Added Necro Domination Achievements. Items have been added into the achievement display area for these and they've been added to the list of achievements on the wiki page on the website.

-Added Skull Lord, Master Craftsman & Living Tomb to Champ Boss Achievements.

-Farming and Fishing BoD systems are temporarily disabled as we are integrating all existing BoD systems to work off of one system.

Patch Notes:

-Britain Sewers in Felucca has been rebuilt

-Added instance areas for Adramus


-Message on entering training room when you enter will pets will now read as follows: "Pets are not permitted in this location. Your pet has been sent to the stables. If your stable slots are full, your pet is now sitting at Britain Stable waiting for you to retrieve it." If you do not pick up your pet and it goes wild, staff will not replace the pet. It is against the rules to take pets into the training room area.

-Fixed: Changed bodyvalue on Blackrock Automaton and Kotl Automaton which were both invisible. -Fixed: You can now retrieve pets from the stables.

-Please note, we are having an issue with the Easter Quest. To avoid getting stuck on handing your quest in, wait to toggle your quest items until you are ready to hand the quest in. If the bunnies steal your eggs while they are toggled, your quest will not update in your paperdoll showing the number of eggs you physically have on you and you will not be able to hand in the quest until you untoggle all eggs and toggle them again. We are looking to put in a way to prevent this from happening, however in the meantime, toggle your eggs at the end of the quest.

-Fixed: Easter Quest dialogue now asks for 20 eggs, and the eggs will show the proper hues.

-Chat history has been reversed back. It got unintentionally flipped when we went to fix the issue with the chat running together on ClassicUO client.

-Thanatologists will be placed by Animal Trainers to Cage undead creatures by clicking "Transfer". These will work the same as the stables. Updated stable slot info has been adjusted on the wiki. Please note, the Bulk Order Deed button on them is currently not working as the system has not been finished yet to implement this.


-Fixed: Tombkeeper and Kanashibari will now require 128 skill to control after training.

-Fixed: You will now receive a message confirming sale on completion of a successful auction. Also fixed an issue with refunding gold to the player after they've been outbid.

-Fixed: Global chat history didn't have line breaks in between messages in ClassicUO client.

-Fixed: Fishing Poles will now get more uses based on what type of wood is used to craft the pole. List for this has been added to the wiki under resources.

-Fixed: Runic Jewelry will now get resource properties applied to it. Resource info for this has been added to the wiki under resources.

-Fixed: You will now kick out of pilot mode when piloting a ship if you recall away.

-St Patty's Event will end this evening (at midnight server time) and the Easter Event will begin. See more info on the wiki

-Fixed confusing message on house placement, it now informs you that if you choose to place another house, your previous houses will require manual refreshing and only the new one will be automatically refreshed.

-Fixed: Switch teleporters in the citadel will now allow pets to follow you through -Fixed: Easter Quest baskets was missing one egg type spawning in the hidden baskets.


-Fixed: Plant sprinklers will now give the proper number of charges for the number of bottles in a stack dropped on them and return equivalent stack of bottles.

-Fixed: Yellow Barracuda fish pies were asking for wine to craft on craft menu, but using water to craft them.

-Fixed: Named creatures based off skeletal knights will no longer be able to be dominated with the new necro domination system.

-Easter Quest prep is complete. Wiki page can be found here:

-Fishing will now give merchant coins


Patch Notes:

-Skeletal horror shrink graphic

-Skeletal dragon shrink graphic


-Added Carved Wooden Screens to Wood Carving craft menu

-Added new shrink graphics for Skeletal drakes and Winged Terror

-You can now use the drop command with tamed creatures instead of just bonded

-Fixed: All undead domination pets will now show favorite food of body parts

-Mannequins have been added into the display areas with backgrounds and custom talismans for display purposes to view some of the custom graphics we have added

-Fixed issue with bank cards not working, account balance now shows when you hover over the card and you can double click to open bank box or use speech to trigger the bank opening

-Added equippable fishing net to Fishing BoD Rewards

-St Patty's Mug of Irish Ale reward is now equippable -- please page for a replacement if you'd like an equippable version

-Buffs on Magical Fish Pies will now have a 1 hour duration.

-[donate command is now updated and working for the new server address.

Patch Notes:

-Fixed a few graphic issues that were happening with ClassicUO client with a bunch of custom equippable items

-Fixed Battle Axe missing body animation

-Mento seasoning is now stackable


03/25/2020 - Patch Notes:

-Fixed: Magical Buff Fish Pies now stack.

-Backgrounds and talismans will no longer disappear on players. We have also fixed some other various bugged graphics you previously couldn't see (Tablet from Tomb of Adramus and Demon Wings were not showing on the Acolytes, Eye Patches, Parrots & Backgrounds weren't showing on the Pirates in Treasure Isle). Please let us know if you find any more bugged items and we will fix them for an upcoming patch.

-Necromancy now is shown as an 'active' skill. There is a blue dot next to the skill in the skills list and you can also now drag the skill button out for use.Patch Notes:

-Fixed: Magical Buff Fish Pies now stack.

-Backgrounds and talismans will no longer disappear on players. We have also fixed some other various bugged graphics you previously couldn't see (Tablet from Tomb of Adramus and Demon Wings were not showing on the Acolytes, Eye Patches, Parrots & Backgrounds weren't showing on the Pirates in Treasure Isle). Please let us know if you find any more bugged items and we will fix them for an upcoming patch.

-Necromancy now is shown as an 'active' skill. There is a blue dot next to the skill in the skills list and you can also now drag the skill button out for use.


-Allies and Party Members are now exempt from murder counts.

-Body parts are now stackable (must be patched for this to work properly). These will be used to fed any undead pets with the new Undead Domination system.

-You can now hue your toon's skin hue with universal dye tubs and with the temporary tubs in the hue garden. -Oil Cloth is now stackable

-Added Ancient Fletcher's Talisman to Fletching BoD Rewards list. Will use charges on successful craft, gives skill bonuses from +10, +15, +30, +60

-Neira has been buffed up.

-Sturdy lumberjacks axe will now use uses as intended.

-Added new bosses and spawn into Invasion System.

-Added a bonus for crafting spellbooks with 130 Magery. You will always craft spellbooks with at least 1 attribute, with the potential to get 4 attributes on a spellbook. (At 120 you can currently get 3 attributes)

-Fixed: Fishing Poles use uses and show uses remaining

-120 Hiding and above will now let you hide while in combat


-Yard wand will now extend to 5 tiles outside of plot.

-New player champ was moved. It is now located where the hole was to go through to the old champ area. You will still get powerscrolls here even though it is Trammel, because you now get powerscrolls at all champ locations even outside of Felucca. We moved the champ due to some players camping it out and PKing players, and that was against the spirit of why the New Player Dungeon was built.

-Fixed: You can now repair Defender's Resolution Shield

-Undead domination system is now active. Please note, this system is in beta and we may make adjustments and changes as we see fit. Players will not be able to use this system until after the next patch. Wiki page with more info can be found here.

-You can now have up to 12 pet slots with the Pet Slot deeds. We decided to adjust this number from 10 to give more ease with customs we are adding (Specifically the Tombkeeper available from Undead Domination starts at 9 slots and is trainable to 12 since you can equip it with gear and a weapon)

-Fixed: You can now unshrink pets when they are at 0 loyalty rating. Please note if their loyalty rating is completely drained, once you unshrink they will likely immediately go wild. It will not prevent them from doing this. You need to make sure you are feeding pets frequently to keep them happy if you don't want them to go free.

-Abyssal Chest for Relics of TerMur is now a trapped chest containing items the same as the Chest of Heirlooms for Treasures of Tokuno so that you cannot store items in it and accidentally turn it in. NPC will only take the chest if the chest is still locked and trapped, so if you want to keep the chest the option is there.

-Fixed: You can no longer shrink Iguanodons, Mules or Allosaurus with items in their pack.

-Added another check to prevent specific bosses from spawning legendary(edited)

-You will now get a kill count on murdering someone if you kill another player. There will no longer be a report gump popping up, the player who committed the murder will automatically have a murder count added. This has been implemented to avoid players using loopholes to prevent them from turning red. The only exception to this is killing Red players. You can freely kill red players in Felucca (even in town guard zones) without getting a murder count and you will earn Justice for doing so.

-Mining cart will now update number of resources remaining on it properly when you gather the ingots from it.

-Fixed: Sushi platters now show if they are exceptional

-Removed Khaldun blockers. Both dungeons are now being spawned with custom spawn. Please note, we are still in the process of spawning the dungeons.

-Added the rest of the missing Felucca towns onto the world omniporter list under 'Felucca Towns'


-Price of honey has been increased on NPC's to make beekeeping more worthwhile doing and to cover the cost of bottles and tool uses for harvesting honey.

-Added farming crops into Gardener's Trowel key

-Massive and Unwieldly are now visible tags on items

-New plant hues are now available from doing the Naturalist Quest. See wiki Planting Page for more info.

-Fixed labels on custom plants and custom plant hues.

