These are archived change log. Click here for more recent updates.
We have decided to remove captcha from harvesting tools. Players are now free to AFK harvest.
We have put up a holiday gift box for players to receive on login (one per account). This gift box will be available for grabs until Boxing Day.
The [pick command will no longer use Skeleton Keys/Master Skeleton Keys. This is to protect players from accidentally consuming them without realizing when they are in your backpack. There will now be a separate command [key to use Skeleton Keys/Master Skeleton Keys to pick locks.
Stealing, Poisoning, Remove Trap skill cooldowns are now based upon the player's dexterity.
Tracking, Detect Hidden, and Begging skill cooldowns are now based upon the player's intelligence.
Hiding skill cooldown is now based on the player's dexterity and intelligence.
All skill cooldowns based on stats will be capped at .5 seconds.
Made items for Holiday Baking quest stackable
Fixed issues with spawn getting booted from instanced dungeons when dungeons are deleted (summoned grim reapers from Halloween event, summoned spawn from Jack the Pumpkin King, and summoned vampire bats from Sunless Citadel instanced dungeon)
Added support for custom maps for Treasure Maps, Vendor Search Maps, and crafted cartography maps.
Fixed an issue with one of the Nightmare Before Xmas quest rewards.
Added candy cane staff for Winter Event.
Updated ClassicUO to the latest release.
Custom map labels
New seasonal event (The Nightmare Before Xmas) will start November 1st. It will run for the duration of November. This event combines some of the Treasure's of Sorcerer's Dungeon rewards/monsters with some custom items added in. Rewards are up and displayed in the Display Gates for viewing.
Container update for Halloween reward box (added custom jack o lantern container)
Fixed (invisible) body value on viscera.
Cookie mix and cake mix are now stackable.
Fix BBQ Smoker not functioning as oven/heat source.
Fixed a bug causing player to end up in the black when trick or treating in custom facets.
Updated pack graphics for jewelry
Fixed body value on thrasher.
Fixed an issue causing masonry to not work with ancient carpentry hammer.
Added support for enhancing jewelry.
Due to a lack of shard growth, we have turned off auto account creation and donations as we will no longer be actively developing the shard. The shard will remain up for the foreseeable future. However, if there is not enough growth we may reassess this in the future. In the meantime, staff will not be putting much (if any) time into development and maintenance. You are welcome to continue to play here, but keep in mind that pages/bug reports may not be answered quickly. We will be continuing to do regular restarts. No further changes will be made on the shard unless a major issue pops up.
Added a cap to the range formula for throwing weapons. It will now cap at 18 regardless of the player's strength. The formula will still work as it did previously on the lower end.
Boss for Ocean champ has been changed to Neptune. Neptune will have similar abilities as the previous boss however his resistances will be lower to make him more capable of taking damage.
Fixed graphic on guaranteed spellbook improvement talisman.
Fixed map rules movement block on Felucca and Forsaken Isles.
Culverin cannons now have a lesser range and there is now an increased range on carronade cannons.
Per player suggestion, we have increased the radius on tracking skill. The radius is still skill based, however at 130 skill you will have double the tracking range.
Per player suggestion, the corrupted crystal location for Palace of Paroxysmus has been adjusted to drop the player closer to the entrance.
Adjusted the guard zone radius on Royal City to end closer to the moongate so the void spawn southeast of the town won't continue getting killed by guards.
Fixed an issue with peerless altars not allowing back to back runs.
Time boosts now have the option to reclaim for gold. See wiki for more details.
Per player suggestion we have made the remove durability deed also work on talismans.
Per player suggestion we have added orange petals and red leaves to Gardener's Trowel.
Increased max weight on cannons to allow them to hold large amounts of ammo.
Fixed an issue causing boats to not take damage from ship cannons.
Fixed an issue preventing ship cannons from doing damage to NPC Galleons after captain/crew dies.
Fixed a bug causing boat paint to not work on galleons. Boat paint now works properly on regular boats and galleons.
Added a new deed to adjust speed on boats/galleons. This item will be the donation bonus for the month of August.
Added new hues of boat paint. Rare hued paint will have a chance to drop in holds of pirate ships.
Extended types of ore, wood, and leather that drops in cargo holds of pirate ships to include custom materials.
Added pet powerscroll of choice to LoS Store.
Added new rewards to Huntmaster's Challenge reward list. Huntmaster's Challenge will run for the month of August. More info for this will be added to the wiki. Reward items are on display in the display gates area (in the seasonal events section).
Fixed an issue causing 4 stealables to spawn in the black. Coordinates have been moved to new locations.
Fixed a bug with Doom Gauntlet loot drops.
Fixed a bug causing Damage Bonus to no longer work on Quivers.
Fixed a bug causing increased karma loss to decrease karma loss instead of increase.
Fixed an issue with crafting with water source that caused a crash.
Updated crafting menus in blacksmithy and tailoring to contain the proper resources for operating ship cannons.
Added deed to remove splintering weapon attribute.
Fixed an issue with salvage bag not allowing to salvage materials higher than Tainted.
Fixed labels on crafted jewelry to read resource type.
Added line of sight check for grabbing BoDs from NPCs.
Fixed treasure map drops in Forsaken Isles and Abecedaria. If you received broken maps from these facets, please page and we will replace them.
Fixed animation on dagger belt and mace belt (used for new belts in Forsaken Isles).
Added a bunch of new artwork to use for Forsaken Isles.
Fixed animation on gargish kite shield and gargish wooden shield.
Map changes for first dungeon in development for Forsaken Isles.
Fixed issue with new Forsaken Isles artifacts not being able to be imbued.
Fixed map wrap on eastern side of Forsaken Isles map.
Fixed issue with Abyssal Infernal not dropping a skull.
Fixed an exploit regarding banking gold.
Finished updates on BoD gold tables. Large BoD's will now pay more depending on the number of smalls to fill it. These changes will make it so you can still make large amounts off bulk order deeds, however you will only make better gold filling larges which was the original intention/design.
Fixed an issue with repairing Hieroglyphic Tablet. It is now repairable with Masonry.
Fixed corpse graphic on blood elementals and carrion crawlers.
Gold shower at end of champ spawn has been increased.
Resolved an issue preventing back to back runs on peerless instances.
Fixed issues with lenses of invulnerability not calculating strength bonus. Existing ones have been replaced with functional versions.
Fixed issue with one of wendigo polymorphs being invisible.
Bribe has been enabled on bulk orders. You can bribe up from normal to exceptional if the BoD is able to be exceptional and you can increase the # from 10 to 15 to 20. You cannot however change the material type.
BoD Rewards have been equalized in Blacksmithy, Carpentry, Bowcraft & Tailoring to match gold tables in Tinkering.
Forsaken Isles is now open for beta testing. We will release dungeons one at a time, and add in quests at a later date. Everything there is subject to change as things progress.
Fixed an issue with pet potions causing whole stack to delete on use.
Pet dyes are now stackable.
Resolved issues with peerless master keys.
Added ethereal mount dye tub to the stone in the LoS Store. This one use dye tub will allow you to hue an ethereal back to ethereal hue.
Added support into color remover to work on ethereal mounts.
Added support to pet dyes to allow them to work on ethereal mounts.
Donation module has been re-automated and donate command will lead back to Paypal.
To resolve issues with the exit gates that spawn in the instanced dungeons right after you enter, you will now enter the dungeons that require a key in the same area that you used the dungeon portal. The ticket teleporters will be located right inside the entrance of the instanced dungeons to move you to the boss areas.
Spring quest spawn summoned when digging seeds will now delete after 3 hours to avoid the area becoming overspawned.
Update animations on Arctic armor set.
Update pack graphics on Arctic armor set.
Added pack graphics for new mounts
Added support for repairing all clothing items regardless of if they have durability so that when new artifacts with durability added, they don't get overlooked.
Fixed issues with using spirit speak skill directly.
Added new craft addons to Carpentry. These addons will require recipe scrolls dropping in Forsaken Isles when the facet opens.
Added a new armor set to Tailoring.
Added plant clippers to tool key.
Added missing frames to shark and whale shark animations to resolve the animations randomly disappearing.
New facet map updates.
New gumps added for new armor set.
Removed elf only tag from woodland armor and a bunch of other armor pieces that were missed in initial removal.
Fixed an issue with Doom Gauntlet where the Dark Father was attacking his own spawn.
Added new spawn for new facet.
Resolved an issue with loyalty decaying on blessed pets.
Fixed an issue with Instance Dungeon maps having wrong map rules. They will now all be set to Trammel rules.
Instanced Dungeon season will now be set to the same as the server map seasons.
Fixed body value of Frost Mite.
Fixed body value of Corporeal Brume.
Fixed a bug causing crafting to continue on pumpkin carving and taming craft system without tool in backpack.
Fixed a typo in plants causing plants to die.
Fixed taming achievements with incorrect graphic.
Fixed an issue with some of the skill bonus gear being imbuable and some not. All bonus gear will now be able to be imbued.
Added new craftables into Carpentry and Masonry. These items will require recipes which will be available in the new facet when it is open.
Restored animation for the Great Ape. He is no longer a squirrel.
Added animations for Forsaken Isles.
Per player suggestion, we have added a command to pop up the veteran rewards gump while in game. [vetrewards
Updated recall rune hues. Recall runes marked in houses no longer have different hues than the facet hue for the rune. Added hues for runes marked in Abecedaria and Forsaken Isles (the custom facets).
Per player suggestion, we have added animal pheromones to adventurer's storage key. Also added Snake of Medusa, Stygian Dragon Head, Double Headed Coin, Egg Of Navrey, and Claw Of The Slasher to Jeweler's Key.
Fixed incorrect body value on dark wisps.
Fixed a bug where iron beetles were mining and leaving piles of ore laying around. They will now only mine when they are controlled.
Removed missed racial requirements for Hematophagy Artifacts and Sin Artifacts. They will now be able to be equipped by any race.
Removed Stygian Abyss artifacts we missed removing when gargoyles were removed.
Fixed an issue with mail gump causing top bottoms (P Q M S) to no longer function.
Added 4 new plants to Spring Quest Rewards list. Crown Of Thorns, Mini Cherry Tree, and Orchid plants available in 6 different hues.
Added 2 new piles of spring flower addons (small and large).
Fixed missing animation on Fur Cloak.
New equipment and animation for Forsaken Isles.
Plants planted with fertile dirt will now grow 2x as quickly as plants planted with regular dirt (previously only had a 10% chance of doubling during growth checks under or equal to stage 5).
Fixed typo on ginseng seed.
Fixed an urgent issue with ferret minions causing it to not properly delete gold after scavenging.
Treasure Hunter's Storage key now shows standard coordinates instead of sextant coordinates for SOS so that the sort feature for location works properly.
Fix tier 2 Relics of TerMur weapons. Please page if you have an old weapon you cannot trade in.
The Keep has been added back onto the house placement tool since the issue with it has been resolved.
Fixed a bug with relayer deed causing client crash on relayering spellbooks. It will be placed back on the stone shortly.
Added batch of new graphics for stuff under development.
New facet map updates
Resolved issues with the classic Keep. This fix will automatically update the existing houses to fix the lockdown functions.
Ferret minions now allow bank access via context menu option and speech banking options.
Updated speed on ferret minions
Spring quest trowel can no longer be used mounted. Added message on digging up seed of which type you are digging up.
Renamed spring quest artifacts that were previously gargoyle items.
The old stone keep has been removed from the house placement tool due to it being bugged (can't secure containers in most of it)
Removed gargoyle race option on player NPC's.
Fixed an issue with slashing paintings for Slashterpiece quest.
Fix spider figurine for spider slayer achievement and fix graphic on achievement menu.
Fix gump hue issue on spring quest reward apron.
Added a new custom pre-built house to house placement tool. This house is called "The Farmer's Estate" and was staff built. Picture was added onto the wiki and the house will be displayed in the house display gate area. This house is 33x33 with no foundation and a built in stable and usable garden.
Spring event begins at midnight shard time and will run for the duration of May & June. See wiki for more info.
New facet map (facet under development).'
Fixes to spring quest region.
New pre-built house
All champs (with the exceptions being Crafter, the New Player Champ, and the seasonal champs) will now drop skulls. The list of what champ drops which skull is listed on the wiki. Visit the Wiki.
Moved tabbard to waist slot.
Fixed incorrect body values on some of the abyss mini champ spawn in the Cavern of the Discarded.
Fixed incorrect body value on ToA death adders
Fixed an issue causing eaters to not work on talismans.
Fixed appearance on Ter Mur quest NPCs.
Fixed issue causing throwing unable to be trained on other races.
Race tags have been visibly removed from items. Some items still may have the race tag effectively in them, they will be removed as we find them. Please report any items you find that you can't equip because of racial restrictions (exception being the old gargish armor will still not work).
Gargoyle race will no longer be supported. This decision was made after an overwhelming vote from the players in support for this change. Gargoyle equipment slots will be used to add in new equipment in the future. Existing gargoyles will need to page to get a race change token. Imbuing racial bonus has been applied to humans.
Removed gargoyle only tag from gargoyle weapons. Throwing can now be used by other races, and throwing weapons will be equippable by other races.
Important note about old gargoyle weapons/armor:
We have removed the gargoyle weapons and armor from dropping as loot and from any custom systems. Gargish items have been updated to create items that are the equivalent item for other races, with the exception of wing armor, gargish apron, gargish sash, gargish belt, and gargish jewelry which will now all be equippable by humans. Since this is a complicated change with all existing items, most equipment will update automatically when it is equipped by another race. If you find something that needs fixed, please page. Weapons however are a different issue. Since changing the appearance of a weapon breaks the weapon abilities, old gargish weapons will be able to be equipped by other races, however the animations do not work properly. This is only a visual issue, the weapons otherwise will function properly. Eventually we will be replacing these graphics with new gumps/animations. If you have an existing weapon you are welcome to use it, but keep in mind we cannot fix the issues with the graphics.
Anniversary Robe fixes.
Fixed an issue with non-mounted speed.
TasteID has been replaced with Foraging skill. Foraging is a harvest skill that can be used on grass and dirt tiles. When you succeed at foraging, you have a chance to find reagent seeds, farming crop seeds, and some other various resources (full list and skill req will be available on the wiki). You will need a trowel to harvest which is craftable with tinkering. Please note if you do not patch your client will crash when you attempt to use TasteID as it is no longer an active skill.
Fixed an issue with runic tools checking base skill instead of skill value.
To prevent item loss with organizers/assist program features dropping items on corpses you can no longer drop items into corpse containers.
Added an option to clear trash bag in context menu options (option will only appear when there are items inside of the trash bag).
Fixes to Relayer Deed. We are nearing completion of testing and these will be released soon.
Updated skills list in Razor and in client files.
Per player suggestion, personal world teleporters can now be secured in a house.
Tomb of Adramus, Stygian Dragon, and Medusa have all been updated to Instanced Dungeons.
Added fried eggs to chef's key.
