Wiki - Training Skills
We have tested out easiest ways to train skills on this server. This is a guide for how to quickly train all the skills. Please note we are listing how to train the skills from zero if possible. However, there is always the option of going to buy skill minimum from an NPC as well. Also, not all skills can be trained all the way naturally and require either scrolls of transcendence or skill codex to pass certain levels. If a skill is shown to be trainable to a level in this guide without mention of the need for Skill Codex or Scrolls of Transcendence then it can be assumed it can be trained naturally so long as appropriate Power Scrolls have been used.
* Wearing relayers may impede the training of combat skills. It may be required to remove them in order to progress those skills.
Anatomy
0 - 130: Anatomy will train passively when fighting and healing. Can be trained by using skill directly on living things.
Archery*
0 - 100: Visit the training room. The training bows in training room do not require ammo.100 - 130: Use a bow in combat outside the training room.
Alchemy
0 - 30: Train at NPC Alchemist.
30 - 45: Agility Potion.
45 - 55: Strength Potion.
55 - 65: Greater Agility Potion.
65 - 75: Greater Strength Potion.
75 - 85: Greater Heal Potion.
85 - 95: Greater Cure Potion.
95 - 100: Greater Conflagration Potion.
100 - 130: Deadly Poison Potion
Animal Taming
0 - 11.1: Dog/Cat/Rabbit/Chicken/Birds/Rats
11.1 - 23.1: Goats/Cows/Pigs/Sheep
23.1 - 29.1: Hind/Eagle/Timber Wolves
29.1 - 35.1: Horses
35.1 - 41.1: Black Bear/Llama/Polar Bear/Walrus
41.1 - 53.1: Brown Bears/Cougars
53.1 - 59.1: Grey Wolf/Panthers
59.1 - 71.1: Grizzly Bears/Great Harts
71.1 - 83.1: Bulls
83.1 - 95.1: Imps/Bake Kitsune/Drakes/Sliths
95.1 - 120: Ki-rin or Unicorn
120 - 130: Fire Steeds/Spirit Bears
* Skill may be trained to a limit of 25 above minimum skill requirement to tame a target.
First you should run around taming the hardest things tamable on the list above and one step below it (you gain from failures and you can make more attempts on the same creature more times the harder it is) The mobs won't attack because of young status but they will kill the things being tamed (just don't tell the creature you're taming to kill anything or if the pet dies the mob will attack you).
Once you can tame bulls (71.1) or if your not young go to the road on the west side of royal city and go north till you cross the bridge and tame a high plains boura to kill the things you tame for you (they kill bulls almost instantly and only take 47.1 taming to tame). Then head to Delucia and tame the bulls/great hearts in the area the release and have the boura kill them.
Finish up taming Ki-rin/Unicorn from 95.1 to 120 to kill the Ki-rin tame all you can then run over to blood dungeon and tell them to stay and the undead stuff will kill them for you quickly. If you kill them yourself they will drop your fame/karma quickly and they will attack you on site.
Arms Lore
0-130: Can train on any weapon
Begging
1 - 130: Use on the Beggar npc near the training area in New Beginnings.
Blacksmithy
0-64.5 Mace
64.5-75 warfork
75-110 Gargish Amulet
110-120 Boomerang
120-130 Plate Hiro Sode
Bowcraft
0.0-30.0 Shafts (Please note this will make as many as possible at once with the wood in your pack. You will want to set up an organizer to move 1 piece of wood to your pack. Craft 1 shaft, repeat)
30.0-70.0 Bows
70.0-100.0 Crossbow
100.0-120.0 Yumi
120.0-130.0 Repeating Crossbow
Bushido
0-30 Buy from NPC
30-60 Confidence
60-97.5 Evasion
97.5-130 Momentum Strike (add into attack)
Carpentry
0.0-25.0 Barrel Staves
25.0-46.0 Wooden Box
46.0-56.0 Medium Wooden Crate
56.0-76.6 Wooden Shield
76.6-98.6 Quarter Staff
98.6-100 Tetsubo
100.1-120 Gargish Chest
115-130 Small Display Cases
*A Salvage Bag my be used to deconstruct Carpentry items to return some of the wood used.