-Food engraver tools will now work on three tiered cakes

-Fixed issue with grab command ignoring looting rights and making players end up with invisible gold stuck in their packs after Harrower. You will now only be able to grab corpses and items you can see and have looting rights for.

-Fixed exploit that allowed you to drop bound items on vendor. Abecedarian gear and Skill Codexes are now soulbound. These items will not be able to be dropped onto a vendor. You can drop them on the ground and another player can pick them up, however they cannot equip them.

-Fixed: Custom food and pack instincts now show up properly on the animal lore gump

-Duration on the buffs of Magical Fish Pies has been extended to 15 minutes effect time to make the buffs more worthwhile using.

-We have added a hunger system to make Cooking a more useful skill. You will now need to eat to keep your stamina from draining. At max stamina regen, you can effectively still run around for a good chunk of time without completely depleting or interfering, however if you keep running for a long stint of time you will eventually run out of stamina. There is always the option of casting divine fury to be able to move in case of emergency. The stamina loss is the only adverse effect you will have, we wanted to give a little purpose to cooking without making it detrimental for players to sit AFK and stay logged in. A wiki page for this will be added. You will effectively still be able to move around when you are drained from stamina (although slowly and with some struggle), however the real interference will be getting into combat when you're stamina is drained. It will also effect skill gains in combat if you are training combat skills since it affects attack speed.

-Imbuing guide has been added to the wiki.

-Added wiki page with info on Hunger system into the Drowning system page.

-Magical fish pies will fill to 15 now (Most magical foods in comparison fill 1-4 depending on the item)


-Fixed some confusing labeling on bulk order items (Studded Armor to Female Studded Armor and Arrow Fletching to Fletcher's Tools). Please note this will not effect existing bulk orders, only newly created ones.

-Fixed: Harrower was not doing damage to players.

-Gold panning banks will now respawn a lot quicker than previously (same respawn time now as fishing banks)

-Forged Pardons have been added into the tmap special drops for maps level 8-10

-Fixed description message in yard wand to be accurate for yard placement for our server

-Swing speed increased has been removed from levelable attributes



-NPC's will now give you bank checks for transactions over 60,000 gold when selling items -Fixed: Gargish Plate Arms can now be crafted runic

-Added Tier 3 Relics of TerMur. Major Artifacts for this system are displayed with the Tier 1 and 2 Artifacts in the LoS Display Gates. NPC to trade in the greater artifacts for the major artifacts is in the area located above the NPC to trade in the lesser artifacts.

-Fixed: Custom seed types will now show the labels. We have also implemented some custom plant hues. These will be available at a later date. I am still working on re-labeling decorative and planted versions of the customs and this will be fixed on a later restart.

-Fixed: Area effect spells will no longer give XP to equipped weapons. They will still however give XP when you are leveling a spellbook.

-PK is no longer allowed in quest areas.


-Fixed: Mules are now working as intended as mobile forges

-Added: [shardstats command. This is just for info for those who ask how many accounts we have, how old the server is, number of active guilds, number of player houses, etc. You can now find all of that info here. It also will let you know how long we have been up without restarting and when the last server restart was.

-Fixed: You can no longer pull insured items into a bulk order deed. With this change, if you are trying to fill from backpack with an insured weapon that meets the criteria of the bulk order you are filling, it will not work. You will either need to move your weapon into your hand, another bag, or craft into a bag just for filling bulk order deeds (if you move your tool to another bag it will automatically craft into that bag)

-We have decided to change the way the gold shower in the champion spawn works. This decision was made off of witnessing/hearing about players running into a champ when the boss is dead or almost dead, and taking the gold off the ground without having put in the time to do the champ. While we allow PVP in Felucca, Kos and I both feel that if you want to steal someone's loot and scrolls, you should have to murder the person and turn yourself into a criminal for doing so. Now, the gold shower at the end of the champ will only be visible to the player who has the rights to pick it up. You will not see the other players gold, you'll only see a small shower of gold that is yours. Your amount of the share of the gold shower is based off of amount of damage done to the champ boss. So if someone runs in when the champ is 90% dead and hits the boss, they'll get a very small gold shower.

-Spellbooks can now be leveled with level deeds. They get their own set of attributes that you can level on through the level menu. This info will be added to the wiki on the current weapon leveling page. Please note, that the points and attributes on this that are currently in place may be changed as we further test this.

-Fixed issue with not being able to plant in Garden Beds

-Fixed: When staff mute you, you will no longer be able to speak in world chat or send private messages


-Skill Training guide has been updated. We have also adjusted a few skills to be trainable to 130. Evaluate Intelligence, Camping, Spellweaving, Mysticism, Magery are all naturally trainable to 130 now.

-Fixed shrink graphic on white wyrmlings

-Added to store: Lilith's Legendary Bracelet and Lilith's Legendary Ring (set matches Lilith's Legendary Earrings)

-Fixed message on handing in Farming, Fishing & Taming BoDs. Now says "Here is your reward" instead of "Choose Your Reward" since rewards for these systems are random. -Fixed issue that was causing clients to desync when dragging items -Luck deeds will now work on spellbooks

-Luck Dragon for St Patty's quest can no longer spawn legendary



-Lilith's Legendary Earrings have been modified slightly to account for the changes we had made in runic jewelry (They were no longer as good as they previously were). Anyone who already owned these will have them adjusted.

-Vendor stones in the LoS Store are being re-arranged for better organizational purposes and ease of finding things. Some items may be missing or moved in the meantime until we are finished. Stones will be named accordingly to what they sell. Thanks for your patience on this.


-Poisoning is now trainable to 130 with Darkglow or Parasitic poison.

-Through the Poison Spell, with 130 in either Poisoning or Magery, and 120 in the alternate skill (If you choose 130 magery, then you would need 120 poisoning, and vice versa) you will get lethal poison. Previously, you had a 10 percent chance of getting lethal poisoning ONLY if you had more than 100 skill in magery and poisoning and were within 3 tiles.

-Peacemaking is now trainable to 130.

-Vday event is now concluded. St Patty's Event is now live, visit the wiki for more details on the quest.

-Animal taming and lore gear is now dyable with regular dye tubs and natural dyes.

-Donation bonus has been changed over to Personal World Teleporter for the month


-Added Dragon Shield to Blacksmithy Craft menu. This is a shield that goes with the Dragon Armor set

-A few more achievements have been added. Osiredon, Charydbis are now on the list. White wyrms have been added to taming achievement list

-Twisted weald champ spawn has been moved to the cave before you enter the weald

-Fixed an issue that was causing a crash on lifting items with horde minions

-Patch stone has been placed at Britain Bank for those of you who have not yet patched to patch 2.1. Full client already patched is also updated on the downloads section of the website if you prefer to download that instead of patching.

02/26/20: Patch Notes:

-Fixed vendor search gump, it now forms with the background so you don't need to drag it onto the other page.

-Fixed seed box gump

-Fixed corpse graphics on nightmares and mules. Please send in a help ticket if you find any other spawn with incorrect corpse graphics and we will fix for the next patch.

-Moonglow in Felucca has been re-built and re-opened. The area where the zoo was located in Felucca is currently under construction and will be opened when we are finished building.

-Adramus will now spawn in a separate room. We have also removed the lever puzzle and added a 4th new boss for this. The 4th boss will spawn in the area Adramus previously was in.

-White wyrms and phoenix both now have their own shrink graphics.

-Shields have all been replaced with new and nicer graphics

-Fixed issue with all hat graphics and some sleeve and other various graphics that had black space around them, these were looking strange on our custom paperdoll backgrounds. Please let us know if you find a graphic that is still doing this after the patch.


-Loot bags now will not exceed 400 stones weight capacity. You can now no longer exceed weight or item count in them.

-Fixed issues with Taming Gold Table. There's now a bit more variety on how much gold you get from larges, based on the creatures you are taming.

-Fixed issue with keyguarded items getting sucked into keys after taking an item off the pile. You can now split piles of keyguarded things, both piles remain keyguarded. There is also now a visible tag on keyguarded items that says 'Storage Key Guarded' and if it was keyguarded by a previous owner, the tag now turns orange and says the owner name. This was implemented to help players know when they buy items that are keyguarded.

-Moonglow in Felucca has been rebuilt. It will be re-opened after the patch (in the next few days). Please be advised, until the patch files become available to you, you will run into invisible walls/get stuck in terrain you cannot see. Please refrain from entering the town area in the meantime.

-Fixed: Issue with houses decaying and garden addon crops remaining behind. Now when you demolish a house, all of the crops in the addon will be deleted and the addon will be re-deeded and remain on the ground.

-Corpse summoners have been adjusted with warning messages that they only summon your last corpse. The number of items was removed from the gump as it was misleading players to believe they had a longer decay time. Please be advised, if you aren't insuring items they can still be lost whether you summon your corpse or not. If something loots your corpse in the time it takes you to summon it, this is not a bug. Insurance is there to prevent item loss, please use it for items you really care about. The corpse summoner is a convenience service and does not guarantee you will get all of your items off of your corpse.