Resolved issue causing Master Chef's Apron exceptional chance to not count into crafting.
Ore elemental animation has been moved to hopefully resolve issues with the animation.
Added relayer deed. More info available on the wiki..
Gumps for Appearance Change deed and Pet Appearance Change deed have been redone. Appearance change deeds can now work on talismans.
The [mystats gump has been updated to read overcapped properties. The caps on each property are now shown behind it so players can easily tell what the caps on properties are. Inherent lower mana cost from armor will now show in the cap as well. HCI cap will show properly depending on your race. DCI cap will also show real cap based on your armor.
Added new items in
Fixed issues with Nature Lore causing client crash.
Begging skill train will no longer be stopped by negative karma.
Updated quest locations for Easter event.
Ore & Wood elementals in Rock Dungeon can no longer spawn as paragons.
Any kind of cloth pants will now go into the same slot as kilts to give more appearance options in that clothing slot.
Added new equippable item for monthly donation bonus.
Clothing layer for pants.
Fixed issues with Dark Mother in Doom Gauntlet.
Res locations are now available in each room in the Instanced Dungeons that have locked gates.
Removed the block on shared IP address for PVP Arenas
Doom Gauntlet revamp is live. See wiki for more details. Please note, these changes are still in beta and adjustments/fixes may be made as necessary.
Fixed a bug with special scroll books counting each scroll in them as an item and not allowing characters to pick them up.
Resolved issues with seasonal event dungeon lockouts and ticket teleporters. Seasonal events with Instanced Dungeons for boss fights will no longer have a cooldown timer on the quest itself. The timer on the quests will be on the instanced dungeon instead. When entering the instance, you will be placed in a room where you will step over a teleporter that will take your ticket to enter the boss fight.
Fixed a bug causing racial ability books from re-deeded Player owned NPCs to get stuck in the player's backpack. Player owned NPC's will no longer have racial ability books.
Brutal Plague Quest & Sinful Encounter Quest Bosses will now each have their own chance to drop an artifact. Ankhs have been added to spawn in the instanced dungeons to make completion of the instances easier.
Fixed issue with prospecting not allowing targeting of mountain rock tiles.
Fixed issue with Item Recolor Tubs not saving as additional bonus item on donation module.
Fixed an issue with Greater Relics of TerMur not reading proper number of items a player has turned in.
Doom Gauntlet will be temporarily closed until the next restart due to updates in progress of converting the system, adding in the new artifacts, & setting up the new map area.
Chop option is now available on carpentry craft menu. This can be used to chop wooden furniture, wooden containers, wooden weapons and armor. This will yield more wood return than using a salvage bag, in the same manner that resmelt yields more than salvaging.
Moved prospecting skill in powerscroll book to trade skills.
Cursed oilstone and quartz grit will now drop off primordial elementals and molten earth elementals.
Nature Lore will now allow you to study trees to find the harvest resource.
Fixed a bug causing lockable containers crafted with carpentry to not register as player crafted.
Garden addons from farming BoD rewards have been combined to one type of gardening addon in order for us to optimize and fix bugs in the system. Additional options may be added in the future, but for now there are 2 choices of direction for the basic garden addon.
Fixed a bug where crops would be left behind when garden addons were chopped. When you chop your garden addon to redeed, crops will be destroyed.
Fixed an issue causing karma to autolock when it went negative from positive.
Many shrink graphics of creatures have been updated. We will be slowly updating these in batches.
St Patty's Event is live for the month of March.
Updated graphic on personal world teleporters.
Updated Razor build to include Mysticism, Throwing & Imbuing skills.
Shrink graphic updates
Removed hunger and thirst system. Vampires 5% chance to fill thirst on kills has been replaced with a 5% chance to apply a mortal bite to their victims (works in same manner as mortal strike).
Herding skill will now allow players to mount creatures without taming by using a rope on the creature. Since the creature will not be controlled or tamed, you will not use a follower slot to ride them. Your herding skill will need to exceed or equal the creatures minimum tame skill to ride it.
Rope is now craftable with 30 taming skill, the taming craft system and 25 wool.
Snooping skill has been replaced with Prospecting. This skill will allow you to examine a mining location to determine what type of ore can be mined there.
Added a new effect into mining and changed the ore graphic. Ore will now only use 1 graphic instead of multiple.
Fixed a bug causing cleric pets to not go free when karma goes negative.
Karma lock will now prevent karma from being raised or lowered.
Fixed an issue with mobile forges not properly allowing crafting from being in player's backpack. They will now properly allow you to craft as long as you are in range of an anvil.
Ore graphic updates
We have made a couple quality of life changes for players to hopefully help with longevity and players who want to casually play. We removed the age tag on the Abecedarian Armor and will no longer be deleting accounts.
Fixed cosmetic issues on reward gumps.
Added 3 new special dye tubs. Item, Pet, and Skin Recolor Tubs. These will allow you to pick any hue from a gump to dye any item, your pet, or your skin hue.
Shimmering Effusion, Travesty, Dreadhorn, Wendigo have all been switched to Instanced Dungeons.
Players will now receive 1 Item Recolor Tub per $10 donation in addition to normal rewards.
Vday quest location has been updated. Quest grove and bounce location for instancing have been updated to reflect these changes.
Resolved issues with speed of respawn on vday quest items.
Paroxysmus, Lady Melisande, and Monstrous Interred Grizzle have been updated to instanced dungeons. You will enter the instances to access the altars after you finish gathering keys. The dungeon portals will be located where the altars previously sat.
Fixed a bug where Dungeon Portals were not checking for player's range for double click. You will now need to be on top of the gate to double click it to enter.
Added separate dungeon portals for consuming tickets to enter quest instanced dungeons. These will display the required ticket on hover over the gate. These have been added to avoid issues with players getting stuck in transition of completing the first parts of the quest and moving onto the boss before the instance lockout is up. The instance lockout was also dropped down to 1 hour.
Casting will no longer be interrupted by movement
Fixed an issue with turning in bulk order deeds that caused points to be divided by 10 if you changed your mind about spending the points immediately.
Valentine's Event is now live. It will run for the duration of the month
Fixed a crash issue from xmlspawners
Updated Razor to fix all missing weapon abilities on weapons post AOS/fix any incorrect ones
Fix on issue with mobiles disappearing/reappearing. We are hopeful that this has been resolved, but please let us know if you see any issues with it popping up.
Preparation for Valentine's Event has been completed. The event will turn on automatically on February 1st and run for the duration of the month.
Gates for the dungeons for Sinful Encounter Quest and Brutal Plague Quest will now have a longer delay before closing/locking the player out.
Harrower instancing fixes have been completed. The star room is now instanced instead of the Harrower. You will enter the instanced star room either through the TK moongate or through the gates that open at the end of champ spawns. You will need to be partied to enter the same instance! You will then proceed to use the skulls on the platform as per normal, and the moongate to your harrower will remain open so long as your harrower is alive. If you leave the instance gate, you will end up back in TK and can re-enter the star room instance and use the moongate on the platform so long as your harrower remains alive. Nobody else will be able to enter your instance unless you were partied. There will be no longer be a delay on being able to do back to back runs on the Harrower.
Page system has been updated with relevant info and links for our shard
Fixed a bug allowing some storage keys to work from outside your pack
Seasonal quest bosses have now all been switched over to Instanced Dungeons. Boss quest items will now drop directly to the player's backpack instead of on the boss corpse.
Camping skill has been replaced with Nature Lore. Further implementation of this skill will occur at a later date. However, the skill will now be trained differently and we have updated the skill training guide to reflect the changes.
Camping skill has been changed into Nature Lore.
Razor has also been patched for skill changes.
Clothing and map updates for upcoming Wonderland event.
Fixed bug where ointment for the acid river in Palace of Paroxysmus was not protecting from damage
Fixed a bug where time boosts weren't taking the correct amount of time on use to reduce cooldown on seasonal quests
Fixed a bug causing powerscroll books to count all of the scrolls in the book as items in your pack
Fixed a bug causing your character to lag out in vampire bat form
Slasher of Veils will now get weakened if he is taken into the Chamber of Virtue
Fixed an issue with Pandora's Gift Box
Harrower instancing has been changed over to the instanced dungeons. The gate will still open from the platform in the star room and open as per the usual method (using the platform). This will allow multiple Harrowers to be fought at once instead of only having one summon out at a time.
Arcane circle no longer checks for skill difference between the participating players on cast. This means a player with 0 skill can cast with a player with GM or higher skill with no issues. This change was made per player suggestion to allow spellweaving to be more accessible to players with the shard being small.
Fix bodyvalue on Ilhenir the Stained.
Fixed decorated Holiday Tree in winter event rewards. Existing ones will be replaced.
Added white version of holiday tree into winter event rewards.
Added white tree with pinecones into winter event rewards.
The Naughty List quest instancing has been updated to be in line with the other instanced dungeons. All of the old peerless will be updated in the coming weeks as well.
Fixed an exploit causing crafted weapons to sell for much more gold than intended.
Added new cave opening graphics to blend with our mountain textures
Resolved issues with the harvest system that were causing lumberjacking and mining to not work.
Added a message on attempting to tame champion spawn creatures to say that champ creatures cannot be tamed.
Dire bears will now drop spined leather, per player suggestion.
Extended skill req for Vengeful Spirit for vampires to train Necromancy to 130 skill
Added new staircase and pond addons. These will be added to the display in Pomona's Farmer Market and for sale.
Updated plant graphics.
Per player suggestion, we removed edging outside of walls in Tomb of Kings dungeon so that spawn won't keep spawning outside of the walls.
Fixed snowy areas in Abecedaria on top of mountains so spawn cannot land there.
Fixed issues with New Beginning's docks.
Added eaters, resonance, and casting focus to [mystats and listed caps with regens. Changed kills to luck since kills is no longer relevant. -
Salvage bag will now give boards instead of logs
Ships will now work on translucent water tiles
Fishing/gold panning now works on translucent tiles
Winter event is now live! It will be active for the month of December
Per player suggestion, the winter event quest items are now all stackable
Updated splash effects for fishing
Added minion of scelestus to demon slayer list
Fixed a bug affecting player backpack weight causing them to be over weighted
Resolved issues with character creation
Fixed issues with the block on Relics of Ter Mur and Treasures of Tokuno in the champion spawn region.
Fixed issue with unwieldly jewelry dropping with the wrong weight.
New Magincia stalls and house raffle spots have been deleted. The map has also been edited to remove these to allow space to lay out houses.
Adjusted loot packs on spawn in Wrong dungeon per player suggestion.
Replaced Personal Trainers in the Training Room with Training Dummies to resolve the ongoing issue with Shields in the area and allow players to train to GM combat without their equipment getting damaged.
With above changes, pets are now allowed in training area again and the region block for pets was removed. We will be extending the guard zone to include the training room as well.
Fixed a bug with gold panning system having static veins.
Fixed incorrect body value on plague spawn (for earth elemental body)
Fixed issue with hammer of Hephaestus giving skill bonus instead of skill add.
PVP has been disabled in Felucca
Champ spawns now give a power scroll to each eligible player (with a minimum of 6 scrolls being given out).
Harrower will now give a stat scroll to each eligible player.
Added wooden lockable containers to list to be able to salvage with salvage bag
Fixed a bug not allowing repeating of the New Player Quest
Added [myboats command. Works the same as [myhouses but for boats.
Map fixes to Trammel map (fixed issue with broken map near Yew after last map patch)
Finished snow edging textures and transition tiles to dirt
Removed stall plots from Magincia map
New potted tree & plant graphics
Updated candelabra graphics (tall and short) and candles
Translucent waterfalls and animated water graphics to match water in Abecedaria
Fixed issue with powerscroll books showing 0/0
Fixed exploit with charity boxes
New Haven has been removed. Haven Island map will now be a duplicate of the Felucca version. We will be wiping the area and spawning NPC's in all of the buildings, so the area will be closed while we do so.
Our custom facet Abecedaria is now open. The town New Beginnings in Abecedaria is replacing New Haven. All quest NPCs have been moved there and redone accordingly. We have made adjustments on the quest rewards for these quests and they are listed on the wiki here
New players will now start in the center of New Beginnings. The training room has been moved there as well as the entrance to the New Player Dungeon.
-Spawn at champs no longer have loot. Other changes we had previously announced are forthcoming.
Map changes to New Haven
Map changes for Abecedaria
New floor tiles and art work for new facet
Moved maps for omniporter to a larger section to make room for new facet maps
CUO is now being distributed through the patcher to give an option to players to run directly through our launcher to make sure they keep their files patched up to date, as well as provide the proper edits on the settings.json in CUO to be able to add in custom maps to the client.
Fixed issues with New Haven region (and any other regions being affected by this bug). Skill enhancement for quests in this region will now work.
Fix horde minion body value (they were invisible)
We have decided to disable the death announcements by player request to help prevent jumping in on champs when the boss is spawned.
Fixed fountain of fortune
New player facet map has been added for us to start developing quests and spawning the region in preparation for transferring the starting location.
Fixed crash issue with changes to gold shower
Vote token limit per day is now based on a per account instead of per character
Fixed an issue with a target being left after using [bandself
Fix shrink graphic for beetles
Champ spawns are now on a ranged timer instead of a predictable timer to give everyone a fair chance at finding the champs active
Added [band command
Soulbound gold is now by account instead of by character to prevent issues with sharing bags with other characters on the same account
Valor speed gain has been increased. You can still only use the valor once per 24 hours on your character, however you will now gain it back much quicker to make it easier for new players to gain enough to use it every day
Hair restyling deed has been fixed to apply appropriate hair change options per races, including gargoyles
Fixed inconsistency issues with shrinking pets that was causing some pets to shrink to a ball and some to the statues
Bulk order deeds should no longer give normal BoDs for >= 70 skill
Quest items no longer need to be in your main backpack to be toggled. You can now toggle quest items from any bag in your pack
Earrings now drop as loot and are now imbuable
Enhancing has been re-enabled for the custom materials. We have added a page onto the wiki with information about this.
Added checks into Remove Jewelry Durability Deed to make sure the item is not antique or brittle and is in full repair before using the deed (to prevent the jewelry from breaking)
Fix black dye tub color to a true black
Adjusted range on Tomb of Kings chamber spawners to prevent spawn from spawning outside the walls
Fixed body value on summoned earth elementals
Redid vet reward gump to make text readable
Update animations on hakama shita, elven robe (male and female)
Fixed trogdolyte/lurg animation (replaced old animation with new one, old anim didn't allowed you to target it)
Fixed spellweaving summon incorrect body values
Fixed slime and giant snake body values on animal form
Fixed issue with Discord integration causing level context menu option to disappear
Fix name missing from Dungeon Fountain Deed
Log in/log out messages will now go to Pulse in Discord to keep the global chat section without the spam
Two dungeon levels were added to Abecedaria (New Player Dungeon). We will be spawning these and linking them to the dungeon to help solve the lack of spawn when a lot of players are in the dungeon at once.