Cartography
0 - 10+: Buy from NPC Mapmaker
10 - 50: Local Maps.
50 - 65: City Maps.
65 - 99.5: World Maps.
99.5 - 120: Decipher lvl 3+ Treasure Maps. You will get the best gains by using the skill minimums for map by level. See Custom Treasure Maps.
Chivalry
0-30: Buy from NPC
30-40: Consecrate Weapon
40-55: Divine Fury
55-69: Enemy of One
69-88: Holy Light
88-130: Noble Sacrifice
Cooking
0 -100: Cook Fish Steaks or make Dough.
100 -120: Make Sushi Rolls, Sushi Platters, Wasabi Clumps, or Green Tea.
Creature Lore
0 - 130: Use the skill on a pet that is tamed. The gump that appears will need to be closed (right-click on it) in order for continue gaining skill.
Alternatively, you will gain animal lore passively while training Veterinary.
Detect Hidden
0 -100: Use skill and target ground nearby, can macro this easily
Discordance
0 - 130: Add into an attack macro, you need a new target each time to gain.
Evaluate Intelligence
0 - 130: Use skill, target self or any mobile. Also will train itself as you train Magery or Resist Spells.
Fencing*
0 - 100: Pick up a training weapon in the training room and attack the trainers.
100 -130: Use a fencing weapon in battle outside the training room.
Fishing
0 -75: Fish anywhere in Abecedaria.
At under 50 skill you will only get regular fish. Special high seas fish will come at 50 skill and above.
75 - 130: Deep Sea fish from a boat in deep water.
Deep Sea Fishing requires 75 Skill.
Abecedaria is shallow water only.
Forsaken Isles is deep water only.
Lava and Swamp Fishing requires 100 skill.
Focus
0 - 130: Gains on its own as long as you use mana
Foraging
0 - 130: Use the skill to forage
Forensic Evaluation
0 - 40.0: Purchase from Healer Instructor in New Beginnings.
40.0 - 100.0: Use on Self.
40.0 - 55.0: Use the skill on corpses.
41.1 - 100: Use on a Paragon Chest.
41.1 - 130: Use on a Honesty Item.
61 - 71: Use on a Beggar npc.
71 - 91: Use on a Thief npc.
91 - 100: Use on a Thief Guildmaster.
*Training on npc's is reported to be faster, but it's possible to train the skill without them.
Healing
0 - 130: Best method with least amount of risk is to buy a magical wizards hat from Mage NPC. Put the hat on, bandage, take the hat off. Works best if you ensure you have no HP regen.
Herding
0 - 130: Find animals to herd, use shepherds crook, target an animal, and select the location you want it to walk to.
Hiding
0 - 100: Does not work in the training room. Can stand by Britain Bank, use the skill every 10 seconds.
100 - 130: Use Scrolls of transcendence or a Skill Codex from the LoS Store.
Imbuing
0-40 Purchase from NPC
Loot as many artifacts as possible and unravel them. You will collect magical residue, enchanted essence, and relic fragments as you unravel items. Unraveling minor/lesser magic items got me good gains until around 50. (Can be found off spawn in Deceit dungeon). At 45 skill you will start obtaining enchanted essence as you unravel. You will get better gains at this point off of lesser artifacts. You will want to at this point find things that drop a variety of good level artifact loot (Stygian Abyss dungeon for example is a great place to find these, but they can be found on lots of other spawn in various places). I found the best method was to loot as much as possible, try to unravel the whole bag. If I failed, I kept the items aside in a stash for when I had enough skill to unravel them. At 95.6, you will be able to unravel Major Magic Items and Greater Artifacts as well as any lesser artifacts with high weight. These will provide relic fragments and skill gain. Once you have 50 Relic Fragments, there is a quest NPC standing by the Soul Forge in Royal City (Ansikart the Artificer, Quest name : Mastering the Soul Forge). 50 Relic Fragments will get you a 120 Imbuing Powerscroll. Finish training unraveling major magic items and greater artifacts.
Inscription
0 - 30: Buy from a NPC Mage or Scribe.
30 - 55: Make 4th Circle Scrolls.
55 - 65: Make 5th Circle Scrolls.