-Bulk Order Deeds will now drop on the ground instead of just deleting if you are at max item count.

-Fixed: Purge cleric spell now removes curses properly

-Tomb of Adramus is closed until we patch (will be in the next few days) for some revamping. We are adding a 4th boss to the area and moving the area Adramus spawns in. We will re-open the area again after the patch update.


-Exodus dungeon has had all of the stuff for the Clockwork Exodus summoning ritual removed (as we no longer have the area or the boss). We have also adjusted the spawn in the dungeon.

-Issues with PM command stopping working has been resolved.

-Fixed issue with Rudolph's Leash not eating charges

-Sweet dough can now be crafted exceptional

-AFK Checker has been fixed, you can no longer just ignore filling out the captcha. You will not be able to bring up a target on using a harvest tool (Fishing Pole, Lumberjacks Axe, or Pickaxe/Shovels) without filling out the captcha first.

-Loot bags will no longer exceed the item count. If you attempt to claim when your loot bag is at capacity, the items on the corpse will now get dumped on the ground. We have adjusted the loot bag up to hold 100 items with this change. Please note, you can still overload yourself with weight claiming. We will not be responsible for any player deaths resulting from overloading yourself with claim. User beware.

-Quest items will now be automatically untoggled when you abandon a quest with a quest item toggled in your pack (to avoid them from becoming stuck in your backpack) -Issues with yard wand not working properly below ground level have been fixed (for houses that are sunk) -Keyguard script has been updated and re-written, this may cause all of your previously keyguarded items to no longer be keyguarded. Please check your items and re-keyguard as needed.

-Escort change was reverted. You can now take them through moongates again, however they will pay the base amount of gold they originally did.


-Fixed: Werewolf can now be trained. Please note, you will need to have negative karma to train it in necromancy/necromage. Werewolf also now has it's own shrink graphic.

-Recall is now working again. We apologize for the inconvenience this may have caused for having it disabled yesterday.

-Fixed: Ancient Carpenter's Hammer will now eat charges when you are holding it whether it is the tool you are crafting with or not, the same as the Ancient Smithy Hammer.


-Fixed issue with [pm command stopping working. You should now be able to use [pm playername to send messages again.

-Ancient carpenter hammer should now check for skill value instead of base skill when crafting allowing you to craft with legendary boards if using one.

-Tamed creatures will now delete after 3 hours after release

-Fixed issue with recalling to a decayed/invalid boat which caused a server crash. We have put in preventative measures for this happening in the future.



-Lockable containers can now be crafted with 120 Tinkering that will train up lockpicking up from 100-130 (if you have a powerscroll applied). This will be a cheaper alternative for those who do not want to craft the special box on the tinkering customs menu or purchase one from players. However, this method is much slower because you will need to build a macro to lock the box, pick the box, repeat. The custom lockpicking boxes are still the better alternative because they set the skill to your skill level as you pick them, therefore giving you quicker gains and less time spent macroing to train. You will be able to use those to train from 0-130.

-Legendary resource info has been modified to make it more of a draw to get 130 craft skills and craft with the highest end material. You will now get 2 Strength, 2 Dex, and 10 Damage Increase on any armor crafted with legendary wood, leather, or ingots, runic or otherwise. This will stack with the runic properties. You will now also get battle lust property on all weapons crafted with legendary ingots or wood.

-Added gold shower into ocean champ

-Arcane circle has been modified after coming to our attention that some beta testers were getting leftover bonuses from when we still had skill masteries. You will now get a 2 arcane focus at GM skill, 3 at 120. At 130 skill, you will get the ability to cast yourself and get at +6 arcane focus.

-You will now get cut leather instead of hides when skinning with gargoyle's knife

-Treasure map chest custom drops (Only drop on levels 6-10) are now luck based. What this means: All loot in treasure map and SOS chests are now entirely luck based.

-Cleric spells will now be able to be cast while moving, same as chivalry spells.

-Adjusted exceptional chance on the bowcraft items that go into BoDs. With 130 skill, the exceptional rate was still very low. You will now have around 75 percent rate of crafting exceptional on these, and additional success rate can be added by using craft talismans when crafting.


-Due to players obtaining high end items from BoDs very quickly, we have re-priced Mining Gear, Lumberjacking Gear, and Ancient Smithy/Carpentry Hammers. I have also re-organized the bulk rewards so that the menus are a little easier to read and everything should be sorted in order of point value.

-Claim rewards is now listed again on Tinkers and bribe has been re-enabled on them.

-Tinkering success chance has been adjusted back up for customs. -Preparations and setup for St Patty's Quest has begun! Quest will run for the entire month of March. Display area will be opened up for viewing rewards in the next few days.

-Fix on the points on the 3 large inscription BoDs we recently added, they were only getting 50. Magic Trap, Magic Untrap, Magic Lock, Unlock will get 350 points. Incognito, Invisibility, Reveal will get 200 points. Lich Form, Vamp Embrace, Vengeful Spirit, Wraith Form will get 275 points.

-An AFK checker has been added in to prevent AFK resource gathering. We have had a lot of issues with people recently trying to AFK, and this will help us keep an eye on things a little better. Please note, it is against our codex to AFK resource gather. If we catch you doing so, you will be jailed.

-Universal Dye Tubs will now work on Add-ons to allow for more custom decorating

-A fix was put into place to prevent the client crash issue while customizing houses. We are currently still looking into the issue others have been having with client crashes during champion spawns.

-World saves have been set back to 15 minutes for minimal disruptions

-After further testing was done on the spell bonuses, we have updated the wiki to reflect the info on bonuses for 130 skills.



-Fixed custom Artifact tags disappearing from items after last big update (seasonal quest tags, Treasures of Tokuno tags, Relics of TerMur tags, etc etc)

-Abecedarian spawn (New Player Dungeon) has been sped up slightly.

-Fixed: Commodity Deeds filled with custom materials will now be labeled properly.

-Added craftable lockpicking and remove trap boxes to the Tinkering Menu. Will require 130 tinkering skill as well as legendary boards to craft, and magic scrolls.

-We were in the process of adjusting skill levels on Keys in the Tinkering Menu after becoming aware that it was possible to craft them with 120 skill. The intention with them was for you to need to have a 130 powerscroll to make them. However we got interrupted by the power outage, so the success rate is lower than intended. We will adjust this for the next restart as well as the success chance on the boxes. You can in the meantime, use talismans if you want to attempt to make them and succeed before the adjustment goes in.



-Adjusted Cast Speed Cap back to 0.25 seconds.

-New packet handlers have been added in to prevent the client freezes that have been occurring. This should resolve many of the client crashing issues that have been reported in house customization, and from spamming information.

-Anti-crash software has been added that should prevent having to revert except in the rare event that a crash happens exactly at the time of a world save. Once this is tested fully, world saves will be adjusted to be less common to help prevent rollback.

-Fishing has been fixed

-Updated the core of our server as well as the .NET for the server to run more quickly and smoothly.

-Rat form in animal form has been renamed to Ninja Turtle, a more fitting name for the turtle graphic it's using


-With the recent changes of adding the merchant coins, we have decided to remove the ability to buy and sell all of the resources that we had added custom (Large Gems, Colored Ingots, Colored Leather, Colored Granite, and Colored Wood). This was per the request of a few players who pointed out that you already make a fortune gathering the materials, and the intention when we put the ability to buy and sell this stuff was for players to be able to make gold off of gathering the materials by selling. However, it is no longer necessary with the addition of making merchant coins while gathering, and this way it will create a market for players to buy and sell commodities to each other as was intended in the UO community. This way, you will all be able to make some more off of the stuff you're selling instead of being undercut by a NPC.

- Cast Speed is now capped at 1.25 seconds (same as attack speed) to prevent server lockups.

-We have added in an extra layer of protection that should prevent the server from locking up when improper pauses in macros are used.

-For the time being, fishing is causing server freezes. Please do not fish until we resolve the issue. Thank you.


-Donation command is now working again with the new login address. Please note: You now log in with port 2593!

-Updated caps on [Mystats gump.

-There are 3 new champion spawns. All are customs and will be added to the champion spawn wiki page. See the announcement on the forums for more info.

-Powerscrolls now drop at all Champion Spawns, even outside of Felucca.

-Valor has been re-enabled. However, the rate you gain has been slowed and you may ONLY use it once a day. This is to help balance things with the high end gear that is available on the server, champs are much easier here.

-Added new tamable to replace the Ossein Ram. Werewolf. These will be spawned and will work the same as the ossein ram's previously did.

-Healing issue with spirit bears is fixed and their skills have been modified a bit. You will need to tame new ones in order to see this take effect.

-Moved 5 daily rares that were spawning in an area that is no longer accessible (From the client change)


-Fixed: Tailoring and Blacksmithy scrolls will now drop at champs

-Tweaked prices on BoD rewards slightly to make them a little more consistent between the systems. Tinker BoDs will now create colored material BoDs at the same frequency as the Smithy colored material BoDs.