Various incorrect corpse fixes
Changed tree stumps, stack of boards, and fire pit graphics
Discord has been reintegrated with in game to share items/update shard status/etc
New player quest now rewards one random piece of gear per quest run in the reward bag. The bosses no longer drop a gear piece. This means you always will get one, but can't get more than one on a quest run. You will also now fight all 4 bosses in the second part of the quest instead of in individual sections.
Lumberjack axes and fishing poles no longer need to be equipped to harvest. This change was made to make it match the mining system.
Pen of Wisdom no longer consumes recall runes and scrolls to copy runebooks. You now only need the source runebook and the runebook to copy into to use.
The quest issue that had crashed us a few days ago has been fixed
Oven graphic has been resized so it no longer goes through the floor
Replaced water trough graphic
Overhaul on redo of texture/landtiles
Fixed issues with pet commands
Fixed mule hue
Using an instrument now will use a spellcasting animation
New accounts will now get a free loot bag and a skill codex with 10 charges on their first character as a promotion to draw in more new players while we grow our economy
Fixed an issue causing a client kick when accepting quest from escortable mages
Capybaras have been spawned in place of the old griffins. They are a mount (animation will be adjusted in an upcoming patch to re-align the mounted animation)
Fixed corpse graphic on efreet and snow elementals
Per player suggestion, medium crate graphic has been reduced by 20%
Re-positioned war boar, eowmu, tiger for mounts
Fixed a map issue at Treasure Isle with a spot near the bridge not allowing you to leave the water if you fell in
We are slowly redoing the water on the Felucca map. Part of shame dungeon rivers have been redone
Per player suggestion the newb champ first tier has been adjusted. Slimes have been changed to giant rats to make it more newb friendly (because of the slimes acid damaging equipment)
Fixed wrong body value on player zombies
Fixed issue with renaming runebooks & pets
Fixed issue with damage numbers not appearing above your head
Fixed an issue with vendors not dropping from Magincia stalls when accounts are deleted
Fixed an issue with timers not reading properly on decaying quest items
Fixed horse graphic on buy menu for animal trainer
Fixed incorrect body value on 2 Halloween costumes. Added 5 new costume options
Fixed graphics of creatures on a few taming bods that needed updated
Overhaul of house customization menu. Replaced numerous walls and reorganized.
Changed ophidian graphics
Fixed issue with old spellbook gumps showing on female toons instead of the new ones
Halloween Event is now active. Please note there may still be some issues with the Halloween costumes which we will look into fixing for the next restart
Ferrets and squirrels are now being spawned. They are tamable as well
Fixed wrong body value on blood spawn (one of the spawn in khaldun champ)
The start of the wall set updates have been added in. I will continue adding them in as I finish creating the artwork for them
New cave rocks were added to replace the old ones
Patched in a couple files missing from the last patch to make some of the new animations appear properly
Fixed incorrect body values on Shame spawn
Fixed incorrect body values on Polymorph and Animal Form
Added ferrets and squirrels
Changed New Player Mage quest to reward a full spell book in place of ember staff
Fixed mule to be a horse animation instead of a unicorn
Fixed body value on scarabs in Tomb of Adramus champ
Fixed body value on Bacchus in gravedigging
Fixed ethereal warrior body value
Added ferret and squirrel animations
Added dolphin and new sea animations for development of a new area
Fixed major animation issues with plague beast and grizzled mare animations
Fixed animation issues with corpses falling too low on a bunch of animations
Re-enabled pets shrinking to statue
Added a one use version of the ethereal retouching tool to add to the LoS Store. This tool will be usable by those who don't have account age to get the ethereal retouching tool. It will switch your mount between transparent and normal hue only
Fixed wrong body value on clan chitter assistants
Fixed body value on Fan Dancers
Updated logs, boards, vote tokens and ingots to say ingot/log/board/vote token when only 1 and logs/ingots/boards/vote tokens when multiple
Fixed shrink graphics for all creatures for us to re-enable shrinking to pet statue
Patched in map changes to an area we are developing
Finished redo of forge graphics
Finished redo of gold pile graphics/single piece gold
Re-did a bunch of the trees to separate foliage from the stumps so the foliage will disappear when you move behind them
Per player suggestions, salvage bag will now salvage carpentry items. Craft menu option to chop to be added at a later date.
Update to grass texture, added new textures for future worldbuilding
Added new clilocs for salvaging wood
Finished redo of reagent graphics
Redid all spellbook pack, equip, and gump graphics
Fixed issue with vendors causing inability to set prices or set items not for sale
Fixed ratman mage, ratman archer, frost spider, gorilla, and all of the yomotsu spawn body values
Shrink graphic on pets has been changed to a crystal ball
The [Powerhour command has been enabled. Timeboost may be used to reduce the cooldown. Power Hour Wiki.
New crystal ball graphic
New log/log pile graphics
New gold coin/coin pile graphics
New potion/empty bottle graphics
New scroll/blank scroll graphics
New map graphics
Replaced backpack and bag pack graphics
Finished replacing weapon ability icons
Fixed issue with whipping vine animation missing walk frames
Fixed issue with snow leopards not having a corpse
- An issue with the Candle Room in the Archaeology Dungeon has been fixed.
- Added support to prevent the issue with the chat window failing.
- Large update to Server Core to improve stability - ServUO Publish 58
- Per Player Suggestion: The spawn in the Abecedarian (New Player) Dungeon has been weakened.
- Fix an issue with Whales causing crash.
- The [c command has been turned back on. The permanant fix is still coming very soon, but we hope this holds up until then.
- The [donate command has been turned back on. Thank you to those who discovered the link on the website.
- Small graphic patch in preparation for Saint Patricks Day Quest.
- The value of the Merchant Coin is now 10 Gold. Farming Merchant Coins was never intended to be the most profitable action on the server.
- A Power Hour System has been implemented. Use the [powerhour command to initiate one hour per day with 25% increased looted gold, and a 25% chance of a second skill gain on each skill gain.
- [vote command now includes all nine vote sites that the shard is listed on.
- Daily limit on vote tokens has changed from 5 to 9. Remember, every vote counts!
- Prices on the Vote Token Stone have been adjusted to compensate for the increased daily tokens and their apparent value based on sales.
-Fixed an issue that caused this mornings crash.
-Fixed an issue with arms lore skill not gaining after 100.
-Gryla can no longer spawn legendary.
-Fixed an issue with Pomona's Farms grapes not appearing in pack when picking.
-Fixed body value issue with ettin and troll in polymorph
-The patcher interface has been updated
-Per player suggestion, we have added 5 starter quests to the starting area underneath the training room. These quests will have valuable information for new players and provide a small reward for answering a few questions about the information given. Each quest can only be completed once.
-Accessing items in Charity Boxes is now limited to 30 days account age instead of by Young Status.
-Clean-up Britannia dyes will now allow you to dye anything valid to dye in the same manner as a universal dye tub
-Improved functionality on applying time boosts and resolved an issue with bulk order cooldowns with time boosts
-Fixed a bug with SDI not showing properly on Vampire Hematophagy gear set. Both the set bonus and individual piece values of Spell Damage Increase will now show.
-Increased drop rates on Sunless Citadel recipe drop in Medium and Bulging Treasure Bags.
-Reduced weight on blank scrolls to fix an issue with scribe's bag not dropping to backpack
-Per player suggestions, we have changed fishing bulk order deeds to not include lobsters or crabs into larges and instead include dungeon fish.
-Sharpening Blade will now have a range on the Damage Increase that can be added based on Arms Lore skill. The cap will be extended by 1 per 2 points of arms lore skill over 100. Example: at 130 skill, the DI cap that can be added is 85%. At 120 skill, the DI cap that can be added is 80%.
-ItemID will now give the imbuing weight of the item above the item on skill use. You will not need to be in front of a soul forge to get this information.
-Added a batch of new graphics for the upcoming winter event.
-Time boosts have been implemented into getting Bulk Order Deeds and repeating any Mondain's Legacy Quests with cooldowns early. Further changes on time boosts gump will be made as we continue implementation.
-Added 10 stealable artifacts to Sunless Citadel Dungeon
-Fixed an issue with global chat
-Added wheat sheaf to gardener's key
-Grape vines will now give 6-12 grapes on pick
-Fixed an issue with Fletching Master Craftsman Talisman forming with improper graphic
-Fixed an issue with instanced dungeon lockouts.
-Finishing touches on new map for Doom Gauntlet Revamp
-Added time boosts for a reward for time spent on the shard. You will earn minutes for each world save that you stay logged into the shard. These saved up time tokens will be used for various purposes, such as saving time on a cooldown to enter any of the instanced dungeons, with many more uses in development. This feature was added to motivate players to stay online, since staying online is the best thing you can do to help the shard grow!
-Fixed issues with Harrower tentacles being able to spawn in inaccessible locations.
-Per player suggestion, we have removed the line of sight check from claim command.
-We have added an automated player referral system with a reward of legendary dust for referring players to the shard. More info will be added to the wiki page about this new feature.
-Per play suggestion, added tattered remnants of an ancient scroll to scribe's storage key
-Per play suggestion, added silver serpent venom to potion storage key
-Per play suggestion, added green tea basket and wasabi to chef's storage key
-Adramus Corrupted Crystal Portal location was changed to land just outside the dungeon
-Per player suggestion, bottles will now give 5 per 1 sand when crafting
-Fixed issues with Guild Titles getting bumped off player. Guild titles will now be split into 2 lines, assigned title and underneath will be guild name
-Fixed an issue in crafting allow item count to exceed backpack limit
-Fixed an issue causing cellars to re-deed when entering house customization. All items in the cellar will remain in its place when customizing.
-You will now get a message linking directly to download for patcher from the website when you log into the shard with incorrect client, and 20 seconds before you get bumped off to insure proper patching for stability purposes.
-Fixed issues with race change tokens with the addition of vampire race. Race change tokens will be placed back in the LoS store.
-Changes were made to the Hematophagy Set (Vampire Gear Set) and Sin Set (Human Gear Set). These changes will be reflected in the items in the LoS Display Gates Custom Artifact area. Please note, there is currently a bug not showing the SDI on the individual pieces of the Vampire Gear Set and only showing the set bonus. We are looking into this issue. Each piece has 20 SDI.
-Fixed an issue with A Tangled Web quest preventing claiming quest reward.
-Fixed an issue with Tinkering bulk orders forming without a gem type.
-Fixed an issue with Large Dining BoD forming improperly in Tinkering
-Bulk order deeds now give exceptional bulk orders based on skill instead of a flat rate.
-PKs performed by pets will now count toward murder count to the pet owner.
-Fixed issue with scarabs on Adramus champ missing name
-Blocked use of skin tincture on Vampires since it was just sending a broken gump due to vampires only having 1 skin hue per their racial definitions. Skin tingeing tincture will now work for Naiads (Race under development)
-Fixed issues with hueing ethereal mounts in the hue garden with temporary hues not wearing off and permanently hueing ethereal mounts. Reinstated ability to test hues in the hue garden on ethereal mounts.
-Increased drop rate on Three Tiered Cake from Fezzik the Ogre Cook
-Added 6 custom stealables to Felucca Wrong dungeon.
-High end dungeon chests have been added to Wrong Felucca.
-Zento cook and innkeeper will now bulk stock wasabi and green tea baskets
-Wasabi is now stackable
-Fix animation issues with lava lizard and gargoyle
-Map update for development of new Doom Gauntlet revamp
-Per player suggestion, Body Parts have been added to Adventurer's Key.
-Per player suggestion, wood pulp has been added to wood key.
-Doom Gauntlet artifacts no longer have Artifact Rarity Tags. They will now have a tag reading Doom Gauntlet Artifact on the items. We are currently working on revamping Gauntlet and once the revamp is available, 7 new artifacts will be added to the artifact list for Gauntlet. The location of Gauntlet is also being moved to a custom built area. New artifacts are already on display for sneak preview.
-Fixed a bug with summon fey/summon fiend quests not giving scrolls when completing the objectives of the quests.
-Fix issues with chat history gump disappearing
-Fixed issues with lifting quest items
-Fix an issue that was causing player client crashes with Medusa
-Peerless now drop special items for Sinful Encouter quest and Brutal Plagues quest to each player pack who has looting rights to allow for team-up in encounters.
-Spirit of Halloween are now guard immune so they do not get guard whacked.
-Dragon Turtle Eggs will now drop off the Dragon Turtle champ boss.
-Farm animals (Cows, Bulls, Pigs, Sheep & Goats) now poop. The manure can be harvested with a dung shovel and bucket and used on hay to produce fertile dirt to used for planting.
-Fixed issues with house custom menu and removed custom walls that were added to the menu since they were not working. Custom floors remain and will now work. Added lamp posts, new teleporter tiles, and ladders into house customization.
-Door security will no longer reset after house customization. Security settings will now be stored.
-Merchant Pouches will now automatically update the name of the player when player's name change.
-Added a custom keep built by Developer Cadalion to House Placement tool under Legends Of Sosaria Custom Houses
-Fixed an issue with temporary dye tubs permanently hueing shrunken pets
-Added a weight option into the [FixMe command interface that will forcibly update your weight if your character gets bugged.
-A large performance update was made
-Global chat history will now save on shard restarts. The chat journal has been updated with some new settings.
-Fixed a bug with Vampire Heritage quests allowing you to skip the first part of the quest chain and go straight to Professor Ingvar Johansen.
-Blocked the ability to grab every quest off the quest NPC's involved in the Vampire Heritage quests at once. We have blocked this because it is creating confusion when the quests need to be done in order since the dialogue gives instructions on the next NPC to visit. You will now need to be on the Vampire Heritage quest to speak to any of quest NPC's involved.
-Mysticism spells now have a FC cap of 6.
-Adjusted magery and mysticism cast delays to reflect current cast speeds listed on OSI wiki
-Fixed a bug allowing you to use Master Craft's talismans failure protection in crafts outside of the assigned craft on the talisman. They will now only work for the specified craft on the talisman.
-Added a few new tamables onto the tamable creatures list (Ossein Ram, Gallusaurus, Triceratops). Also added skeletal cat to Dominatable Undead list. Please note these creatures are not the same as OSI versions. Information was added to wiki tamable creatures and wiki dominatable creatures page on them. Ossein Rams were added specifically as an option for a pet for newer players.
-Map fixes on Ter Mur (Mainly on our custom facet Isle of Eacotura)
-Added a missing door set on steam doors.xml
-Fixed issues with teleporters on pre-built houses that were added on the last patch
-Fixed a crash issue with a Halloween spawn
-Added all of the OSI contest pre-built houses to house placement tool. These are listed under Classic Houses.
-Added a new section to house placement tool for LoS Custom Houses. Added Shena's Keep from the House Contest to the LoS Custom Houses section on the house placement tool. We will be adding in contest winners here, as well as some pre-built houses built by staff.
-Added a pre-built castle to the house placement tool under LoS Custom Houses built by Developer Cadalion.