65 - 85: Make 6th Circle Scrolls.
85 - 94: Make 7th Circle Scrolls.
94 - 100: Make 8th Circle Scrolls.
100 - 110: Craft Bulk Order Books. You can go as long as you can still get gains on this, it can only get you to 115 skill likely but the gains at this point will be very slow. You can switch to the special scroll books at 105, however they use a lot more scrolls to craft.
110-130: Craft Powerscroll/Pet Powerscroll books
Alternatively, filling BODs is a great method to train this. Crafting spellbooks works as well, and does not use up mana.
Item ID
0 - 130: Use on any item, can easily macro.
Lockpicking
0 - 100: Use Lockpicking boxes in training room (* Some races require training from an NPC first)
100 - 130: Use Lockpicking boxes (Can be crafted by high end tinkers, on the customs menu)
Lumberjacking
0 -130: Chop trees with Lumberjacks Axe (can be purchased from Carpenter npc or crafted by a tinker). Will also train passively while wielding axes in combat.
Macefighting*
0 - 100: Use a training mace weapon on a trainer in the training room.
100 - 130: Use a mace weapon in combat outside the training room.
Magery
You will want meditation and evaluate intelligence to use magery.
0 - 20.0: Night Sight
20.0 - 48.6: Bless
48.6 - 77.2: Magic Reflection
77.2 - 91.5: Invisibility
91.5 - 130.0: Earthquake
Meditation
0 -130: Will gain passively by using mana.
Mining
0 - 130: Use a shovel or pick-axe to dig for ore.
Musicianship
0 - 130: Will train passively while training a bard skill (discordance, provocation, peacemaking)
Alternatively, you can directly train by playing an instrument without using charges.
Mysticism
You will want Meditation and either Focus or Imbuing to use Mysticism. You get a bonus on spells for having focus or imbuing, whichever is higher.
0 - 20.0: Healing Stone
20.0 - 45.0: Eagle Strike [Target a trainer]
45.0 - 62.9: Stone Form
62.9 - 90.0: Cleansing Winds [Target Self]
90.0 - 100.0: Hail Storm [Target Self]
100.0 - 130.0: Nether Cyclone
Nature Lore
0 -40.0 Lighting camp fires
40.1 - 70.0 Use the skill on trees
70.1 - 100.0 Use the skill on farmable crops
100.1-130.0 Use the skill on potted plants (any phase from freshly planted to decorative)
Necromancy
0 - 40: Curse Weapon
40 - 60: Horrific Beast
60 - 100: Wither
100 - 130: Vampiric Embrace
Ninjitsu
0 - 30: Buy Skill or use animal form
30 - 55: Mirror Image
55 - 85: Shadow Jump
85 - 130: Death Strike [Target opponents]
Parrying
0 - 130: Pick up any shield and get one or more weak spawn to attack you (birds work well because they do virtually no damage). The more spawn attacking, the faster the gains.
Peacemaking
0 - 130: Use the skill and target self. You will need to have other living things around. Best place would be to find a pen of animals or somewhere with a lot of spawn or npc's.
Poisoning
Use the skill to apply poison to any weapon with the Infectious Strike ability.
0 - 60: Lesser Poison potions
60 - 70: Poison potions
70 - 100: Greater Poison potions
80 - 100: Deadly Poison potions [Not needed for training but here for informations sake]
100 - 130: Parasitic or Darkglow potions [Recipe required]
Provocation
0 - 40: Purchase Training from an NPC bard
0 - 30: Provoke birds, rabbits and other low-level wildlife
30 - 40: Provoke Cows, Hinds, Sheep, and most farm animals
40 - 65: Provoke Bulls, Scorpions, Great Harts, Polar Bears, Gamans
65 - 90: Provoke Giant Beetles
90 - 100: Provoke Lesser and Greater Hiryus.
100 - 110: Provoke Cu Sidhe
110 - 120: Provoke Blood Elementals, Daemons, and Succubi.
* This is definitely not a strict guide.
Prospecting
0 - 130: Use skill directly on potential mining locations.
Remove Trap
Requires 50 Detect Hidden and Lockpicking skills to train.