-Personal trainers are now reds

-Fixed: 2 large taming BoDs (Felines and Hiryus) were not forming in Taming Bulk Orders

-Wanderer of the Void have been added and will now spawn in Doom and drop 50 daemon bones

-Gold Panning Bank checks have been modified to even out the differences in gold panning VS mining. You will now get around the same amount for the same amount of time spent gold panning as you do for mining at the high end skill levels

-Lumberjacking has also been adjusted. We have adjusted the amount of logs you get from a harvest action to help make it more consistent with mining. Because it will take more swings to harvest out a tree, you will now get more merchant coins for lumberjacking and it will net you close to the same amount of merchant coins as mining.

-Fixed shrink exploit on escorts

-You can now recall to boats in Felucca. Please note, boat decay is currently set to 13 days.

- Increased Pet Weight caps. Str, Dex, and Int to 2500, and Hits, Stam, and Mana to 5000.


-Gear Caps have been modified to the following: Regens 36, Defense & Hit Chance Increase 80, Damage Increase 300, Faster Cast 6, Lower Mana Cost 80, Reflect to no cap, Enhance Potions to no cap. All other caps are still OSI. All this is now listed on the Wiki in the Gear Submenu.

-Adjusted Spirit Speak to train to 130

-Pet training caps on dexterity has been increased to 225. Stamina cap was increased to 500. Hit point cap has been increased to 1500.

-Fixed gold amount on escorts that had gotten reverted, you will now get 5k-10k for escorts.

-Fixed body value on Kunbarrasaurus

-Pet trainers will now be on spawners and a player service instead of a contract. Please note, you will not be able to move it unless you pay a separate fee for moving the trainer.

-Fixed issue with pet training capping on personal trainer, they will now fully train up pets.

-Fixed issue with crafting with bowcraft with keys

-We've added a poll onto the website for players to let us know where they found LoS. We appreciate any responses to this as it will help us understand where players are finding the shard, and where to concentrate our advertising budget. Thank you.


-Fixed body value inconsistencies in Nightmares

-Animal Lore, Chivalry, Musicianship, Tracking are now all trainable to 130 naturally with the 130 scroll applied

-The Honesty Boxes at the banks have been dyed to bright colors to make them easier to spot. We have adjusted the amounts you gain on handing in honesty items to make it a bit more worthwhile doing. You will now get 125 for items to any box, and 500 for items to the right box instead of 30 and 60 respectively. This will just speed up the ability to progress the virtue

-Pet's trained after this date will have their required skill increased by 10 per additional slot to a maximum of 118.

-Adjusted the message for if you cannot train a pet to say You do not have the required Taming AND Lore skill to control the pet, to avoid confusion.

-Added Destroying Angel, Petrified Wood, and Spring Water to reagent keys

-Fixed a mislabel on achievement menu for Faerie Drakes -Removed message to let you know you can no longer gain skill in training room when you hit 100 skill due to spamming players.

-Winter Event closes 1/31 at midnight server time, and the Valentine's Day Quest will begin. Rewards are displayed in the rewards area in the LoS Display Gates.

-Donation Bonus will change at midnight server time tomorrow (for the first of February) to Greater Bag of Holding (Holds up to 36 items and makes them weightless).


-Pets will no longer be allowed in the training room due to an incident where a player's dragon went free and killed everyone in the training room. Because of the nature of the training area where players need to be free to safely afk train, we can no longer allow pets in the training room.

-We will now be selling personal trainers on the NPC Stone in the Store. These will be similar in nature to the training elementals that are in the training room. They will be a human NPC that you can place in your house to have your pets train on. You may only own 1 per house, same as with the Player NPCs. Personal trainers will allow skills to be trained past 100.

-The training room is being moved above the starting location (the room with the new player donation chests) due to the above mentioned change, we don't want players running into the Display gates area and having their mounts stabled.

-Skills in the training room will no longer go past 100.

-Added new crafting achievements. They will be set up in the Achievements Display area within the next day.

-Destroying Angel will now spawn and can be picked up. This is the third and final reagent for the custom spell systems

-Added Druid NPC. This will sell the reagents for the custom spell systems. They will be located in Bet-Lem Reg in Ilshenar.


-You can now apply powder of fortification to imbued weapons

-You will no longer lose durability on repairing items with deeds made with 130.0 skill

-Repair deeds will now go up to 130.0 skill -Stain of Durability has been fixed and will now work similarly to the powder of fortifying. It will work on weapons and armor only, however it has 20 charges instead of 10.

-Pet powerscrolls can now be bound with scroll binders. The costs are half that of powerscrolls. 3 for 105 to make 110, 5 for 110 to 115, 6 for 115 to 120.

-Burglar Bandana's will now appear as skullcaps since we removed the Bandana graphic.

-Added death achievements

-Added pet powerscroll books. These will be craftable with inscription. They will be used to save up pet powerscrolls to bind.

-Fixed list of tinker BoDs on Bulk Order Deeds list on website, list was inaccurate to the current larges/smalls

-Reapers, treefellows, wood woads, feral treefellows now drop Petrified Wood for the custom spell systems. Water elemental and greater water elementals drop Spring Water for the custom spell systems.


-Changed number of logs that come from a tree from 20-45 to 40-80, so that you can stand at a tree longer to chop it out. Respawn time was also changed on trees from 20-30 minutes to 10-15 minutes to make chopping a bit easier.

-Added receiving Merchant Coins on turning in Fishing, Farming & Taming BoDs


-Added Merchant Coin system. The idea behind this is to help increase gold income with players who just enjoy crafting and resource gathering. You will receive Merchant Coins deposited in your pouch for crafting items (amount varies based on resource type), filling BoDs, and gathering resources (fishing, mining, and lumberjacking, higher end resources will reward more, you will also get 2x reward in Felucca). They will get deposited directly into your Merchant Pouch. All existing players will be given a Merchant Pouch. Merchant Guildmaster's will be placed at banks to exchange the coins for gold.

-We slightly modified the toughness of the Tomb of Adramus champ spawn after multiple reports of difficulty doing the champ. We also slightly increased the drop rate on the Adramus artifacts off of Adramus. These are luck based drops, so the more luck you have, the better success you will have in getting one.

-Valentine's quest event prep has begun. Rewards area is set up in the LoS Display Gates area, and the quest will open February 1st and run through the whole month of February.

-Added Cleric, Ranger, Bard, and Druid spell systems. The spell books for these systems will be available for purchase in the LoS Store after we have finished thoroughly testing the systems.

-Cleric spell system will require 130 Chivalry to use the spells. You will also need varying amounts of Spirit Speak to cast.

-Druid Spell system will use Animal Lore to cast. You will need 130 camping skill to use any of the spells.

-Ranger spell system will use Archery to damage. It will also require 130 Tracking Skill to cast.

-Bard Spell System will require Provocation skill to cast, Discordance skill to damage, and a base of 130 Musicianship skill to use any of the spells.


-Added sort filter on Fishing Bulk Order Books. This works the same as the one on the taming and farming books, you can sort descending or ascending alphabetically

-Added Player NPC Tinkers. These will be added to the LoS Store.

-Added bonus imbuing gear. This will be available from blacksmithy BoD rewards.

-Master's Keys have been removed from tinkering menu and will now only be available for purchase from the LoS Store. All other keys will remain on the tinkering menu.

-Added 3 new Large BoDs to inscription. Magic Trap, Magic Untrap, Magic Lock, and Unlock. Incognito, invisibility, reveal. And lich form, vamp embrace, vengeful spirit, wraith form. Updated changes will be reflected on the wiki.

-Added new pet powerscrolls to taming BoDs. This includes: 105-120 in Mysticism, Poisoning, Spirit Speak, Spellweaving, Bushido, Healing, Necromancy, and Parrying. Changes are reflected here.

-Fixed label on furniture containers crafted with custom resources in carpentry


-Fixed graphics for lizardman squatter, lizardman defender, and cave troll

-Fixed Allosaurus damage area effect

-Added poisoning skill to Iguanodon so that their poisoning special ability can be trained in

-Fixed incorrect fish hues on a few of the high seas fish

-Adjusted a few large taming BoDs in order to better cover all of the rewards, to be more inclusive to having as small as 2 part BoDs and as large as 6 part BoDs. Added zebra to mounts large taming BoD. Added dire and spirit bear to bears large taming BoD. Added a new taming large BoD of Lava Lizards & Hell Hounds. Unicorns and Kirins have been removed from the large BoD with fire steed, nightmares, and swamp dragons and were replaced with bake kitsune and gaman in order to avoid the female only/male only taming issue to make these larges easier to fill.

-Fixed filter issue on custom resources for Fletching BoDs in Bulk Order Book

-Fixed incorrect body values on Death Adders, Winged Terrors, and Fanatics of Adramus in ToA Champ Spawn

-Changed formula to calculate stable slots. You will now get 5 stable slots at 100 in veterinary, taming, and animal lore skills. 8 at 110 in all 3 skills, 11 at 120 in all 3 skills, and 14 at 130 of all 3 skills. There are also stable slot increase tokens available from the third tier taming achievements, up to 21 max per toon.