-Fix graphic issue with balron animation
-Fix client crash from Character Statues
-Added wall sconce and wall torch to tinkering craft menu
-Removed the option to forfeit your quest reward from Mondain's Legacy quest gump due to numerous pages of players clicking the "Close" button instead of claiming their reward, therefore forfeiting the reward and needing to complete the quest criteria again to claim their reward.
-Modified the <?> button on the top bar of the client to read accurate info to our shard and include wiki links to our wiki page.
-Crash fix on Khal Ankur
-Fixed an issue with agapite mining achievement saving into the gold mining achievement. All previously saved achievements for agapite will be reset to 0 to allow it to progress properly.
-Players will now be allowed 5 characters/account. We made this change to allow players to get more of a chance to experience different play builds/races (as we are adding new races in), as well as allow for those filling Bulk Order Deeds to be able to get more on 2 extra characters.
-The house slot deed was also changed to 2 per character, changing the cap on housing to 12 houses per account. (2 starting base, 2 per character x 5 = 10 plus the 2 starting houses). Any characters with the previous limit increased will be grandfathered in.
-Grapevines now have a range check on picking them (Must be within 3 tiles)
-Fixed a layer conflict issue with monsters that use Mirror Image (Changelings, Irk, Imp Dogs, Travesty, Envy, and Xaphxan) that was causing client crashes.
-Reverted changes to house customization that broke it, we will be revisiting adding the custom tiles to house customization menu at a later date.
-Donation bonus was put back into the donation module Please report if you receive the wrong bag, the bonus item is A Greater Bag of Holding.
-Fixed an issue with Hit Curse that was buffing instead of debuffing on hit
-Bloody mummies now drop bloody bandages. These need to be washed in a water source to clean before using
-Corpse summoners have been re-done. The gump will now show fee only for a corpse with items so you don't pay to retrieve an empty corpse. The gump will also show your bank balance.
-Added 2 new costumes to Trick Or Treat Quest Rewards, Bogling and Gazer .
-Added 2 new costumes to Apocalypse Quest Rewards, Greater Dragon and Devourer of Souls .
-Added 2 new costumes to Underworld Quest Rewards, Panda Bear and Bog Thing .
-Fixed Dragon and Lizardman costumes .
-Quest items for Underworld Quest will now drop straight to backpack instead of on the boss corpse.
-Fixed an issue with attaching name on Lantern of Light for Trick or Treating.
-Apocalypse quest item from Grim Reaper will now drop straight to backpack instead of boss corpse to better allow for party kills .
-Performance updates were made.
-Fixed label issues with tinkering craftables made with custom materials
-Fixed a bug with taming allowing gains far beyond what it was intended to
-Fixed an issue with race change tokens preventing use
-Fall Harvest event will reach its conclusion at midnight shard time. Halloween Events will run for the duration of October. Two new portals have been set up for the two seasonal Halloween champ spawns. These will be open once the Halloween event goes live tonight. Locations for these 2 champs were moved to their own special location this year. These will stay up for the duration of the month. See Halloween wiki page for info on all of the festivities for the month! Halloween Wiki
-30x30 and 24x24 house plots are now listed on house placement tool instead of staff placement only
-Dolphin rug graphics were replaced with custom made Ship Rug graphic made by Cadalion
-Renamed Dolphin Rug to Rug of the Crown Jewel
-Fix label in power scroll books to read 'creature lore'
-Added the Shadowguard and Jungle walls and floors to house customization menu
-Added custom floors and walls to the house customization menu. More wallsets will be added into the custom menu in the upcoming weeks
-Bug fixes were made on Sunless Citadel quests. More detailed wiki page for these quests will be upcoming. -Healers and Corpse Summoners have been added into the Sunless Citadel Dungeon (both can be found on level 1 and 2 of the dungeon)
-Lore will now work on all types of creatures, monsters, and animals. It was also renamed from Animal Lore to Creature Lore.
-Updated body values of void spawn creatures
-Added a deed to the LoS Store to Remove Faster Cast Malus from weapons
-Duration of Banshees freeze ability has been dropped slightly.
-Wail effect on Banshees was adjusted
-Extended timer on New Player Quest items from 24 hours to 72 hours
-Fixed incorrect body value on alligators, gargoyle destroyer, Archmage, Evil Mage Lord. Please let us know if you find any other monsters running around with incorrect bodies.
-Discord log in/log out messages and death cries were moved to #pulse channel. World chat is now linked with the Discord channel.
-Fixed a bug preventing context menu on levelable weapons from being opened.
-Extended ore elementals in the New Haven mines to include Tainted and Faerie Ore Elementals
-Extended wood elementals around New Haven to include Tainted and Faerie Wood Elementals
-Animal Lore renamed to Creature Lore in preparation for making the skill work on all monsters/animals/creatures
-Patch labels for Share to Discord and Levelable Attributes
-Made tattered remnants of an ancient scroll and pottery fragments stackable
-75 monster animations were updated to the Enhanced Client versions. We are still currently tweaking some issues with alignment on some of these animations. If you notice anything strange, please send us a ticket and let us know.
-Fixed reptalon run animation
-Added animation for pumpkin head helm
-Added animation for Forgotten Hero's Belt
-Added tiger pelt armor animations
-Fixed graphic issue on one of the gold smelting craftables
-Yeast for brewing is now stackable (Please note: Strains will only stack with the same strain)
-Fixed issue with gargoyle cloth chest armor not equipping
-Added Discord integration to link help system with Discord staff channel. We will be integrating world chat to Discord at some point soon as well. We also added additional channels for this. The events channel will be for invasions and special events. Updates will show when the shard comes online after restarts. Raffles will be announced to the loot channel.
-Adjusted [mystats gump to read your current stat/individual stat cap + total bonus stat modifier Example: 125/225 + 75 Means 125 current strength with a 225 strength stat cap plus 75 bonus strength from gear
-Fixed an issue with The Ghost Haunts At Midnight quest where players were getting locked out of the room that Edward spawns. You will now receive a key that lasts for 48 hours to access the room. The key will not be deleted on entering the room.
-Fixed an issue with the last update that made it so gargoyles couldn't equip certain talismans.
-Fixed: Plant sprinklers will now give the proper number of charges for the number of bottles in a stack dropped on them and return equivalent stack of bottles.
-Fixed: Yellow Barracuda fish pies were asking for wine to craft on craft menu, but using water to craft them.
-Fixed: Named creatures based off skeletal knights will no longer be able to be dominated with the new necro domination system.
-Easter Quest prep is complete. Wiki page can be found here: https://www.legendsofsosaria.com/wiki-easter-egg-hunt-quest
-Fishing will now give merchant coins
-Skeletal horror shrink graphic
-Skeletal dragon shrink graphic
-Added Carved Wooden Screens to Wood Carving craft menu
-Added new shrink graphics for Skeletal drakes and Winged Terror
-You can now use the drop command with tamed creatures instead of just bonded
-Fixed: All undead domination pets will now show favorite food of body parts
-Mannequins have been added into the display areas with backgrounds and custom talismans for display purposes to view some of the custom graphics we have added
-Fixed issue with bank cards not working, account balance now shows when you hover over the card and you can double click to open bank box or use speech to trigger the bank opening
-Added equippable fishing net to Fishing BoD Rewards
-St Patty's Mug of Irish Ale reward is now equippable -- please page for a replacement if you'd like an equippable version
-Buffs on Magical Fish Pies will now have a 1 hour duration.
-[donate command is now updated and working for the new server address.
-Fixed a few graphic issues that were happening with ClassicUO client with a bunch of custom equippable items
-Fixed Battle Axe missing body animation
-Mento seasoning is now stackable
03/25/2020 - Patch Notes:
-Fixed: Magical Buff Fish Pies now stack.
-Backgrounds and talismans will no longer disappear on players. We have also fixed some other various bugged graphics you previously couldn't see (Tablet from Tomb of Adramus and Demon Wings were not showing on the Acolytes, Eye Patches, Parrots & Backgrounds weren't showing on the Pirates in Treasure Isle). Please let us know if you find any more bugged items and we will fix them for an upcoming patch.
-Necromancy now is shown as an 'active' skill. There is a blue dot next to the skill in the skills list and you can also now drag the skill button out for use.Patch Notes:
-Fixed: Magical Buff Fish Pies now stack.
-Backgrounds and talismans will no longer disappear on players. We have also fixed some other various bugged graphics you previously couldn't see (Tablet from Tomb of Adramus and Demon Wings were not showing on the Acolytes, Eye Patches, Parrots & Backgrounds weren't showing on the Pirates in Treasure Isle). Please let us know if you find any more bugged items and we will fix them for an upcoming patch.
-Necromancy now is shown as an 'active' skill. There is a blue dot next to the skill in the skills list and you can also now drag the skill button out for use.
-Allies and Party Members are now exempt from murder counts.
-Body parts are now stackable (must be patched for this to work properly). These will be used to fed any undead pets with the new Undead Domination system.
-You can now hue your toon's skin hue with universal dye tubs and with the temporary tubs in the hue garden. -Oil Cloth is now stackable
-Added Ancient Fletcher's Talisman to Fletching BoD Rewards list. Will use charges on successful craft, gives skill bonuses from +10, +15, +30, +60
-Neira has been buffed up.
-Sturdy lumberjacks axe will now use uses as intended.
-Added new bosses and spawn into Invasion System.
-Added a bonus for crafting spellbooks with 130 Magery. You will always craft spellbooks with at least 1 attribute, with the potential to get 4 attributes on a spellbook. (At 120 you can currently get 3 attributes)
-Fixed: Fishing Poles use uses and show uses remaining
-120 Hiding and above will now let you hide while in combat
-Yard wand will now extend to 5 tiles outside of plot.
-New player champ was moved. It is now located where the hole was to go through to the old champ area. You will still get powerscrolls here even though it is Trammel, because you now get powerscrolls at all champ locations even outside of Felucca. We moved the champ due to some players camping it out and PKing players, and that was against the spirit of why the New Player Dungeon was built.
-Fixed: You can now repair Defender's Resolution Shield
-Undead domination system is now active. Please note, this system is in beta and we may make adjustments and changes as we see fit. Players will not be able to use this system until after the next patch. Wiki page with more info can be found here. https://www.legendsofsosaria.com/wiki-undead-domination
-You can now have up to 12 pet slots with the Pet Slot deeds. We decided to adjust this number from 10 to give more ease with customs we are adding (Specifically the Tombkeeper available from Undead Domination starts at 9 slots and is trainable to 12 since you can equip it with gear and a weapon)
-Fixed: You can now unshrink pets when they are at 0 loyalty rating. Please note if their loyalty rating is completely drained, once you unshrink they will likely immediately go wild. It will not prevent them from doing this. You need to make sure you are feeding pets frequently to keep them happy if you don't want them to go free.
-Abyssal Chest for Relics of TerMur is now a trapped chest containing items the same as the Chest of Heirlooms for Treasures of Tokuno so that you cannot store items in it and accidentally turn it in. NPC will only take the chest if the chest is still locked and trapped, so if you want to keep the chest the option is there.
-Fixed: You can no longer shrink Iguanodons, Mules or Allosaurus with items in their pack.
-Added another check to prevent specific bosses from spawning legendary(edited)
-You will now get a kill count on murdering someone if you kill another player. There will no longer be a report gump popping up, the player who committed the murder will automatically have a murder count added. This has been implemented to avoid players using loopholes to prevent them from turning red. The only exception to this is killing Red players. You can freely kill red players in Felucca (even in town guard zones) without getting a murder count and you will earn Justice for doing so.
-Mining cart will now update number of resources remaining on it properly when you gather the ingots from it.
-Fixed: Sushi platters now show if they are exceptional
-Removed Khaldun blockers. Both dungeons are now being spawned with custom spawn. Please note, we are still in the process of spawning the dungeons.
-Added the rest of the missing Felucca towns onto the world omniporter list under 'Felucca Towns'
-Price of honey has been increased on NPC's to make beekeeping more worthwhile doing and to cover the cost of bottles and tool uses for harvesting honey.
-Added farming crops into Gardener's Trowel key
-Massive and Unwieldly are now visible tags on items
-New plant hues are now available from doing the Naturalist Quest. See wiki Planting Page for more info.
-Fixed labels on custom plants and custom plant hues.
-Food engraver tools will now work on three tiered cakes
-Fixed issue with grab command ignoring looting rights and making players end up with invisible gold stuck in their packs after Harrower. You will now only be able to grab corpses and items you can see and have looting rights for.
-Fixed exploit that allowed you to drop bound items on vendor. Abecedarian gear and Skill Codexes are now soulbound. These items will not be able to be dropped onto a vendor. You can drop them on the ground and another player can pick them up, however they cannot equip them.
-Fixed: Custom food and pack instincts now show up properly on the animal lore gump
-Duration on the buffs of Magical Fish Pies has been extended to 15 minutes effect time to make the buffs more worthwhile using.
-We have added a hunger system to make Cooking a more useful skill. You will now need to eat to keep your stamina from draining. At max stamina regen, you can effectively still run around for a good chunk of time without completely depleting or interfering, however if you keep running for a long stint of time you will eventually run out of stamina. There is always the option of casting divine fury to be able to move in case of emergency. The stamina loss is the only adverse effect you will have, we wanted to give a little purpose to cooking without making it detrimental for players to sit AFK and stay logged in. A wiki page for this will be added. You will effectively still be able to move around when you are drained from stamina (although slowly and with some struggle), however the real interference will be getting into combat when you're stamina is drained. It will also effect skill gains in combat if you are training combat skills since it affects attack speed.
-Imbuing guide has been added to the wiki.
-Added wiki page with info on Hunger system into the Drowning system page.
-Magical fish pies will fill to 15 now (Most magical foods in comparison fill 1-4 depending on the item)
-Fixed some confusing labeling on bulk order items (Studded Armor to Female Studded Armor and Arrow Fletching to Fletcher's Tools). Please note this will not effect existing bulk orders, only newly created ones.
-Fixed: Harrower was not doing damage to players.
-Gold panning banks will now respawn a lot quicker than previously (same respawn time now as fishing banks)
-Forged Pardons have been added into the tmap special drops for maps level 8-10
-Fixed description message in yard wand to be accurate for yard placement for our server
-Swing speed increased has been removed from levelable attributes
-NPC's will now give you bank checks for transactions over 60,000 gold when selling items -Fixed: Gargish Plate Arms can now be crafted runic
-Added Tier 3 Relics of TerMur. Major Artifacts for this system are displayed with the Tier 1 and 2 Artifacts in the LoS Display Gates. NPC to trade in the greater artifacts for the major artifacts is in the area located above the NPC to trade in the lesser artifacts.
-Fixed: Custom seed types will now show the labels. We have also implemented some custom plant hues. These will be available at a later date. I am still working on re-labeling decorative and planted versions of the customs and this will be fixed on a later restart.
-Fixed: Area effect spells will no longer give XP to equipped weapons. They will still however give XP when you are leveling a spellbook.