0 - 100: Use Remove Trap skill on remove trap chests in training room.
100 - 130: Use Remove Trap boxes (Can be crafted by high end tinkers, on the customs menu)
Resisting Spells
0 - 130: Cast Clumsy on yourself.
Spellweaving
To be able to use spellweaving, you need to have completed the Patience Quest. See Aeluva the Arcanist in Heartwood to obtain the quest. You will be rewarded an empty spellweaving book, as well as an Arcane Circle scroll and a Gift of Renewal scroll. You will also want to have meditation and focus to support this skill.
You will also need to complete Friend of the Fey quest and Fiendish Friends quest to use the spells Summon Fey and Summon Fiend. See Synaeva the Arcanist in Heartwood for Friend of the Fey quest. See Elder Brae the wise in Sanctuary to obtain the quest.
0 - 20.0: Arcane Circle. This requires you to cast with another player. You also must be standing in an arcane circle, abbatoir, or pentagram to use this spell.
20.0 - 33.0: Equip any melee weapon and cast Immolating Weapon.
33.0 - 44.0: Cast Reaper Form. Make sure you are wearing 40% lower mana cost and as much mana regeneration gear as possible. LRC is not needed for spellweaving.
44.0 - 60.0: Summon Fey or Fiend. Does not matter which you cast, but Summon Fiend does drop karma. You also need to complete quests to unlock these 2 spells. It does not matter if you obtain the scrolls otherwise, you still need to complete the quests to use them.
60.0 - 89.5: Essence of Wind
89.5 - 130.0: Word of Death. Target yourself and heal as needed.
Spirit Speak
0 - 130: Use the skill. Will train passively as well while training necromancy.
Stealing
0 - 100: Use Pickpocket Dips in the Training Room
100 - 130: Difficulty in stealing is determined by the weight you are attempting to steal and is also affected by the chance of your attempt being noticed. Therefore in order to gain in skill you must steal items of increasing weight. The most popular method for gaining is to fill a pack horse with suitable items. To do this you must be in Felucca and you must tell the pack horse to guard you. The ‘guard’ command will prevent you from being guard-whacked. If you prefer not to drag a pack horse around you can steal from a bag at your feet if you train in Buccanneer’s den, where there are no guards to answer the npc’s calls. Fill your packhorse or bag on the floor with stacks of items weighing one stone each – bottles, apples or pears will work, but don’t eat the apples! Open the pack and use ‘targeted’, not ‘random’ stealing.
Stealth
Requires 30 Hiding skill to begin training and caps at 60 for Gargoyles.
0 - 60: Wear no armor and move while Hidden.
60 - 108.0: Wear Studded Leather armor and move while Hidden.
108.0+: Introduce pieces of heavier armor one piece at a time until you stop seeing adds.
*Some may experience the need to add heavier armor before 108.0 Skill dependent on race.
Swordsmanship*
0 - 100: Use a training sword in combat with a trainer in the Training Room.
100 -130: Use any sword in combat outside the Training Room.
Tactics
0 - 130: Will train passively while in combat.
Tailoring
29 - 48: Short pants
48.1 - 66.4: Cloak
66.4 - 78.4: Gargish Cloth Wing Armor
78.4 - 99.6: Oil Cloth
99.6 - 130: Bone Armor
Throwing*
0 - 100: Use a training cyclone in combat with a trainer in the Training Room.
100 - 130: Use any throwing weapon in combat outside the Training Room.
Tinkering
0 - 30: tinker tools
30 - 40: mortar and pestle
40 - 50: saw
50 - 60: pickaxe
60 - 80: smiths hammer
80 - 90: lockpicks
90 - 130: wind chime
Tracking
0 - 130: Use the skill in a populated area on a loop.
Veterinary
0 - 130: Tame 2 birds. Take to Felucca and have them fight each other while you bandage them. You can easily train the skill up this way. Must be in Felucca to have pets attack each other due to PVP being turned on there. As long as you are in the guard zone you are safe to do this.
If using steam, set bandage delay at 2500 ms.
Wrestling*
0 - 100: Battle a trainer in the Training Room without a weapon.
100 - 130: Battle outside the Training Room without a weapon.