-Personal bless deed now works on quivers.

-Tree stump now reads the proper number of logs it is holding


-Bamboo to feed panda bears is now stackable

-Feathered Hat BoDs were removed from tailoring menu due to us having replaced the graphic. Top Hat will now replace that in the tailoring BoDs. Any feathered hat bulk order deeds can be trashed.

-Fire Rabbits now will take longer to burrow a hole and will burrow after 5 minutes of appearing instead of 3 to give more of a chance of being able to find them before they disappear

-Removed animal pheromones from crafting pet leash. They are now only used to craft pet bonding potions.

-Prismatic horse, dire bear, spirit bear, flamingo, crane, sentinel spider, cheetah, kunbarrasaurus, zebra, and faerie drake have all been added to pet training. if you have old versions of the pets and want to train them, you'll need to tame new ones as the existing tamed ones will NOT be trainable.


-Expanded taming achievements. There are now 5 tiers. Tier 1 rewards a pet bonding potion. Tier 2 a pet leash. Tier 3 a figurine dated with the date you achieved it. Tier 4 gives a stable slot increase token and tier 5 a pet slot deed.

-Regular horses will now spawn in a variety of brown hues

-Fix to a bunch of custom tameables not losing stats properly after taming. All existing shrunken pets have had their stats adjusted accordingly. If your pet has been missed, page us and we will fix it.

-Fixed improper bodyvalue on prismatic horses

-Fixed body value on blood fox

-Treasure maps will no longer be blessed after decoding, so that they can be trashed in your trash bag after completing

-Ancient Shadow Wyrm, Greater Titan, Daemon Lord, and Primordial Elementals can no longer spawn legendary.


-You can now repair items by a Player Owned Tailor or Bowyer NPC.

-Fixed: Issue with quiche stacking

-Fixed issue with vendor search gump. This will be fixed on player end after the next patch.

-Iguanodon's are now a pack mount

-Changed Ilshenar Shrines on world teleporter to Shrines. There is now Ilshenar and Trammel Shrines listed in the same section. -Fixed missing gump on seedbox, this will be fixed on player end after next patch

-Fixed personal world teleporter not letting you travel to ilshenar

-Starting at 100 Taming Skill, there will be a decreasing chance of angering on tame of creatures. At 130 skill, creatures who are normally angered on tame will not anger at all.


-Prism of Light no longer requires an admission ticket.

-Prism of Light spawn now only drops the appropriate keys as per OSI Wiki

-Modified spawners in Twisted Weald to make the place a little more reasonable (was extremely overspawned)

-Prism of Light now has holes leading in both directions so you can backtrack when inside of the dungeon instead of having to go all the way back around through the whole dungeon

-Fixed the getting stuck in a loop issue with the exit gate from the effusion room in Prism of Light

-Fixed wrong body value on dark guardians

-Area peace effect on insane dryads has been dropped to only stay in effect for 5-10 seconds instead of 20-80 seconds

-Increased drop rate on disintegrating thesis notes slightly

-Pads of the Cu Sidhe are now renamed to Pads of the Leucrotta

-Fix to mislabeling on New Player Gear (forgot a line break after the morph and equippable tags)

-Removed the old staff treasure maps from the custom daily rares. They've been replaced with 2 new items.

-Treasure Isle Pirates are now Reds instead of Blues -Player owned NPC's now appear naked. This is to fix the issue of using the swap clothes and ending up with unmovable clothing in your pack.

-Players will now see the full world save message, including save time. We may decide to change this again in the future.

-We are now listed on 7 vote sites. They can be seen on the website, and will all be listed on the vote command. You can choose which 5 sites you prefer to vote on, to get your 5 tokens a day.


-Fixed issue with treasure maps dropping without a facet attached from tmap chests

-Fixed issue with tailoring BoDs creating null bulk orders. Removed bandana, jester suit, and jester hat from tailoring BoDs. Large bulk order deed of Jester Suit, Jester Hat, Cloak, and Shoes has been removed. Large order of bandana, Shirt, Skirt, Thigh Boots has been changed to cloak, shirt, skirt, thigh boots. If you have any of these bulk order deeds, please trash as you will not be able to fill them.

-Reverted change to bulk order books, you can now drop your bulk order deeds on a locked down book or a book in a container again. Change was made because we thought it was causing an issue with the books, however we found the underlying issue was some tailor bulk orders not creating properly and the issue is being dealt with.


-Fixed incorrect graphic on marble toilet

-Void pool has been removed and Covetous has been re-spawned with regular spawn

-Fixed: Body value on frost mites, they were appearing invisible

-Added tags to New Player Gear for Morph Item and Equippable until 6 months account age

-Increased drop rate of special drops for level 6-10 Treasure Maps


-Patch 2.0 is released. See patch stone at bank. Client link has been updated for whole client download on the website.

-Solen Hive has been renamed to Flaahgra Lair. It has been redecorated and names on quest have been changed accordingly to match the new spawn.

-Added 2 new animations, zebra and Kunbarrasaurus (a prehistoric turtle). These will both be tamables, they will be available in the new facet (Isle of Eacotura).

-3 new quests have been added into Isle of Eacotura. See wiki for more details.

-Many issues with the new animations have been resolved. -Graphics for wooden and metal chests, wooden and metal boxes, and crates have all been replaced with nicer versions.

-Backpack gump has been changed to a custom pack

-Zebras are available as a new mount

-Zento Bank has been rebuilt in the center of Makoto Zento


-Added Christmas champ. It's located outside of Fel deceit on Dagger Isle.

-Fixed issue with ice furniture not placing from Winter Fishing Quest

-Added to masonry menu: Small and Medium Stone Pedestals, Stone Statue Pedestal, Fancy Marble Pillar

-Fixed: Sandy Claws no longer has a fame title. Sandy Claws is now Red instead of Blue

-Tiger Pelt Gear has been fixed and re-added to the tailoring list. The recipe scrolls will now drop for this gear in the Isle of Eacotura.


-Trade menu has been tested on the new client and you can trade currency between each other by double clicking on the deed that shows up in the trade window.

-Tomb of adramus wearable artifacts have been updated for the changes to the client we made.


-Sandstone tables are now craftable with glassblowing

-Glassblowing has been revamped a bit, a bunch of lamps were added to the craft menu as well as a few other various items

-Marble tables have been added into the masonry menu. Masonry will be getting a bit of a revamp for the next patch, a bunch of new items will be added into the menu.


-Added to taming cra12/13/19: -Sandstone tables are now craftable with glassblowing -Glassblowing has been revamped a bit, a bunch of lamps were added to the craft menu as well as a few other various items -Marble tables have been added into the masonry menu. Masonry will be getting a bit of a revamp for the next patch, a bunch of new items will be added into the menu. ft: Color Remover. Craftable dye to set pets hue back to 0.

-Added to taming craft: Pet bonding potions

-2 new quests have been added into Isle of Eacotura. Both will be available to do after the next patch (you will need to be patched to see the quest areas). These are to replace the quests in Valley of Eodon, plus we added a lot of cool custom deco into these as well. There will be one more quest added into this facet.

-Fixed: Blank recipe scrolls from Isle of Eacotura were removed


-Removed chairs and couches that no longer work properly from carpentry menu. Replaced gargoyle chair and couch with plush chair and couch

-Wooden benches are being replaced with this partial hue bench (graphic change will be in next patch). They are also now craftable on carpentry menu.


-Fixed Tiger Rug south showing an incorrect piece

-Fixed shrink graphic on faerie drakes

-Taming BoDs have been adjusted for creatures that have been removed and wiki has been updated to reflect these changes

-Fixed incorrect graphics on macadamia and almond trees, fixed graphics on Fall quest reward trees

-Removed the pre-built castles and keeps off of the house placement tool that we no longer have

-Tailor NPC's now buy and sell bones

-Skill Mastery Books were removed due to the fact that we are on a client that is before masteries were added and they no longer work properly. Primers will no longer drop at champion spawns or peerless as well.

-Fixed: taming achievements have been updated to reflect the changes in tamables.

-Fixed a couple typos on gold smelting items, and a couple of incorrect graphics.

-All display areas are now finished being rebuilt and are fully reopened


-Fixed region issue with Winter Ice Fishing quest

-Fixed body values on shame greater elementals, ancient lich

-Fixed issue with bod's not generating properly


-Solen Hive has been renamed to Flaahgra Lair. For the next patch, this area will be redecorated accordingly.

-The new ethereal mounts are on display in the LoS Store. For those of you needing replacements, please take a look and page if you see any you'd like to trade out for.

-Winter quest is now open. Wiki page should be posted later today

-Lakeshire has been spawned with a few NPCs. There is now a tinker, blacksmith, animal trainer, alchemist, scribe, cook, baker, carpenter, and mage to make use of the area

-Fixed issue with runic atlas

-NPC's will now all be dressed. If you find any naked ones, please let us know and we will respawn them to fix the issue.