-PK is no longer allowed in quest areas.
-Fixed: Mules are now working as intended as mobile forges
-Added: [shardstats command. This is just for info for those who ask how many accounts we have, how old the server is, number of active guilds, number of player houses, etc. You can now find all of that info here. It also will let you know how long we have been up without restarting and when the last server restart was.
-Fixed: You can no longer pull insured items into a bulk order deed. With this change, if you are trying to fill from backpack with an insured weapon that meets the criteria of the bulk order you are filling, it will not work. You will either need to move your weapon into your hand, another bag, or craft into a bag just for filling bulk order deeds (if you move your tool to another bag it will automatically craft into that bag)
-We have decided to change the way the gold shower in the champion spawn works. This decision was made off of witnessing/hearing about players running into a champ when the boss is dead or almost dead, and taking the gold off the ground without having put in the time to do the champ. While we allow PVP in Felucca, Kos and I both feel that if you want to steal someone's loot and scrolls, you should have to murder the person and turn yourself into a criminal for doing so. Now, the gold shower at the end of the champ will only be visible to the player who has the rights to pick it up. You will not see the other players gold, you'll only see a small shower of gold that is yours. Your amount of the share of the gold shower is based off of amount of damage done to the champ boss. So if someone runs in when the champ is 90% dead and hits the boss, they'll get a very small gold shower.
-Spellbooks can now be leveled with level deeds. They get their own set of attributes that you can level on through the level menu. This info will be added to the wiki on the current weapon leveling page. Please note, that the points and attributes on this that are currently in place may be changed as we further test this.
-Fixed issue with not being able to plant in Garden Beds
-Fixed: When staff mute you, you will no longer be able to speak in world chat or send private messages
-Skill Training guide has been updated. We have also adjusted a few skills to be trainable to 130. Evaluate Intelligence, Camping, Spellweaving, Mysticism, Magery are all naturally trainable to 130 now.
-Fixed shrink graphic on white wyrmlings
-Added to store: Lilith's Legendary Bracelet and Lilith's Legendary Ring (set matches Lilith's Legendary Earrings)
-Fixed message on handing in Farming, Fishing & Taming BoDs. Now says "Here is your reward" instead of "Choose Your Reward" since rewards for these systems are random. -Fixed issue that was causing clients to desync when dragging items -Luck deeds will now work on spellbooks
-Luck Dragon for St Patty's quest can no longer spawn legendary
-Lilith's Legendary Earrings have been modified slightly to account for the changes we had made in runic jewelry (They were no longer as good as they previously were). Anyone who already owned these will have them adjusted.
-Vendor stones in the LoS Store are being re-arranged for better organizational purposes and ease of finding things. Some items may be missing or moved in the meantime until we are finished. Stones will be named accordingly to what they sell. Thanks for your patience on this.
-Poisoning is now trainable to 130 with Darkglow or Parasitic poison.
-Through the Poison Spell, with 130 in either Poisoning or Magery, and 120 in the alternate skill (If you choose 130 magery, then you would need 120 poisoning, and vice versa) you will get lethal poison. Previously, you had a 10 percent chance of getting lethal poisoning ONLY if you had more than 100 skill in magery and poisoning and were within 3 tiles.
-Peacemaking is now trainable to 130.
-Vday event is now concluded. St Patty's Event is now live, visit the wiki for more details on the quest.
-Animal taming and lore gear is now dyable with regular dye tubs and natural dyes.
-Donation bonus has been changed over to Personal World Teleporter for the month
-Added Dragon Shield to Blacksmithy Craft menu. This is a shield that goes with the Dragon Armor set
-A few more achievements have been added. Osiredon, Charydbis are now on the list. White wyrms have been added to taming achievement list
-Twisted weald champ spawn has been moved to the cave before you enter the weald
-Fixed an issue that was causing a crash on lifting items with horde minions
-Patch stone has been placed at Britain Bank for those of you who have not yet patched to patch 2.1. Full client already patched is also updated on the downloads section of the website if you prefer to download that instead of patching.
02/26/20: Patch Notes:
-Fixed vendor search gump, it now forms with the background so you don't need to drag it onto the other page.
-Fixed seed box gump
-Fixed corpse graphics on nightmares and mules. Please send in a help ticket if you find any other spawn with incorrect corpse graphics and we will fix for the next patch.
-Moonglow in Felucca has been re-built and re-opened. The area where the zoo was located in Felucca is currently under construction and will be opened when we are finished building.
-Adramus will now spawn in a separate room. We have also removed the lever puzzle and added a 4th new boss for this. The 4th boss will spawn in the area Adramus previously was in.
-White wyrms and phoenix both now have their own shrink graphics.
-Shields have all been replaced with new and nicer graphics
-Fixed issue with all hat graphics and some sleeve and other various graphics that had black space around them, these were looking strange on our custom paperdoll backgrounds. Please let us know if you find a graphic that is still doing this after the patch.
-Loot bags now will not exceed 400 stones weight capacity. You can now no longer exceed weight or item count in them.
-Fixed issues with Taming Gold Table. There's now a bit more variety on how much gold you get from larges, based on the creatures you are taming.
-Fixed issue with keyguarded items getting sucked into keys after taking an item off the pile. You can now split piles of keyguarded things, both piles remain keyguarded. There is also now a visible tag on keyguarded items that says 'Storage Key Guarded' and if it was keyguarded by a previous owner, the tag now turns orange and says the owner name. This was implemented to help players know when they buy items that are keyguarded.
-Moonglow in Felucca has been rebuilt. It will be re-opened after the patch (in the next few days). Please be advised, until the patch files become available to you, you will run into invisible walls/get stuck in terrain you cannot see. Please refrain from entering the town area in the meantime.
-Fixed: Issue with houses decaying and garden addon crops remaining behind. Now when you demolish a house, all of the crops in the addon will be deleted and the addon will be re-deeded and remain on the ground.
-Corpse summoners have been adjusted with warning messages that they only summon your last corpse. The number of items was removed from the gump as it was misleading players to believe they had a longer decay time. Please be advised, if you aren't insuring items they can still be lost whether you summon your corpse or not. If something loots your corpse in the time it takes you to summon it, this is not a bug. Insurance is there to prevent item loss, please use it for items you really care about. The corpse summoner is a convenience service and does not guarantee you will get all of your items off of your corpse.
-Bulk Order Deeds will now drop on the ground instead of just deleting if you are at max item count.
-Fixed: Purge cleric spell now removes curses properly
-Tomb of Adramus is closed until we patch (will be in the next few days) for some revamping. We are adding a 4th boss to the area and moving the area Adramus spawns in. We will re-open the area again after the patch update.
-Exodus dungeon has had all of the stuff for the Clockwork Exodus summoning ritual removed (as we no longer have the area or the boss). We have also adjusted the spawn in the dungeon.
-Issues with PM command stopping working has been resolved.
-Fixed issue with Rudolph's Leash not eating charges
-Sweet dough can now be crafted exceptional
-AFK Checker has been fixed, you can no longer just ignore filling out the captcha. You will not be able to bring up a target on using a harvest tool (Fishing Pole, Lumberjacks Axe, or Pickaxe/Shovels) without filling out the captcha first.
-Loot bags will no longer exceed the item count. If you attempt to claim when your loot bag is at capacity, the items on the corpse will now get dumped on the ground. We have adjusted the loot bag up to hold 100 items with this change. Please note, you can still overload yourself with weight claiming. We will not be responsible for any player deaths resulting from overloading yourself with claim. User beware.
-Quest items will now be automatically untoggled when you abandon a quest with a quest item toggled in your pack (to avoid them from becoming stuck in your backpack) -Issues with yard wand not working properly below ground level have been fixed (for houses that are sunk) -Keyguard script has been updated and re-written, this may cause all of your previously keyguarded items to no longer be keyguarded. Please check your items and re-keyguard as needed.
-Escort change was reverted. You can now take them through moongates again, however they will pay the base amount of gold they originally did.
-Fixed: Werewolf can now be trained. Please note, you will need to have negative karma to train it in necromancy/necromage. Werewolf also now has it's own shrink graphic.
-Recall is now working again. We apologize for the inconvenience this may have caused for having it disabled yesterday.
-Fixed: Ancient Carpenter's Hammer will now eat charges when you are holding it whether it is the tool you are crafting with or not, the same as the Ancient Smithy Hammer.
-Fixed issue with [pm command stopping working. You should now be able to use [pm playername to send messages again.
-Ancient carpenter hammer should now check for skill value instead of base skill when crafting allowing you to craft with legendary boards if using one.
-Tamed creatures will now delete after 3 hours after release
-Fixed issue with recalling to a decayed/invalid boat which caused a server crash. We have put in preventative measures for this happening in the future.
-Lockable containers can now be crafted with 120 Tinkering that will train up lockpicking up from 100-130 (if you have a powerscroll applied). This will be a cheaper alternative for those who do not want to craft the special box on the tinkering customs menu or purchase one from players. However, this method is much slower because you will need to build a macro to lock the box, pick the box, repeat. The custom lockpicking boxes are still the better alternative because they set the skill to your skill level as you pick them, therefore giving you quicker gains and less time spent macroing to train. You will be able to use those to train from 0-130.
-Legendary resource info has been modified to make it more of a draw to get 130 craft skills and craft with the highest end material. You will now get 2 Strength, 2 Dex, and 10 Damage Increase on any armor crafted with legendary wood, leather, or ingots, runic or otherwise. This will stack with the runic properties. You will now also get battle lust property on all weapons crafted with legendary ingots or wood.
-Added gold shower into ocean champ
-Arcane circle has been modified after coming to our attention that some beta testers were getting leftover bonuses from when we still had skill masteries. You will now get a 2 arcane focus at GM skill, 3 at 120. At 130 skill, you will get the ability to cast yourself and get at +6 arcane focus.
-You will now get cut leather instead of hides when skinning with gargoyle's knife
-Treasure map chest custom drops (Only drop on levels 6-10) are now luck based. What this means: All loot in treasure map and SOS chests are now entirely luck based.
-Cleric spells will now be able to be cast while moving, same as chivalry spells.
-Adjusted exceptional chance on the bowcraft items that go into BoDs. With 130 skill, the exceptional rate was still very low. You will now have around 75 percent rate of crafting exceptional on these, and additional success rate can be added by using craft talismans when crafting.
-Due to players obtaining high end items from BoDs very quickly, we have re-priced Mining Gear, Lumberjacking Gear, and Ancient Smithy/Carpentry Hammers. I have also re-organized the bulk rewards so that the menus are a little easier to read and everything should be sorted in order of point value.
-Claim rewards is now listed again on Tinkers and bribe has been re-enabled on them.
-Tinkering success chance has been adjusted back up for customs. -Preparations and setup for St Patty's Quest has begun! Quest will run for the entire month of March. Display area will be opened up for viewing rewards in the next few days.
-Fix on the points on the 3 large inscription BoDs we recently added, they were only getting 50. Magic Trap, Magic Untrap, Magic Lock, Unlock will get 350 points. Incognito, Invisibility, Reveal will get 200 points. Lich Form, Vamp Embrace, Vengeful Spirit, Wraith Form will get 275 points.
-An AFK checker has been added in to prevent AFK resource gathering. We have had a lot of issues with people recently trying to AFK, and this will help us keep an eye on things a little better. Please note, it is against our codex to AFK resource gather. If we catch you doing so, you will be jailed.
-Universal Dye Tubs will now work on Add-ons to allow for more custom decorating
-A fix was put into place to prevent the client crash issue while customizing houses. We are currently still looking into the issue others have been having with client crashes during champion spawns.
-World saves have been set back to 15 minutes for minimal disruptions
-After further testing was done on the spell bonuses, we have updated the wiki to reflect the info on bonuses for 130 skills.
-Fixed custom Artifact tags disappearing from items after last big update (seasonal quest tags, Treasures of Tokuno tags, Relics of TerMur tags, etc etc)
-Abecedarian spawn (New Player Dungeon) has been sped up slightly.
-Fixed: Commodity Deeds filled with custom materials will now be labeled properly.
-Added craftable lockpicking and remove trap boxes to the Tinkering Menu. Will require 130 tinkering skill as well as legendary boards to craft, and magic scrolls.
-We were in the process of adjusting skill levels on Keys in the Tinkering Menu after becoming aware that it was possible to craft them with 120 skill. The intention with them was for you to need to have a 130 powerscroll to make them. However we got interrupted by the power outage, so the success rate is lower than intended. We will adjust this for the next restart as well as the success chance on the boxes. You can in the meantime, use talismans if you want to attempt to make them and succeed before the adjustment goes in.
-Adjusted Cast Speed Cap back to 0.25 seconds.
-New packet handlers have been added in to prevent the client freezes that have been occurring. This should resolve many of the client crashing issues that have been reported in house customization, and from spamming information.
-Anti-crash software has been added that should prevent having to revert except in the rare event that a crash happens exactly at the time of a world save. Once this is tested fully, world saves will be adjusted to be less common to help prevent rollback.
-Fishing has been fixed
-Updated the core of our server as well as the .NET for the server to run more quickly and smoothly.
-Rat form in animal form has been renamed to Ninja Turtle, a more fitting name for the turtle graphic it's using
-With the recent changes of adding the merchant coins, we have decided to remove the ability to buy and sell all of the resources that we had added custom (Large Gems, Colored Ingots, Colored Leather, Colored Granite, and Colored Wood). This was per the request of a few players who pointed out that you already make a fortune gathering the materials, and the intention when we put the ability to buy and sell this stuff was for players to be able to make gold off of gathering the materials by selling. However, it is no longer necessary with the addition of making merchant coins while gathering, and this way it will create a market for players to buy and sell commodities to each other as was intended in the UO community. This way, you will all be able to make some more off of the stuff you're selling instead of being undercut by a NPC.
- Cast Speed is now capped at 1.25 seconds (same as attack speed) to prevent server lockups.
-We have added in an extra layer of protection that should prevent the server from locking up when improper pauses in macros are used.
-For the time being, fishing is causing server freezes. Please do not fish until we resolve the issue. Thank you.
-Donation command is now working again with the new login address. Please note: You now log in with legendsofsosaria.ddns.net port 2593!
-Updated caps on [Mystats gump.
-There are 3 new champion spawns. All are customs and will be added to the champion spawn wiki page. See the announcement on the forums for more info.
-Powerscrolls now drop at all Champion Spawns, even outside of Felucca.
-Valor has been re-enabled. However, the rate you gain has been slowed and you may ONLY use it once a day. This is to help balance things with the high end gear that is available on the server, champs are much easier here.
-Added new tamable to replace the Ossein Ram. Werewolf. These will be spawned and will work the same as the ossein ram's previously did.
-Healing issue with spirit bears is fixed and their skills have been modified a bit. You will need to tame new ones in order to see this take effect.