-Griffins are now spawned

-Green tea baskets are now stackable


-The new client has been released. We will be posting more detailed notes on some of the changes in the next day or so. Major changes: Many clothing, weapons, hair styles have new graphics. Most land and texture tiles were re-done. Many trees were changed. Many spawn have new/better animations, there were over 100 new mob animations added. A lot of custom mobs we will be adding in slowly as we build.

-Felucca Buc's Den is now reopened and renamed Treasure Isle. You can find it on the world teleporter under Felucca Moongates. This will eventually be the location for a seasonal quest.

-Isle of Eacotura is now on the world teleporter under Customs. This is the custom map that Kos and I made to host our dinos, tigers, mastodons, cheetahs, panda bears and other various new custom spawn. Many of these critters are tamables. There are 4 tribes located in Eacotura, one in each corner of the map. Eventually, there will be quests available from each tribe to replace some of the Eodon quests.


-Coconut Palm trees in LoS Orchards are now labeled

-Dough and any items that can be crafted exceptional have been removed from Chef's Key due to an issue of it combining both and making items non-exceptional.

-Fixed issue where Chicken Leg BoDs were being created asking for exceptional

-Fix to egg bomb being labeled in cooking BoDs as Smoke Bomb

-Due to the bribe feature not working very well with Tinkering BoDs, we have disabled the option of using it for Tinkering Bulk Orders.

-Fixed issue with player owned Vendors, Mannuequins, and Stewards not checking for owner on context menu options. You will no longer see the option to swap clothes, redeed, etc unless you actually owner the mannequin, steward, or NPC Vendor.

-Fixed issue with labels on house items crafted with masonry with custom materials

-Added Tiger Pelts (White, Black & Regular) into Tailor Keys -Increased drop rate on Animal Pheromones


-Miner's now buy and sell all types of ingots.

-Leather worker's now buy and sell leather

-Lumberjack's now buy and sell boards

-Stonecrafter's now buy and sell granite

-Fixed: Removed extra reward title from BoD Rewards

-Laralee, the Deco Vendor in Pomona's Market, was moved to the Northwestern Grassy area of the marketplace in order to display the custom addons that she sells.


-Fixed: Hidden skill training achievements for combat and taming skills are now visible on the achievements menu

-Fix to Sage Humboldt disappeared from Papua

-Fix to piano addon having a deed on top

-Our custom Painting system has been added. Bob Ross the quest NPC will be placed in Pomona's Farms with a small quest to gather him Natural Dyes. This quest has a cooldown of 7 days. A display area will be set up at some point in the next couple days displaying the paintings you can craft with this system, a wiki page will be added as well.

-Cooks, Farmers & Bakers now all sell eggs -Donation Bonus will be changing on the 15th from the Zero Slot Tarantula mount to a Zero Slot Skeletal Cat Mount. See pictured below. We decided to do 2 special mounts this month to celebrate Halloween!


-Added Britain Fields into Pumpkin Patch locations

-Fixed: Blackthorn Arti drops will no longer happen in the Halloween Dungeon

-We have adjusted the Apocalypse quest slightly to make it a bit easier to team up and avoid issues with players claiming corpses and losing their seals. You will now receive the 4 seals to summon the Grim Reaper as the reward for slaying the 4 Horsemen. You will only need to kill the 4 horsemen to be able to progress to fight the boss. This means you can team up with others to speed things up.

-Gold smelting items can now be crafted exceptional and will be tagged with a maker's mark

-Taming Craft system success chance now is at 50% at skill minimum. All of the custom craft systems will be changed over to this rate over the next few days.

-Added sturdy axe into lumberjacks axe list on tool key

-Added Halloween Spider onto Arachnid & Spider Slayer list

-Adjusted basic garden addon's that you can purchase from the NPC in Pomona's Farms to be more planting friendly (a lot of the tiles weren't working properly)

-You can no longer enter the Halloween Dungeons if you have no business being there. We made 2 separate quests and set the difficulty according to the level of the player. The dungeons need to be used in accordance to this.

-Fixed wrong body on one of the nightmare graphics, was showing up as a sea serpent

-Fixed issue with weight max on Halloween Stealables.  Stealables will now max at 13 stones for 130 Stealing.


-Fixed gold smelting crafting items with incorrect hues. Re-did the menu and adjusted skills and added new items. A display area will be set up with the items in the next few days.

-Trick or treat, pumpkin patches and player zombies are now turned on. There was no time specified in the script to turn it on just the date, is now fixed and will trigger at midnight in future years.

-Fixed halloween costumes. They're now working properly as intended and are only wearable during October



-Fixed skull pile addon not being able to be chopped

-Fixed/adjusted Mondain's Legacy Quest gumps (shifted things up so that you can fit in longer quest dialogue)

-Fixed typo on Tailor key, Faerie leather was labeled as Tainted

-LoS Patch 1.3 is now released. Added 22 new hues with this patch. (Hue numbers are 2811-2832) Fixed a few weird graphic issues (circlets showing wings or shields for elves on equip, custom dragon animation is fixed). Lots of new equipables and art grahics were added.

-Fix to halloween costume hues

-Fixed: Golems, betrayers, and Juggernauts were dropping wrong gears for Dawn's Music Box

-Changed message on salvaging to be less confusing, it will now say you need a blacksmithy tool in your main pack to salvage ingots. -For consistency purposes and to avoid confusion, we adjusted the skill minimum on all crafting systems. OSI based craft systems now have a success chance of 5% at the skill minimum. Custom craft systems are all 50% at skill minimum.

-Fixed incorrect soil on medium garden addon, wasn't allowing seeds to be planted

-Travesty dropping copies of your gear on loot has been fixed. Items will no longer drop in loot

-New donation bonus has been added and will be changed over shortly. It is a zero slot ethereal tarantula, hued in one of the new custom hues (Shadow Tarantula)


-Added new page to wiki on custom harvestable crop system (

-Added a few ankhs in palace of paroxysmus to prevent getting stuck in the area when dead. An exit gate has also been placed near the cauldron at the end of the dungeon so if you choose to not go onward, there is another way out.



-Added scales and broken heart statue to wood carving menu

-Added missing mini houses to wax sculpting

-Escorts can no longer be taken through world omniporter, recall, or other travel spells. You will however get 10x more gold for doing them than previously with this change.

-Interior decorators are fixed and working as previously to raise/lower items.

-Added custom stealables for Halloween which will be located in both of the Halloween dungeons. They are on display in the Daily Rares & Custom Stealables Display area

-Added 9 new foundation styles to the house custom menu


-Taming and Farming Bulk Order Books can now be sorted by Item/Animal Name (alphabetical order ascending or descending) and by Numbers

-Search bar on the wiki has been upgraded

-Custom Crafting section on wiki has been re-done.

-Halloween wiki should be finished within the next day or so, event launches on October 1st.

-Added a section into achievements menu for Quest Achievements

-LoS Display Gates have been re-arranged. Gates are better labeled/organized for ease of looking through the area. The Quest gates area has also been re-arranged, gates for Halloween quest are currently not linked. They'll be set up once we have finished setting up the rewards areas for viewing.

-Fix to the stats gump reading wrong time on bandage speed

-Treasure Map lockpicking requirements and remove trap skill requirements are now listed on the wiki under the Custom Tmaps section.

-130 Animal Taming now gives the perk of reduced chance to anger the creature you are taming

-Added 2 skill achievements for 125 and 130 Taming


-Fixed sound on feral dark wolf and windrunner

-Removed smoke bombs from Potion Keys

-Taming Bulk Orders have changed a bit. We have customized the system a bit more. Current larges and smalls are reflected on the Wiki.

-Added missing animations on picking fruit/nuts for Fall Harvest Quest

-Adjusted training cap for Healing Skill to allow to train to 130 naturally

-Taxidermy was removed from Tool Key
-Gold smelting tongs were added to Tool Key

-We apologize deeply for being down for the night. We lost power due to the hurricane.
-Server is back up and we have released LoS Patch 1.2. Patch stone is in front of Britain Bank. There is a new preview item in front of the patch stone to check if you are patched properly.
-Ogmokh is now open and on Felucca Moongates under the world teleporter. This was our custom rebuild of Felucca Cove.
-LoS Dust NPC has been placed back in the store. It has new buy and sell menus, to avoid any glitches, exploits or issues we had previously.

-Skill codex can no longer be traded between characters. It is now account bound, and you will only get one on first character creation, as per what was intended.
-Preparations for Halloween event have begun! Details on the forums will be upcoming in the next couple weeks.
-Fix to wrong graphic on a fall harvest quest reward
-Felucca Buc's Den is now closed due to remodeling. Remodeling of Felucca Cove is complete and will be re-opened after the next patch.
-Fixed an issue with pulling diabolical treasure maps into storage keys

-Fixed: Fall Harvest Quest Rewards will now drop with the date and Fall Harvest tag

-Fixed: Bandage speed was re-added back into [mystats command
-Fixed: Young player status will now tick off once you hit 700 skill points
-Fixed: Lich form wasn't killing you if you went down to 0 HP
-Fixed: Issue with escorts spawning without an escort location
-Abecedaria is now on the world tele under Newb Dungeon in customs.
-Added missing pet stat cap and resistance cap info to pet training

-Fall Harvest quest is LIVE! See forums for more details and instructions on how to do the quest! Quest will be active for the whole month of September.
-Donation bonus has been changed to Stronger Chest. Holds up to 1000 items, display version is in the LoS Store.
-Fixed wrong graphic on Frost Spider Taming BoDs
-Tamer's Bell is now able to be added to Tool Key

-Fix to an issue with the crafting from key changes
-New Player Champ gate should now allow pets through

-A taming craft system has been added. This is completely custom. The tool is available to craft on tinkering menu (Tamer's Bell). We will likely expand onto it more in the future, but for now it contains Pet Dyes in hues in line with leather hues. There are also some potions, pet res, pet cure & greater cure, heal & greater heal. And hitching post/shrink options. These are relatively costly since they're in there for convenience for players who would rather pay than wait and earn them with vote tokens or get from doing bulk orders.
-Yard wand now works for co-owners in house plots
-Fixed reverted change to skill codex, they now appear on new players with the proper 5 skills. If you created a character between the last 2 restarts and only got a codex with 1 skill, please page us and we will come fix it.
-Final preparations for Fall Harvest Quest are complete, the quest has been tested and is ready to launch on Sunday! More details are posted on the forum about the quest!
-The Damage bonus for spellcasting will now apply if you have 130 Magery, Necromancy, Spellweaving, or Mysticism. So you can get the damage bonus off of spellcasting skill of your choice.
-Added Legendary Strength, Dexterity, & Intelligence Elixirs. These will be available for purchase in the LoS Store. These will bump your individual stat caps by +10 in each appropriate stat, you also need Stat Scrolls to increase your stat cap to use these.
-Donation bonus will be changing on the 1st from the Pet Slot Deed to Stronger Chest (Holds up to 1000 items)

-Alchemy scrolls can now be pulled out of PS Book, book menu now stays open after pulling a scroll out.
-Added bag of boards to carpentry and fletching BoD Rewards lists.
-Fixed : Weight reduction bags from Huntmaster's Challenge now work properly
-Fixed: You can no longer pan from boats.
-Added Morph Item tag to lumberjacking & mining bonus gear. Also added to Lilith's Legendary Earrings. This is a custom tag, if you find an item with this tag it means that it can be worn by both Gargoyle's and Humans. The item will morph appearance on equip if your toon is a gargoyle, and if its a human it will morph back to the human form on equip.
-Storage keys have been modified so that the item no longer drops to your pack, it consumes directly from key.  It will pull first from your pack, and grab remaining materials needed from your keys.
-Legendary Dust Trader has been fixed and will be replaced in the store

-A drowning system has been implemented. If you find yourself in the ocean in deep water, you will start losing stamina. When you are drained of stamina, you start losing hit points until you are dead.  You will be moved on death to Yew Trammel or the closest boat you are allowed to be on if its within 30 tiles. You will need to summon your corpse if you die in the ocean. Be advised.
-Rikktor, Faerie Dragons, Mist Dragons, and Frost Dragons now have a larger hit radius. This will make it easier for you to hit him with a melee weapon.
-Stack issue with scouring toxin has been fixed
-Due to numerous concerns about spawn radius for Lord Oaks, it has been moved to 3625 2811 29 Felucca, Haven. This is now the only location for Lord Oaks.

-Inn Regions have been adjusted, you should now have an easier time logging out and disappearing immediately in them.

-You can now place player vendors at Magincia Vendor Stalls.  Once you win the stall, the option will be listed for hiring a Player vendor above the commodity broker or animal broker.  They will drop items to the warehouse attendant the same as the other brokers if the vendor is dropped.  You can also now lock down items in your stall to decorate/lay out display items.  One stall per account is allowed, the stalls are available in Felucca and Trammel Magincia.  They are first come first serve, you can also bid on someone else's stall to try to steal it.
More info on  renting the stalls available here.
-Imbuing now works out of keys the same as the other crafting systems.
-Pages disappearing on logout have been fixed
-Fixed: Special hued high seas fish will not retain the hue of the fish when cut into fish steaks, this is to prevent you from having 20 different piles of fish steaks that don't steak with each other.
-Fixed a few incorrect fish hues on some of the High Seas fish
-Fixed: Prices on player vendors will automatically refresh now when you stock items on them.  This was a bug, and has been resolved.


-Global chat history is now limited to 50 messages. We believe this hitting too high is what was causing the client crash issues. Please let us know if you run into any further issues!

-Added confirm menu into weapon level menu when spending points on a leveled weapon
-Player vendors can now be turned

-Added a New Player Guide to the website (Button can be found on front page as well as in the wiki section), added details about mining tile bonuses for Tmaps onto wiki

-Fixed: Crops can now be planted in house addons purchased from NPC in Pomona's Farms. There will also be individual tiles for sale on this NPC that you can lock down in your house and plant in

-Fix to primeval lich debuff
-Fix to Gregorio not sending a message that you cannot attack him unless on a quest


-Added a bunch of skill gain achievements. Display was set up in the LoS Display gates area with the other achievements display.
-Fall Harvest Quest has been announced on the forums. Details of the quest can be found here

-Fixed issue with recalling to boats in Felucca was accidentally enabled.
-We have decided to open up discord channel to players now that we are out of beta. Please note, we will not be extensively monitoring the discord channel. If you need staff, you still need to use the proper channels (page/PM staff in game, or use the forums). Please do not use the discord channel to post bugs or try to contact staff. It is only available for you to chat with other players.

-Fixed issue with new player gate that caused crash, has been replaced and is now only located in the training room.
-Added extra bonus for 130 magery skill. The bonuses from inscription, evaluate intelligence, and intelligence are amplified.
-Fixed: New Haven town region is back in place, you can now use repair deeds in the Town Region.
-New players (young status only) now start with a wooden house plot deed (for the small plot) in their pack.
-Added separate world tele location in training room

-Fix to being able to plant in house tile soil. You can now only plant in Pomona's Orchards fields for the time being for farming crops. We will be looking at making the house addon's and/or tiles that you can lock down in your house and plant in at some point in the future.
-We are currently working on developing a custom facet. We are announcing this to you all just so you know why from this point forward, the change log's will appear to be very light. This will be the main focus for us, outside of fixing any incoming bugs/gameplay issues (and launching the upcoming seasonal events we have planned).This will be replacing Ilshenar, and will be a long term project that will take a long time. We have no current projection for time frame, as we are building the maps from scratch. This will not cause any disruption to you all as players, anything currently located in Ilshenar that is necessary will likely be re-located. Our main focus moving forward is custom content for our server, and making our server stand out from others and moving away from being like OSI. We are also removing some of the OSI systems that we feel, aren't very exciting. Despise Trammel has been closed down and will be re-built to something custom. Shame revamp has also been removed from Trammel & Felucca, and you will now just find a regular spawned dungeon (the only change for this was removing the altars and the crystals). Blackthorn Invasion system was removed from Felucca, and is now only available in Trammel. We will be using this space for part of the Halloween event.
-Please let us know if you have any suggestions/ideas for exciting things you would like to see on our server! You can email us in any ideas at
-New players now start in the training room, and the training room has been moved to the Malas Cathedral (the top of the building, the area with the LoS Display Gates). This is to minimize confusion when players get on the server.

-New players now get 5 starting skills in codex to set to 100, instead of 1.
-Fixed: small taming, fishing, and farming bods can now be dropped into bod books when book isn't in backpack (i intended to do this previously however i only changed it on larges and not large and small bods)
-Added a message on picking grapes, changed timespan on respawn to 5 minutes delay on picking.
-We now allow 2 accounts per player.  If you have people living in your home who require additional accounts, page staff. With this change, please keep in mind you still are not allowed to AFK Macro Resources. If you are found afk gathering resources, you will be jailed. We reserve the right to pop up on you at any time we think you are not there, and if you do not respond we will boot you. This opens the possibility to grind out slow parts of the game (such as skill training) while still getting to play and immerse yourself in the game on another character at the same time.
-We have set up a bunch of house and tents for rent in Felucca by the Britain and Minoc moongates. There will be more houses available in Felucca as we build / make more available. If you have a particular place in mind, please let us know!
-We have set up a display area for the upcoming Fall Harvest Quest. It is the first seasonal quest we will be running, and it will start on 9/1. More info coming very soon on an upcoming forum post about the quest. Display area is through the LoS Display Gates on the World Teleporter under customs. If you run down the hallway, in the left hand side of the Cathedral you will see an orange moongate in an area by itself. All of the Seasonal Quest displays will be found in this area.