-Moved 5 daily rares that were spawning in an area that is no longer accessible (From the client change)
-Fixed: Tailoring and Blacksmithy scrolls will now drop at champs
-Tweaked prices on BoD rewards slightly to make them a little more consistent between the systems. Tinker BoDs will now create colored material BoDs at the same frequency as the Smithy colored material BoDs.
-Personal trainers are now reds
-Fixed: 2 large taming BoDs (Felines and Hiryus) were not forming in Taming Bulk Orders
-Wanderer of the Void have been added and will now spawn in Doom and drop 50 daemon bones
-Gold Panning Bank checks have been modified to even out the differences in gold panning VS mining. You will now get around the same amount for the same amount of time spent gold panning as you do for mining at the high end skill levels
-Lumberjacking has also been adjusted. We have adjusted the amount of logs you get from a harvest action to help make it more consistent with mining. Because it will take more swings to harvest out a tree, you will now get more merchant coins for lumberjacking and it will net you close to the same amount of merchant coins as mining.
-Fixed shrink exploit on escorts
-You can now recall to boats in Felucca. Please note, boat decay is currently set to 13 days.
- Increased Pet Weight caps. Str, Dex, and Int to 2500, and Hits, Stam, and Mana to 5000.
-Gear Caps have been modified to the following: Regens 36, Defense & Hit Chance Increase 80, Damage Increase 300, Faster Cast 6, Lower Mana Cost 80, Reflect to no cap, Enhance Potions to no cap. All other caps are still OSI. All this is now listed on the Wiki in the Gear Submenu.
-Adjusted Spirit Speak to train to 130
-Pet training caps on dexterity has been increased to 225. Stamina cap was increased to 500. Hit point cap has been increased to 1500.
-Fixed gold amount on escorts that had gotten reverted, you will now get 5k-10k for escorts.
-Fixed body value on Kunbarrasaurus
-Pet trainers will now be on spawners and a player service instead of a contract. Please note, you will not be able to move it unless you pay a separate fee for moving the trainer.
-Fixed issue with pet training capping on personal trainer, they will now fully train up pets.
-Fixed issue with crafting with bowcraft with keys
-We've added a poll onto the website for players to let us know where they found LoS. We appreciate any responses to this as it will help us understand where players are finding the shard, and where to concentrate our advertising budget. Thank you. https://www.legendsofsosaria.com/advertising-where-d-you-find-us
-Fixed body value inconsistencies in Nightmares
-Animal Lore, Chivalry, Musicianship, Tracking are now all trainable to 130 naturally with the 130 scroll applied
-The Honesty Boxes at the banks have been dyed to bright colors to make them easier to spot. We have adjusted the amounts you gain on handing in honesty items to make it a bit more worthwhile doing. You will now get 125 for items to any box, and 500 for items to the right box instead of 30 and 60 respectively. This will just speed up the ability to progress the virtue
-Pet's trained after this date will have their required skill increased by 10 per additional slot to a maximum of 118.
-Adjusted the message for if you cannot train a pet to say You do not have the required Taming AND Lore skill to control the pet, to avoid confusion.
-Added Destroying Angel, Petrified Wood, and Spring Water to reagent keys
-Fixed a mislabel on achievement menu for Faerie Drakes -Removed message to let you know you can no longer gain skill in training room when you hit 100 skill due to spamming players.
-Winter Event closes 1/31 at midnight server time, and the Valentine's Day Quest will begin. Rewards are displayed in the rewards area in the LoS Display Gates.
-Donation Bonus will change at midnight server time tomorrow (for the first of February) to Greater Bag of Holding (Holds up to 36 items and makes them weightless).
-Pets will no longer be allowed in the training room due to an incident where a player's dragon went free and killed everyone in the training room. Because of the nature of the training area where players need to be free to safely afk train, we can no longer allow pets in the training room.
-We will now be selling personal trainers on the NPC Stone in the Store. These will be similar in nature to the training elementals that are in the training room. They will be a human NPC that you can place in your house to have your pets train on. You may only own 1 per house, same as with the Player NPCs. Personal trainers will allow skills to be trained past 100.
-The training room is being moved above the starting location (the room with the new player donation chests) due to the above mentioned change, we don't want players running into the Display gates area and having their mounts stabled.
-Skills in the training room will no longer go past 100.
-Added new crafting achievements. They will be set up in the Achievements Display area within the next day.
-Destroying Angel will now spawn and can be picked up. This is the third and final reagent for the custom spell systems
-Added Druid NPC. This will sell the reagents for the custom spell systems. They will be located in Bet-Lem Reg in Ilshenar.
-You can now apply powder of fortification to imbued weapons
-You will no longer lose durability on repairing items with deeds made with 130.0 skill
-Repair deeds will now go up to 130.0 skill -Stain of Durability has been fixed and will now work similarly to the powder of fortifying. It will work on weapons and armor only, however it has 20 charges instead of 10.
-Pet powerscrolls can now be bound with scroll binders. The costs are half that of powerscrolls. 3 for 105 to make 110, 5 for 110 to 115, 6 for 115 to 120.
-Burglar Bandana's will now appear as skullcaps since we removed the Bandana graphic.
-Added death achievements
-Added pet powerscroll books. These will be craftable with inscription. They will be used to save up pet powerscrolls to bind.
-Fixed list of tinker BoDs on Bulk Order Deeds list on website, list was inaccurate to the current larges/smalls
-Reapers, treefellows, wood woads, feral treefellows now drop Petrified Wood for the custom spell systems. Water elemental and greater water elementals drop Spring Water for the custom spell systems.
-Changed number of logs that come from a tree from 20-45 to 40-80, so that you can stand at a tree longer to chop it out. Respawn time was also changed on trees from 20-30 minutes to 10-15 minutes to make chopping a bit easier.
-Added receiving Merchant Coins on turning in Fishing, Farming & Taming BoDs
-Added Merchant Coin system. The idea behind this is to help increase gold income with players who just enjoy crafting and resource gathering. You will receive Merchant Coins deposited in your pouch for crafting items (amount varies based on resource type), filling BoDs, and gathering resources (fishing, mining, and lumberjacking, higher end resources will reward more, you will also get 2x reward in Felucca). They will get deposited directly into your Merchant Pouch. All existing players will be given a Merchant Pouch. Merchant Guildmaster's will be placed at banks to exchange the coins for gold.
-We slightly modified the toughness of the Tomb of Adramus champ spawn after multiple reports of difficulty doing the champ. We also slightly increased the drop rate on the Adramus artifacts off of Adramus. These are luck based drops, so the more luck you have, the better success you will have in getting one.
-Valentine's quest event prep has begun. Rewards area is set up in the LoS Display Gates area, and the quest will open February 1st and run through the whole month of February.
-Added Cleric, Ranger, Bard, and Druid spell systems. The spell books for these systems will be available for purchase in the LoS Store after we have finished thoroughly testing the systems.
-Cleric spell system will require 130 Chivalry to use the spells. You will also need varying amounts of Spirit Speak to cast.
-Druid Spell system will use Animal Lore to cast. You will need 130 camping skill to use any of the spells.
-Ranger spell system will use Archery to damage. It will also require 130 Tracking Skill to cast.
-Bard Spell System will require Provocation skill to cast, Discordance skill to damage, and a base of 130 Musicianship skill to use any of the spells.
-Added sort filter on Fishing Bulk Order Books. This works the same as the one on the taming and farming books, you can sort descending or ascending alphabetically
-Added Player NPC Tinkers. These will be added to the LoS Store.
-Added bonus imbuing gear. This will be available from blacksmithy BoD rewards.
-Master's Keys have been removed from tinkering menu and will now only be available for purchase from the LoS Store. All other keys will remain on the tinkering menu.
-Added 3 new Large BoDs to inscription. Magic Trap, Magic Untrap, Magic Lock, and Unlock. Incognito, invisibility, reveal. And lich form, vamp embrace, vengeful spirit, wraith form. Updated changes will be reflected on the wiki.
-Added new pet powerscrolls to taming BoDs. This includes: 105-120 in Mysticism, Poisoning, Spirit Speak, Spellweaving, Bushido, Healing, Necromancy, and Parrying. Changes are reflected here.
-Fixed label on furniture containers crafted with custom resources in carpentry
-Fixed graphics for lizardman squatter, lizardman defender, and cave troll
-Fixed Allosaurus damage area effect
-Added poisoning skill to Iguanodon so that their poisoning special ability can be trained in
-Fixed incorrect fish hues on a few of the high seas fish
-Adjusted a few large taming BoDs in order to better cover all of the rewards, to be more inclusive to having as small as 2 part BoDs and as large as 6 part BoDs. Added zebra to mounts large taming BoD. Added dire and spirit bear to bears large taming BoD. Added a new taming large BoD of Lava Lizards & Hell Hounds. Unicorns and Kirins have been removed from the large BoD with fire steed, nightmares, and swamp dragons and were replaced with bake kitsune and gaman in order to avoid the female only/male only taming issue to make these larges easier to fill.
-Fixed filter issue on custom resources for Fletching BoDs in Bulk Order Book
-Fixed incorrect body values on Death Adders, Winged Terrors, and Fanatics of Adramus in ToA Champ Spawn
-Changed formula to calculate stable slots. You will now get 5 stable slots at 100 in veterinary, taming, and animal lore skills. 8 at 110 in all 3 skills, 11 at 120 in all 3 skills, and 14 at 130 of all 3 skills. There are also stable slot increase tokens available from the third tier taming achievements, up to 21 max per toon.
-Personal bless deed now works on quivers.
-Tree stump now reads the proper number of logs it is holding
-Bamboo to feed panda bears is now stackable
-Feathered Hat BoDs were removed from tailoring menu due to us having replaced the graphic. Top Hat will now replace that in the tailoring BoDs. Any feathered hat bulk order deeds can be trashed.
-Fire Rabbits now will take longer to burrow a hole and will burrow after 5 minutes of appearing instead of 3 to give more of a chance of being able to find them before they disappear
-Removed animal pheromones from crafting pet leash. They are now only used to craft pet bonding potions.
-Prismatic horse, dire bear, spirit bear, flamingo, crane, sentinel spider, cheetah, kunbarrasaurus, zebra, and faerie drake have all been added to pet training. if you have old versions of the pets and want to train them, you'll need to tame new ones as the existing tamed ones will NOT be trainable.
-Expanded taming achievements. There are now 5 tiers. Tier 1 rewards a pet bonding potion. Tier 2 a pet leash. Tier 3 a figurine dated with the date you achieved it. Tier 4 gives a stable slot increase token and tier 5 a pet slot deed.
-Regular horses will now spawn in a variety of brown hues
-Fix to a bunch of custom tameables not losing stats properly after taming. All existing shrunken pets have had their stats adjusted accordingly. If your pet has been missed, page us and we will fix it.
-Fixed improper bodyvalue on prismatic horses
-Fixed body value on blood fox
-Treasure maps will no longer be blessed after decoding, so that they can be trashed in your trash bag after completing
-Ancient Shadow Wyrm, Greater Titan, Daemon Lord, and Primordial Elementals can no longer spawn legendary.
-You can now repair items by a Player Owned Tailor or Bowyer NPC.
-Fixed: Issue with quiche stacking
-Fixed issue with vendor search gump. This will be fixed on player end after the next patch.
-Iguanodon's are now a pack mount
-Changed Ilshenar Shrines on world teleporter to Shrines. There is now Ilshenar and Trammel Shrines listed in the same section. -Fixed missing gump on seedbox, this will be fixed on player end after next patch
-Fixed personal world teleporter not letting you travel to ilshenar
-Starting at 100 Taming Skill, there will be a decreasing chance of angering on tame of creatures. At 130 skill, creatures who are normally angered on tame will not anger at all.
-Prism of Light no longer requires an admission ticket.
-Prism of Light spawn now only drops the appropriate keys as per OSI Wiki
-Modified spawners in Twisted Weald to make the place a little more reasonable (was extremely overspawned)
-Prism of Light now has holes leading in both directions so you can backtrack when inside of the dungeon instead of having to go all the way back around through the whole dungeon
-Fixed the getting stuck in a loop issue with the exit gate from the effusion room in Prism of Light
-Fixed wrong body value on dark guardians
-Area peace effect on insane dryads has been dropped to only stay in effect for 5-10 seconds instead of 20-80 seconds
-Increased drop rate on disintegrating thesis notes slightly
-Pads of the Cu Sidhe are now renamed to Pads of the Leucrotta
-Fix to mislabeling on New Player Gear (forgot a line break after the morph and equippable tags)
-Removed the old staff treasure maps from the custom daily rares. They've been replaced with 2 new items.
-Treasure Isle Pirates are now Reds instead of Blues -Player owned NPC's now appear naked. This is to fix the issue of using the swap clothes and ending up with unmovable clothing in your pack.
-Players will now see the full world save message, including save time. We may decide to change this again in the future.
-We are now listed on 7 vote sites. They can be seen on the website, and will all be listed on the vote command. You can choose which 5 sites you prefer to vote on, to get your 5 tokens a day.
-Fixed issue with treasure maps dropping without a facet attached from tmap chests
-Fixed issue with tailoring BoDs creating null bulk orders. Removed bandana, jester suit, and jester hat from tailoring BoDs. Large bulk order deed of Jester Suit, Jester Hat, Cloak, and Shoes has been removed. Large order of bandana, Shirt, Skirt, Thigh Boots has been changed to cloak, shirt, skirt, thigh boots. If you have any of these bulk order deeds, please trash as you will not be able to fill them.
-Reverted change to bulk order books, you can now drop your bulk order deeds on a locked down book or a book in a container again. Change was made because we thought it was causing an issue with the books, however we found the underlying issue was some tailor bulk orders not creating properly and the issue is being dealt with.
-Fixed incorrect graphic on marble toilet
-Void pool has been removed and Covetous has been re-spawned with regular spawn
-Fixed: Body value on frost mites, they were appearing invisible
-Added tags to New Player Gear for Morph Item and Equippable until 6 months account age
-Increased drop rate of special drops for level 6-10 Treasure Maps
-Patch 2.0 is released. See patch stone at bank. Client link has been updated for whole client download on the website.
-Solen Hive has been renamed to Flaahgra Lair. It has been redecorated and names on quest have been changed accordingly to match the new spawn.
-Added 2 new animations, zebra and Kunbarrasaurus (a prehistoric turtle). These will both be tamables, they will be available in the new facet (Isle of Eacotura).
-3 new quests have been added into Isle of Eacotura. See wiki for more details.
-Many issues with the new animations have been resolved. -Graphics for wooden and metal chests, wooden and metal boxes, and crates have all been replaced with nicer versions.
-Backpack gump has been changed to a custom pack
-Zebras are available as a new mount
-Zento Bank has been rebuilt in the center of Makoto Zento
-Added Christmas champ. It's located outside of Fel deceit on Dagger Isle.
-Fixed issue with ice furniture not placing from Winter Fishing Quest
-Added to masonry menu: Small and Medium Stone Pedestals, Stone Statue Pedestal, Fancy Marble Pillar
-Fixed: Sandy Claws no longer has a fame title. Sandy Claws is now Red instead of Blue
-Tiger Pelt Gear has been fixed and re-added to the tailoring list. The recipe scrolls will now drop for this gear in the Isle of Eacotura.