-Added custom materials to sheep statue and mining cart
-Changed location on a few inaccessible daily rares (Kos' Tmap, & some of the sea coral in particular were spawning in locations that couldn't be reached)
-The rest of the bulk order display areas have been set up.

-You can now drop taming, farming, and fishing bulk orders directly into the books when they are locked down or in another bag (no longer needs to be in your backpack to do so)
-Fix to mining and lumberjacking gear not being able to be repaired

-Fixed Owned by Nobody tag showing on gear
-You can no longer flip weapons with interior decorator. We are using the previously useless other direction slots for custom weapon graphics.
-Added player tailor & bowyer deeds. These work like the other deeded NPC's and will be available in the LoS Store.


-Added a tag to display for owner tag on quivers. We are aware it is currently reading owned by nobody on other items, this will be fixed on the next restart.
-Repair deeds will now work in house regions with player NPCs purchased from LoS Store.
-Changed shrink graphics on some of the tamable dragons
-You can no longer tame creatures while invulnerable. This was not intended, and thankfully was reported to us. This would devalue using honor taming.
-The Skull Lord will now drop keys for each person who damages him in the champ spawn (goes off of damage store, will still require you to hit him enough to count into the damage store)
-Added weapon change deed -- this will be put up for sale in the LoS store. Will require a sample which will be destroyed in using, will change the weapon's abilities, etc. If you change a one handed to a 2 handed, it will become 2 handed and vice versa. It will take weapon abilities, range, speed, min/max damage, strength requirement, skill, and one/2 handed from the sample. The rest of the attributes transfer.
-Spawned a couple daily rares which were previously missing.
-Removed exceptional bonus in sharpening blade, it was not allowing you to go up to the full 70% cap on DI if you were at say, 60.

-Added tons of new achievements to the achievement system. Just added: Champion achievements. Rewarded for killing champ bosses. Reward will be equippable trophies that will have your name as well as the champ name on them. Bronze, Silver, and Gold trophies. Peerless/Boss Achievements: Rewards are titles and  decorative figurines. Taming achievements: Added about 27 different tamables for achievements. There are 4 tiers. Rewards are  pet branding iron, decorative figurines, stable slot increase tokens (increase stable slots up to 21 max per toon), and pet slot deed. We also plan to add some skill gain achievements and crafting achievements in the near future.
-Adjusted drop rate on keys for Arachnis, Infused Colossus, and Dracolich for Tomb of Adramus to drop a little more frequently. We have also changed the timers on the keys for the bosses to last for 3 days. Please note, the skull lord key from the champ still only has a 24 hour timer on it, so you will want to plan on getting the key from the dracolich if you get the key from the champ.

-Added training room map to new player pack items on character creation. This map just teleports them to the training room on double click to help the new players find where it is since we cannot override them choosing a start location outside of the default of New Haven
-Adjusted instrument drop charges, will now cap at 1000. Them dropping higher was mistakenly done when we were fixing the charges on legendary lute not replenishing.
-Bulk order books can now have deeds dropped into them from being locked down and no longer need to be in your pack to drop a deed into them.
-Fix to grape bunches not being stackable, fix to custom crops in harvestable crop system not properly uprooting
-Adjusted the drop rate on serpent's eggs from serpent's nest for summoning Medusa. The drop rate was ridiculously low making Medusa nearly impossible to get to without camping the area all day to get all 4 keys.
-Added [myhouses command. This will teleport you directly to your house. Please note THIS COMMAND WILL NOT TAKE YOUR PETS WITH YOU if you are not mounted on it. This command is being added mainly for the intention of us building houses in Felucca and renting/selling them with the Townhouses feature. It will make the houses more useful as you cannot recall into Felucca, you will still be able to go to your house in the event you get one there.

-Tomb of Adramus dungeon is open. This dungeon is completely custom. There is a small amount of info on our wiki about it. Adramus is a peerless who will have a chance of giving special drops, rare high end gear. Please note the bosses in this dungeon are extremely difficult and this was built intended for veteran players. There will a display area set up displaying the drops at some point today (I had taken the old one down because some of the items were adjusted)
-Legendary Quivers will now bind to your toon on equip. You will not be able to trade them to other players.
-Other versions of legendary quivers are now available in the LoS Store. They have focuses in other damage types (they will change the damage type of your weapon. Newly available are Fire, Ice, Poison, Energy, Chaos and Direct Damage. Chaos and direct damage versions will be more expensive due to the nature of how good they are). They will all bind to toon on equip.
-Pet slot deed is now on the Legendary Dust stone in the LoS Store
-Poisoning powerscrolls will now drop at champs and be able to be put in PS Books.
-Fix to treasure maps still not dropping in TMap Chests
-We have begun development on the Fall Harvest Quest. It will be the first seasonal quest we are launching since opening the server, and more info will be available at a later date about the quest. Quest will start on September 1st and run through the month of September.

-We are coming close to Tomb of Adramus being complete and ready to be opened. We are just finishing up testing and release will be announced soon
-Fix to issue destroying crops in harvestable crop system
-Changed melon pick graphic for ease of harvesting
-Reverted recent formula change to imbuing
-Reverted recent speed change to AI -- they should be faster again.
-Fix to tiger rugs from Valley of One quest not being hued
-Fixed vendor search gump reading only Malas facet for all vendors

-Looted jewelry now drops up to +10 stats.
-High end Runic jewelry can now be crafted with up to +12 stats.

-Fixed crash issue with Poison Breath ability in Serado, Pestilent Bandage & Dimetrosaurs
-Gold panning checks have been dropped from 50k to 10k. The system was implemented here to go hand in hand with a crafting system I had developed for the gold nuggets, it wasn't intended as a safe method to farm gold. Since we have noticed a ton of gold can be made from doing it, we have adjusted the amounts accordingly.

-Added 120 Skill Codex to LoS Store. This will take 1 skill of choice from 100 to 120 as long as you have used a powerscroll on the skill previously.
-Overhaul on updating AI -- minor adjustments on some of the spawn speed changes.
-Bug fixes to pet area effects
-Imbuing bug fixes
-Fix to New Player Champ not dropping PS
-Added a custom gear set (Teratologist Gear) to new player champ, small chance drop off of boss
-Weapons & armor can now be trashed with cleanup britannia, system uses imbuing weight to calculate points for each piece
-Added pet slot deed, will be added to LoS Store. Caps at 10 slots max.
-Fix to legendary instruments not recharging, replenish charges was previously capped at 450. Now caps at 1000 charges.
-Fix to hue on gold nuggets (was brown instead of gold lol)
-Recalculated the method which XP is calculated on mobs. Higher end mobs now give more XP than previously.
-BODs can now be grabbed off Armorer NPCs. They also can be gotten from 10 tiles away instead of 3.

-We have customized/redone Void Pool Rewards to add in some items we feel will make it more worth doing. We took the timers off of the Woodsman Talisman and the smelter's talismans. Because of removing the timer, we dropped the uses on them down to 50 use items. We also added in Miner's Talismans, which work similarly to the Woodsman ones (you get extra material when harvesting the type listed on the talisman). We also added in the custom resources up to Fire in each talisman type. Enchanted and Legendary versions of the Miner's and Woodsman's talismans will be available for purchase from the LoS Store.
-Added a new item that will magically recharge runic tool charges. This will add 20 charges onto any runic tool. This item will be available for purchase in the LoS store at some point, but in the meantime it will only be available as a donation bonus.

-Added zero slot Ethereal Eowmu mount. This will be on the ethereal mount stone in the LoS Store.
-Gargish Leather Wing Armor can now be crafted runic! This decison was made in effort to balance out the lesser number of gear slots that gargoyle's get compared to humans and elves.
-Added new items to Cleanup Britannia -- we added: Codex of Virtue Deed (Deed for a really nice large virtue tile addon for your house, is a mini version of the giant virtue tile the Slasher of the Veils is standing on). Customizable sign: Can add up to 3 lines of text on the sign. Enchanted Dial: Sun/Moon Dial, tells position of the sun and time (works off of in game clock, not the actual server time). Heritage Token, redeemable for an item of your choice (list found here Warriors Token: Custom talisman made by Kos.
-Added all of the legendary items into Cleanup Britannia trash list
-Added to BOD rewards: Tinkering: the 4 recipe scrolls that were anniversary items and previously unattainable in game were added to tinker bod rewards. The 'weathered' statue recipes. Carpentery: 2 Anniversary recipe scrolls for Vases were added to bod rewards list.
-Added gargoyle versions of legendary items to the drop list for legendary artifacts
-VvV has been turned off and switched to the old Faction system. This decision was made because most servers are using VvV, we looked at both systems and decided we liked the faction system better after testing was done on VvV.
-Reduced luck total on the luck deeds per individual item to 1750 due to game caps on luck.
-We have started setting up NPC's in Pomona's Farmer's Market. This is on the world teleporter under Custom. NPC's here will stock decorative items. There is one vendor right now, more will be coming very soon.
-Fix to not being able to repair Mage's Cloak of Pockets Legendary Artifact.