-Trade menu has been tested on the new client and you can trade currency between each other by double clicking on the deed that shows up in the trade window.
-Tomb of adramus wearable artifacts have been updated for the changes to the client we made.
-Sandstone tables are now craftable with glassblowing
-Glassblowing has been revamped a bit, a bunch of lamps were added to the craft menu as well as a few other various items
-Marble tables have been added into the masonry menu. Masonry will be getting a bit of a revamp for the next patch, a bunch of new items will be added into the menu.
-Added to taming cra12/13/19: -Sandstone tables are now craftable with glassblowing -Glassblowing has been revamped a bit, a bunch of lamps were added to the craft menu as well as a few other various items -Marble tables have been added into the masonry menu. Masonry will be getting a bit of a revamp for the next patch, a bunch of new items will be added into the menu. ft: Color Remover. Craftable dye to set pets hue back to 0.
-Added to taming craft: Pet bonding potions
-2 new quests have been added into Isle of Eacotura. Both will be available to do after the next patch (you will need to be patched to see the quest areas). These are to replace the quests in Valley of Eodon, plus we added a lot of cool custom deco into these as well. There will be one more quest added into this facet.
-Fixed: Blank recipe scrolls from Isle of Eacotura were removed
-Removed chairs and couches that no longer work properly from carpentry menu. Replaced gargoyle chair and couch with plush chair and couch
-Wooden benches are being replaced with this partial hue bench (graphic change will be in next patch). They are also now craftable on carpentry menu.
-Fixed Tiger Rug south showing an incorrect piece
-Fixed shrink graphic on faerie drakes
-Taming BoDs have been adjusted for creatures that have been removed and wiki has been updated to reflect these changes
-Fixed incorrect graphics on macadamia and almond trees, fixed graphics on Fall quest reward trees
-Removed the pre-built castles and keeps off of the house placement tool that we no longer have
-Tailor NPC's now buy and sell bones
-Skill Mastery Books were removed due to the fact that we are on a client that is before masteries were added and they no longer work properly. Primers will no longer drop at champion spawns or peerless as well.
-Fixed: taming achievements have been updated to reflect the changes in tamables.
-Fixed a couple typos on gold smelting items, and a couple of incorrect graphics.
-All display areas are now finished being rebuilt and are fully reopened
-Fixed region issue with Winter Ice Fishing quest
-Fixed body values on shame greater elementals, ancient lich
-Fixed issue with bod's not generating properly
-Solen Hive has been renamed to Flaahgra Lair. For the next patch, this area will be redecorated accordingly.
-The new ethereal mounts are on display in the LoS Store. For those of you needing replacements, please take a look and page if you see any you'd like to trade out for.
-Winter quest is now open. Wiki page should be posted later today
-Lakeshire has been spawned with a few NPCs. There is now a tinker, blacksmith, animal trainer, alchemist, scribe, cook, baker, carpenter, and mage to make use of the area
-Fixed issue with runic atlas
-NPC's will now all be dressed. If you find any naked ones, please let us know and we will respawn them to fix the issue.
-Griffins are now spawned
-Green tea baskets are now stackable
-The new client has been released. We will be posting more detailed notes on some of the changes in the next day or so. Major changes: Many clothing, weapons, hair styles have new graphics. Most land and texture tiles were re-done. Many trees were changed. Many spawn have new/better animations, there were over 100 new mob animations added. A lot of custom mobs we will be adding in slowly as we build.
-Felucca Buc's Den is now reopened and renamed Treasure Isle. You can find it on the world teleporter under Felucca Moongates. This will eventually be the location for a seasonal quest.
-Isle of Eacotura is now on the world teleporter under Customs. This is the custom map that Kos and I made to host our dinos, tigers, mastodons, cheetahs, panda bears and other various new custom spawn. Many of these critters are tamables. There are 4 tribes located in Eacotura, one in each corner of the map. Eventually, there will be quests available from each tribe to replace some of the Eodon quests.
-Coconut Palm trees in LoS Orchards are now labeled
-Dough and any items that can be crafted exceptional have been removed from Chef's Key due to an issue of it combining both and making items non-exceptional.
-Fixed issue where Chicken Leg BoDs were being created asking for exceptional
-Fix to egg bomb being labeled in cooking BoDs as Smoke Bomb
-Due to the bribe feature not working very well with Tinkering BoDs, we have disabled the option of using it for Tinkering Bulk Orders.
-Fixed issue with player owned Vendors, Mannuequins, and Stewards not checking for owner on context menu options. You will no longer see the option to swap clothes, redeed, etc unless you actually owner the mannequin, steward, or NPC Vendor.
-Fixed issue with labels on house items crafted with masonry with custom materials
-Added Tiger Pelts (White, Black & Regular) into Tailor Keys -Increased drop rate on Animal Pheromones
-Miner's now buy and sell all types of ingots.
-Leather worker's now buy and sell leather
-Lumberjack's now buy and sell boards
-Stonecrafter's now buy and sell granite
-Fixed: Removed extra reward title from BoD Rewards
-Laralee, the Deco Vendor in Pomona's Market, was moved to the Northwestern Grassy area of the marketplace in order to display the custom addons that she sells.
-Fixed: Hidden skill training achievements for combat and taming skills are now visible on the achievements menu
-Fix to Sage Humboldt disappeared from Papua
-Fix to piano addon having a deed on top
-Our custom Painting system has been added. Bob Ross the quest NPC will be placed in Pomona's Farms with a small quest to gather him Natural Dyes. This quest has a cooldown of 7 days. A display area will be set up at some point in the next couple days displaying the paintings you can craft with this system, a wiki page will be added as well.
-Cooks, Farmers & Bakers now all sell eggs -Donation Bonus will be changing on the 15th from the Zero Slot Tarantula mount to a Zero Slot Skeletal Cat Mount. See pictured below. We decided to do 2 special mounts this month to celebrate Halloween!
-Added Britain Fields into Pumpkin Patch locations
-Fixed: Blackthorn Arti drops will no longer happen in the Halloween Dungeon
-We have adjusted the Apocalypse quest slightly to make it a bit easier to team up and avoid issues with players claiming corpses and losing their seals. You will now receive the 4 seals to summon the Grim Reaper as the reward for slaying the 4 Horsemen. You will only need to kill the 4 horsemen to be able to progress to fight the boss. This means you can team up with others to speed things up.
-Gold smelting items can now be crafted exceptional and will be tagged with a maker's mark
-Taming Craft system success chance now is at 50% at skill minimum. All of the custom craft systems will be changed over to this rate over the next few days.
-Added sturdy axe into lumberjacks axe list on tool key
-Added Halloween Spider onto Arachnid & Spider Slayer list
-Adjusted basic garden addon's that you can purchase from the NPC in Pomona's Farms to be more planting friendly (a lot of the tiles weren't working properly)
-You can no longer enter the Halloween Dungeons if you have no business being there. We made 2 separate quests and set the difficulty according to the level of the player. The dungeons need to be used in accordance to this.
-Fixed wrong body on one of the nightmare graphics, was showing up as a sea serpent
-Fixed issue with weight max on Halloween Stealables. Stealables will now max at 13 stones for 130 Stealing.
-Fixed gold smelting crafting items with incorrect hues. Re-did the menu and adjusted skills and added new items. A display area will be set up with the items in the next few days.
-Trick or treat, pumpkin patches and player zombies are now turned on. There was no time specified in the script to turn it on just the date, is now fixed and will trigger at midnight in future years.
-Fixed halloween costumes. They're now working properly as intended and are only wearable during October
-Fixed skull pile addon not being able to be chopped
-Fixed/adjusted Mondain's Legacy Quest gumps (shifted things up so that you can fit in longer quest dialogue)
-Fixed typo on Tailor key, Faerie leather was labeled as Tainted
-LoS Patch 1.3 is now released. Added 22 new hues with this patch. (Hue numbers are 2811-2832) Fixed a few weird graphic issues (circlets showing wings or shields for elves on equip, custom dragon animation is fixed). Lots of new equipables and art grahics were added.
-Fix to halloween costume hues
-Fixed: Golems, betrayers, and Juggernauts were dropping wrong gears for Dawn's Music Box
-Changed message on salvaging to be less confusing, it will now say you need a blacksmithy tool in your main pack to salvage ingots. -For consistency purposes and to avoid confusion, we adjusted the skill minimum on all crafting systems. OSI based craft systems now have a success chance of 5% at the skill minimum. Custom craft systems are all 50% at skill minimum.
-Fixed incorrect soil on medium garden addon, wasn't allowing seeds to be planted
-Travesty dropping copies of your gear on loot has been fixed. Items will no longer drop in loot
-New donation bonus has been added and will be changed over shortly. It is a zero slot ethereal tarantula, hued in one of the new custom hues (Shadow Tarantula)
-Added new page to wiki on custom harvestable crop system (https://www.legendsofsosaria.com/wiki-harvestable-crop-system)
-Added a few ankhs in palace of paroxysmus to prevent getting stuck in the area when dead. An exit gate has also been placed near the cauldron at the end of the dungeon so if you choose to not go onward, there is another way out.
-Added scales and broken heart statue to wood carving menu
-Added missing mini houses to wax sculpting
-Escorts can no longer be taken through world omniporter, recall, or other travel spells. You will however get 10x more gold for doing them than previously with this change.
-Interior decorators are fixed and working as previously to raise/lower items.
-Added custom stealables for Halloween which will be located in both of the Halloween dungeons. They are on display in the Daily Rares & Custom Stealables Display area
-Added 9 new foundation styles to the house custom menu
-Taming and Farming Bulk Order Books can now be sorted by Item/Animal Name (alphabetical order ascending or descending) and by Numbers
-Search bar on the wiki has been upgraded
-Custom Crafting section on wiki has been re-done.
-Halloween wiki should be finished within the next day or so, event launches on October 1st.
-Added a section into achievements menu for Quest Achievements
-LoS Display Gates have been re-arranged. Gates are better labeled/organized for ease of looking through the area. The Quest gates area has also been re-arranged, gates for Halloween quest are currently not linked. They'll be set up once we have finished setting up the rewards areas for viewing.
-Fix to the stats gump reading wrong time on bandage speed
-Treasure Map lockpicking requirements and remove trap skill requirements are now listed on the wiki under the Custom Tmaps section.
-130 Animal Taming now gives the perk of reduced chance to anger the creature you are taming
-Added 2 skill achievements for 125 and 130 Taming
-Fixed sound on feral dark wolf and windrunner
-Removed smoke bombs from Potion Keys
-Taming Bulk Orders have changed a bit. We have customized the system a bit more. Current larges and smalls are reflected on the Wiki.
-Added missing animations on picking fruit/nuts for Fall Harvest Quest
-Adjusted training cap for Healing Skill to allow to train to 130 naturally
-Taxidermy was removed from Tool Key-Gold smelting tongs were added to Tool Key
-We apologize deeply for being down for the night. We lost power due to the hurricane.
-Server is back up and we have released LoS Patch 1.2. Patch stone is in front of Britain Bank. There is a new preview item in front of the patch stone to check if you are patched properly.
-Ogmokh is now open and on Felucca Moongates under the world teleporter. This was our custom rebuild of Felucca Cove.
-LoS Dust NPC has been placed back in the store. It has new buy and sell menus, to avoid any glitches, exploits or issues we had previously.
-Skill codex can no longer be traded between characters. It is now account bound, and you will only get one on first character creation, as per what was intended.
-Preparations for Halloween event have begun! Details on the forums will be upcoming in the next couple weeks.
-Fix to wrong graphic on a fall harvest quest reward
-Felucca Buc's Den is now closed due to remodeling. Remodeling of Felucca Cove is complete and will be re-opened after the next patch.
-Fixed an issue with pulling diabolical treasure maps into storage keys
-Fixed: Fall Harvest Quest Rewards will now drop with the date and Fall Harvest tag
-Fixed: Bandage speed was re-added back into [mystats command
-Fixed: Young player status will now tick off once you hit 700 skill points
-Fixed: Lich form wasn't killing you if you went down to 0 HP
-Fixed: Issue with escorts spawning without an escort location
-Abecedaria is now on the world tele under Newb Dungeon in customs.
-Added missing pet stat cap and resistance cap info to pet training
-Fall Harvest quest is LIVE! See forums for more details and instructions on how to do the quest! Quest will be active for the whole month of September.
-Donation bonus has been changed to Stronger Chest. Holds up to 1000 items, display version is in the LoS Store.
-Fixed wrong graphic on Frost Spider Taming BoDs
-Tamer's Bell is now able to be added to Tool Key
-A taming craft system has been added. This is completely custom. The tool is available to craft on tinkering menu (Tamer's Bell). We will likely expand onto it more in the future, but for now it contains Pet Dyes in hues in line with leather hues. There are also some potions, pet res, pet cure & greater cure, heal & greater heal. And hitching post/shrink options. These are relatively costly since they're in there for convenience for players who would rather pay than wait and earn them with vote tokens or get from doing bulk orders.
-Yard wand now works for co-owners in house plots
-Fixed reverted change to skill codex, they now appear on new players with the proper 5 skills. If you created a character between the last 2 restarts and only got a codex with 1 skill, please page us and we will come fix it.
-Final preparations for Fall Harvest Quest are complete, the quest has been tested and is ready to launch on Sunday! More details are posted on the forum about the quest!
-The Damage bonus for spellcasting will now apply if you have 130 Magery, Necromancy, Spellweaving, or Mysticism. So you can get the damage bonus off of spellcasting skill of your choice.
-Added Legendary Strength, Dexterity, & Intelligence Elixirs. These will be available for purchase in the LoS Store. These will bump your individual stat caps by +10 in each appropriate stat, you also need Stat Scrolls to increase your stat cap to use these.
-Donation bonus will be changing on the 1st from the Pet Slot Deed to Stronger Chest (Holds up to 1000 items)
-Fix to an issue with the crafting from key changes
-New Player Champ gate should now allow pets through
-Alchemy scrolls can now be pulled out of PS Book, book menu now stays open after pulling a scroll out.
-Added bag of boards to carpentry and fletching BoD Rewards lists.
-Fixed : Weight reduction bags from Huntmaster's Challenge now work properly
-Fixed: You can no longer pan from boats.
-Added Morph Item tag to lumberjacking & mining bonus gear. Also added to Lilith's Legendary Earrings. This is a custom tag, if you find an item with this tag it means that it can be worn by both Gargoyle's and Humans. The item will morph appearance on equip if your toon is a gargoyle, and if its a human it will morph back to the human form on equip.
-Storage keys have been modified so that the item no longer drops to your pack, it consumes directly from key. It will pull first from your pack, and grab remaining materials needed from your keys.
-Legendary Dust Trader has been fixed and will be replaced in the store
-A drowning system has been implemented. If you find yourself in the ocean in deep water, you will start losing stamina. When you are drained of stamina, you start losing hit points until you are dead. You will be moved on death to Yew Trammel or the closest boat you are allowed to be on if its within 30 tiles. You will need to summon your corpse if you die in the ocean. Be advised.
-Rikktor, Faerie Dragons, Mist Dragons, and Frost Dragons now have a larger hit radius. This will make it easier for you to hit him with a melee weapon.
-Stack issue with scouring toxin has been fixed
-Due to numerous concerns about spawn radius for Lord Oaks, it has been moved to 3625 2811 29 Felucca, Haven. This is now the only location for Lord Oaks.
-Inn Regions have been adjusted, you should now have an easier time logging out and disappearing immediately in them.
-You can now place player vendors at Magincia Vendor Stalls. Once you win the stall, the option will be listed for hiring a Player vendor above the commodity broker or animal broker. They will drop items to the warehouse attendant the same as the other brokers if the vendor is dropped. You can also now lock down items in your stall to decorate/lay out display items. One stall per account is allowed, the stalls are available in Felucca and Trammel Magincia. They are first come first serve, you can also bid on someone else's stall to try to steal it.
More info on renting the stalls available here.
-Imbuing now works out of keys the same as the other crafting systems.
-Pages disappearing on logout have been fixed
-Fixed: Special hued high seas fish will not retain the hue of the fish when cut into fish steaks, this is to prevent you from having 20 different piles of fish steaks that don't steak with each other.
-Fixed a few incorrect fish hues on some of the High Seas fish
-Fixed: Prices on player vendors will automatically refresh now when you stock items on them. This was a bug, and has been resolved.
-Global chat history is now limited to 50 messages. We believe this hitting too high is what was causing the client crash issues. Please let us know if you run into any further issues!
-Added confirm menu into weapon level menu when spending points on a leveled weapon
-Player vendors can now be turned
-Added a New Player Guide to the website (Button can be found on front page as well as in the wiki section), added details about mining tile bonuses for Tmaps onto wiki
-Fixed: Crops can now be planted in house addons purchased from NPC in Pomona's Farms. There will also be individual tiles for sale on this NPC that you can lock down in your house and plant in
-Fix to primeval lich debuff
-Fix to Gregorio not sending a message that you cannot attack him unless on a quest
-Added a bunch of skill gain achievements. Display was set up in the LoS Display gates area with the other achievements display.
-Fall Harvest Quest has been announced on the forums. Details of the quest can be found here http://legendsofsosaria.boards.net/thread/22/fall-harvest-quest
-Fixed issue with recalling to boats in Felucca was accidentally enabled.
-We have decided to open up discord channel to players now that we are out of beta. Please note, we will not be extensively monitoring the discord channel. If you need staff, you still need to use the proper channels (page/PM staff in game, or use the forums). Please do not use the discord channel to post bugs or try to contact staff. It is only available for you to chat with other players.
-Fixed issue with new player gate that caused crash, has been replaced and is now only located in the training room.
-Added extra bonus for 130 magery skill. The bonuses from inscription, evaluate intelligence, and intelligence are amplified.
-Fixed: New Haven town region is back in place, you can now use repair deeds in the Town Region.
-New players (young status only) now start with a wooden house plot deed (for the small plot) in their pack.
-Added separate world tele location in training room
-Fix to being able to plant in house tile soil. You can now only plant in Pomona's Orchards fields for the time being for farming crops. We will be looking at making the house addon's and/or tiles that you can lock down in your house and plant in at some point in the future.
-We are currently working on developing a custom facet. We are announcing this to you all just so you know why from this point forward, the change log's will appear to be very light. This will be the main focus for us, outside of fixing any incoming bugs/gameplay issues (and launching the upcoming seasonal events we have planned).This will be replacing Ilshenar, and will be a long term project that will take a long time. We have no current projection for time frame, as we are building the maps from scratch. This will not cause any disruption to you all as players, anything currently located in Ilshenar that is necessary will likely be re-located. Our main focus moving forward is custom content for our server, and making our server stand out from others and moving away from being like OSI. We are also removing some of the OSI systems that we feel, aren't very exciting. Despise Trammel has been closed down and will be re-built to something custom. Shame revamp has also been removed from Trammel & Felucca, and you will now just find a regular spawned dungeon (the only change for this was removing the altars and the crystals). Blackthorn Invasion system was removed from Felucca, and is now only available in Trammel. We will be using this space for part of the Halloween event.
-Please let us know if you have any suggestions/ideas for exciting things you would like to see on our server! You can email us in any ideas at firstname.lastname@example.org.
-New players now start in the training room, and the training room has been moved to the Malas Cathedral (the top of the building, the area with the LoS Display Gates). This is to minimize confusion when players get on the server.
-New players now get 5 starting skills in codex to set to 100, instead of 1.
-Fixed: small taming, fishing, and farming bods can now be dropped into bod books when book isn't in backpack (i intended to do this previously however i only changed it on larges and not large and small bods)
-Added a message on picking grapes, changed timespan on respawn to 5 minutes delay on picking.
-We now allow 2 accounts per player. If you have people living in your home who require additional accounts, page staff. With this change, please keep in mind you still are not allowed to AFK Macro Resources. If you are found afk gathering resources, you will be jailed. We reserve the right to pop up on you at any time we think you are not there, and if you do not respond we will boot you. This opens the possibility to grind out slow parts of the game (such as skill training) while still getting to play and immerse yourself in the game on another character at the same time.
-We have set up a bunch of house and tents for rent in Felucca by the Britain and Minoc moongates. There will be more houses available in Felucca as we build / make more available. If you have a particular place in mind, please let us know!
-We have set up a display area for the upcoming Fall Harvest Quest. It is the first seasonal quest we will be running, and it will start on 9/1. More info coming very soon on an upcoming forum post about the quest. Display area is through the LoS Display Gates on the World Teleporter under customs. If you run down the hallway, in the left hand side of the Cathedral you will see an orange moongate in an area by itself. All of the Seasonal Quest displays will be found in this area.
-Added custom materials to sheep statue and mining cart
-Changed location on a few inaccessible daily rares (Kos' Tmap, & some of the sea coral in particular were spawning in locations that couldn't be reached)
-The rest of the bulk order display areas have been set up.
-You can now drop taming, farming, and fishing bulk orders directly into the books when they are locked down or in another bag (no longer needs to be in your backpack to do so)
-Fix to mining and lumberjacking gear not being able to be repaired
-Fixed Owned by Nobody tag showing on gear
-You can no longer flip weapons with interior decorator. We are using the previously useless other direction slots for custom weapon graphics.
-Added player tailor & bowyer deeds. These work like the other deeded NPC's and will be available in the LoS Store.
-Added a tag to display for owner tag on quivers. We are aware it is currently reading owned by nobody on other items, this will be fixed on the next restart.
-Repair deeds will now work in house regions with player NPCs purchased from LoS Store.
-Changed shrink graphics on some of the tamable dragons
-You can no longer tame creatures while invulnerable. This was not intended, and thankfully was reported to us. This would devalue using honor taming.
-The Skull Lord will now drop keys for each person who damages him in the champ spawn (goes off of damage store, will still require you to hit him enough to count into the damage store)
-Added weapon change deed -- this will be put up for sale in the LoS store. Will require a sample which will be destroyed in using, will change the weapon's abilities, etc. If you change a one handed to a 2 handed, it will become 2 handed and vice versa. It will take weapon abilities, range, speed, min/max damage, strength requirement, skill, and one/2 handed from the sample. The rest of the attributes transfer.
-Spawned a couple daily rares which were previously missing.
-Removed exceptional bonus in sharpening blade, it was not allowing you to go up to the full 70% cap on DI if you were at say, 60.
-Added tons of new achievements to the achievement system. Just added: Champion achievements. Rewarded for killing champ bosses. Reward will be equippable trophies that will have your name as well as the champ name on them. Bronze, Silver, and Gold trophies. Peerless/Boss Achievements: Rewards are titles and decorative figurines. Taming achievements: Added about 27 different tamables for achievements. There are 4 tiers. Rewards are pet branding iron, decorative figurines, stable slot increase tokens (increase stable slots up to 21 max per toon), and pet slot deed. We also plan to add some skill gain achievements and crafting achievements in the near future.
-Adjusted drop rate on keys for Arachnis, Infused Colossus, and Dracolich for Tomb of Adramus to drop a little more frequently. We have also changed the timers on the keys for the bosses to last for 3 days. Please note, the skull lord key from the champ still only has a 24 hour timer on it, so you will want to plan on getting the key from the dracolich if you get the key from the champ.
-Added training room map to new player pack items on character creation. This map just teleports them to the training room on double click to help the new players find where it is since we cannot override them choosing a start location outside of the default of New Haven
-Adjusted instrument drop charges, will now cap at 1000. Them dropping higher was mistakenly done when we were fixing the charges on legendary lute not replenishing.
-Bulk order books can now have deeds dropped into them from being locked down and no longer need to be in your pack to drop a deed into them.
-Fix to grape bunches not being stackable, fix to custom crops in harvestable crop system not properly uprooting
-Adjusted the drop rate on serpent's eggs from serpent's nest for summoning Medusa. The drop rate was ridiculously low making Medusa nearly impossible to get to without camping the area all day to get all 4 keys.
-Added [myhouses command. This will teleport you directly to your house. Please note THIS COMMAND WILL NOT TAKE YOUR PETS WITH YOU if you are not mounted on it. This command is being added mainly for the intention of us building houses in Felucca and renting/selling them with the Townhouses feature. It will make the houses more useful as you cannot recall into Felucca, you will still be able to go to your house in the event you get one there.
-Tomb of Adramus dungeon is open. This dungeon is completely custom. There is a small amount of info on our wiki about it. Adramus is a peerless who will have a chance of giving special drops, rare high end gear. Please note the bosses in this dungeon are extremely difficult and this was built intended for veteran players. There will a display area set up displaying the drops at some point today (I had taken the old one down because some of the items were adjusted)
-Legendary Quivers will now bind to your toon on equip. You will not be able to trade them to other players.
-Other versions of legendary quivers are now available in the LoS Store. They have focuses in other damage types (they will change the damage type of your weapon. Newly available are Fire, Ice, Poison, Energy, Chaos and Direct Damage. Chaos and direct damage versions will be more expensive due to the nature of how good they are). They will all bind to toon on equip.
-Pet slot deed is now on the Legendary Dust stone in the LoS Store
-Poisoning powerscrolls will now drop at champs and be able to be put in PS Books.
-Fix to treasure maps still not dropping in TMap Chests
-We have begun development on the Fall Harvest Quest. It will be the first seasonal quest we are launching since opening the server, and more info will be available at a later date about the quest. Quest will start on September 1st and run through the month of September.
-We are coming close to Tomb of Adramus being complete and ready to be opened. We are just finishing up testing and release will be announced soon
-Fix to issue destroying crops in harvestable crop system
-Changed melon pick graphic for ease of harvesting
-Reverted recent formula change to imbuing
-Reverted recent speed change to AI -- they should be faster again.
-Fix to tiger rugs from Valley of One quest not being hued
-Fixed vendor search gump reading only Malas facet for all vendors
-Looted jewelry now drops up to +10 stats.
-High end Runic jewelry can now be crafted with up to +12 stats.
-Fixed crash issue with Poison Breath ability in Serado, Pestilent Bandage & Dimetrosaurs
-Gold panning checks have been dropped from 50k to 10k. The system was implemented here to go hand in hand with a crafting system I had developed for the gold nuggets, it wasn't intended as a safe method to farm gold. Since we have noticed a ton of gold can be made from doing it, we have adjusted the amounts accordingly.
-Added 120 Skill Codex to LoS Store. This will take 1 skill of choice from 100 to 120 as long as you have used a powerscroll on the skill previously.
-Overhaul on updating AI -- minor adjustments on some of the spawn speed changes.
-Bug fixes to pet area effects
-Imbuing bug fixes
-Fix to New Player Champ not dropping PS
-Added a custom gear set (Teratologist Gear) to new player champ, small chance drop off of boss
-Weapons & armor can now be trashed with cleanup britannia, system uses imbuing weight to calculate points for each piece
-Added pet slot deed, will be added to LoS Store. Caps at 10 slots max.
-Fix to legendary instruments not recharging, replenish charges was previously capped at 450. Now caps at 1000 charges.
-Fix to hue on gold nuggets (was brown instead of gold lol)
-Recalculated the method which XP is calculated on mobs. Higher end mobs now give more XP than previously.
-BODs can now be grabbed off Armorer NPCs. They also can be gotten from 10 tiles away instead of 3.
-We have customized/redone Void Pool Rewards to add in some items we feel will make it more worth doing. We took the timers off of the Woodsman Talisman and the smelter's talismans. Because of removing the timer, we dropped the uses on them down to 50 use items. We also added in Miner's Talismans, which work similarly to the Woodsman ones (you get extra material when harvesting the type listed on the talisman). We also added in the custom resources up to Fire in each talisman type. Enchanted and Legendary versions of the Miner's and Woodsman's talismans will be available for purchase from the LoS Store.
-Added a new item that will magically recharge runic tool charges. This will add 20 charges onto any runic tool. This item will be available for purchase in the LoS store at some point, but in the meantime it will only be available as a donation bonus.
-Added zero slot Ethereal Eowmu mount. This will be on the ethereal mount stone in the LoS Store.
-Gargish Leather Wing Armor can now be crafted runic! This decison was made in effort to balance out the lesser number of gear slots that gargoyle's get compared to humans and elves.
-Added new items to Cleanup Britannia -- we added: Codex of Virtue Deed (Deed for a really nice large virtue tile addon for your house, is a mini version of the giant virtue tile the Slasher of the Veils is standing on). Customizable sign: Can add up to 3 lines of text on the sign. Enchanted Dial: Sun/Moon Dial, tells position of the sun and time (works off of in game clock, not the actual server time). Heritage Token, redeemable for an item of your choice (list found here https://uo.com/wiki/ultima-online-wiki/items/heritage-items/). Warriors Token: Custom talisman made by Kos.
-Added all of the legendary items into Cleanup Britannia trash list
-Added to BOD rewards: Tinkering: the 4 recipe scrolls that were anniversary items and previously unattainable in game were added to tinker bod rewards. The 'weathered' statue recipes. Carpentery: 2 Anniversary recipe scrolls for Vases were added to bod rewards list.
-Added gargoyle versions of legendary items to the drop list for legendary artifacts
-VvV has been turned off and switched to the old Faction system. This decision was made because most servers are using VvV, we looked at both systems and decided we liked the faction system better after testing was done on VvV.
-Reduced luck total on the luck deeds per individual item to 1750 due to game caps on luck.
-We have started setting up NPC's in Pomona's Farmer's Market. This is on the world teleporter under Custom. NPC's here will stock decorative items. There is one vendor right now, more will be coming very soon.
-Fix to not being able to repair Mage's Cloak of Pockets Legendary Artifact.